kazuma-kujo

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  • Disaster Report creator working on new IP for Vita and PS3

    by 
    Mike Schramm
    Mike Schramm
    01.04.2012

    The creator of Disaster Report 4, Kazuma Kujo, may have suffered a small setback when his game was canceled following the earthquake in Japan last year. But it hasn't turned him off of game development for good: he reports via Twitter that his new studio at developer Granzella is hard at work on a new title for both the PS3 and the PS Vita. Kujo says that the game will be downloadable, though the PSP isn't planned to be supported at this time. It's a completely original IP, he says, but wouldn't tell Twitter followers in what genre it would be. Granzella is working on at least two titles for the PS3 and the Vita, and this is presumably one of them. Kujo also says he'd like to make a war strategy game at some point, similar to the old R-Type Tactics games, and that he knows followers are looking for a Steambot Chronicles sequel in the future as well. Let's just hope production for all of these goes a little smoother than last time.

  • Disaster Report creator reports on the disaster of Disaster Report 4

    by 
    JC Fletcher
    JC Fletcher
    09.28.2011

    Irem's PS3 survival adventure sequel, Disaster Report 4, was promptly canceled after Japan's March 11 earthquake. Kazuma Kujo, who created the series during his tenure at Irem, has been tweeting about the lost game, with his comments summarized and translated by Andriasang. While the previous Disaster Reports took place during or immediately after a disaster, Kujo said, Disaster Report 4 begins about a week after the event that wrecked the city, allowing players to see the social effects (like discrimination causing strife in shelters) and even recovery efforts following a catastrophe. Toward this theme, you would also have been able to travel with a variety of different characters you meet in the city, as opposed to the single partner of previous games. Since the emphasis was no longer on fleeing the city, you could even visit the same location later and see it partially rebuilt. All of this sounds really interesting, until we remember that it was canned. Kujo said that it wasn't the earthquake that ended this game, but Irem's slow progress in completing it. Kujo has since left the company for a new developer, Granzella.