kydos-studio

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  • The Joystiq Indie Pitch: Lumi

    by 
    Justin McElroy
    Justin McElroy
    08.24.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Christophe Panattoni, co-creator of Kydos Studios, the developer behind Dream.Build.Play grand prize winner Lumi. How did you get started in game design? I created Kydos Studio with Nicolas Daures a year ago; we both had a background in game development. We basically started designing games at the same time and we often take our inspiration from real life activities. For example, the main idea behind our latest game, Lumi, came while we were pinning tasks on a white board using small magnets. We were having fun with those magnets and we thought that would be a good start for a game.

  • New creepy Xbox Indie Game: Soul

    by 
    Richard Mitchell
    Richard Mitchell
    01.27.2010

    Click to exor-size Based purely on gameplay mechanics, the new Xbox Indie Game from Kydos Studio, titled Soul, is simple. The goal: Guide a dead man's soul to heaven. You do this by moving the soul through corridors while avoiding the walls and various hazards. It's the background art and atmosphere that make the game freaky, however. The game is filled with disturbing imagery and pop-out scares, like some kind of nightmarish game of Operation. Check out a trailer after the break and grab the trial version using the link below. Shortcut: Download the trial version of Soul [via Xbox.com]; the full version is 80 ($1) %Gallery-84097% [Via GamerBytes]