launch-impressions

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  • Massively's Final Fantasy XIV: A Realm Reborn launch impressions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2013

    I failed to save Final Fantasy XIV. Back in November, the launch version of the game had its final event. I was there, fighting against the forces that would ultimately bring Dalamud crashing down upon Eorzea, but all those efforts were for nothing. And I knew it. All veteran players knew that this was a losing fight, that Eorzea could not be saved. The moon fell, destruction rained down upon the land... and the launch version of the game was no more. Now, nine months later, the MMO is relaunching to an unenviable task. Final Fantasy XIV doesn't just have to be a good game; it has be such a good game that its original launch is no longer under discussion. It has to turn itself from a punchline into a praiseworthy title. The end result, much like the launch version, is a game that's not going to be for everyone, but it's going to be just right for a lot of people who might never have expected it.