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  • BioWare: 'Gray Jedi' playstyle in SWTOR will reap rewards

    by 
    Justin Olivetti
    Justin Olivetti
    01.11.2012

    Do you have aspirations in Star Wars: The Old Republic of becoming a neutral Jedi like Jolee Bindo -- but the light side/dark side alignment system is getting you down? Good news: The BioWare team is hard at work creating rewards for those who toe the line between naughty and nice. Speaking with PC Gamer, Game Director James Ohlen spilled a few more details about what he calls the "Gray Jedi" playstyle, which will be supported in an unspecified upcoming patch. Gray Jedis (or Gray Smugglers, Gray Inquisitors, etc.) happen when a player creates a balanced mix of light and dark side choices over his or her career and ends up staying in the "neutral" zone on the alignment meter. Because the game currently incentivizes strong light or dark side playstyles with specific rewards, neutral players are left out in the cold. Fortunately, the system that's coming will cater to these dirty, filthy neutrals. "We don't want to force people," Ohlen said. "Once we get to the next stage of our light side/dark side system, you'll see the rewards. Light side, dark side and the gray items will all get more powerful."

  • SWTOR's Daniel Erickson on pulling players' moral strings

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2011

    BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with GameSpy, the Star Wars: The Old Republic head writer opened up about the difficulties and fun of penning a game with so many personalities, choices, and plot twists. Probably the most revealing is how Erickson admits that the writers are trying to pull players in multiple directions through a series of moral influences: the game's own light and dark side system, players' own morality, companions' own likes and dislikes, and multiplayer dialogue. Ideally, he said, one of the goals of the writing team was to make quests that would challenge players' set paths to make them want to change. "It's interesting to watch all those dynamic forces affect the player, see how they interact with the storytelling method," he said. Erickson also says that the project got initial pushback over the notion of centering it on story, because of the past limitations of MMOs and "the expected norm" that had grown over the years: "It was clear, when you played the early MMOs, that they were trying to put as much as they could in for what was there. There were people on each one of these projects that clearly cared passionately about the lore, and were really trying to get it across to the players. So we knew that that was there and we knew from the single-player games what did it." The interview continues to cover a wide range of writing challenges, including coming up with the script for Huttball, quests that the team was sure would get cut by the ESRB, and how the team enjoyed coming up with intricate stories, connections, and romances for companion characters.

  • The Perfect Ten: Ways to prepare for the coming of SWTOR

    by 
    Justin Olivetti
    Justin Olivetti
    11.24.2011

    Welcome to a very special edition of The Perfect Ten, the column that my two toddlers contribute to with their awe-inspiring counting abilities! With last week's dropping of Star Wars: The Old Republic's NDA, the internet has exploded with information, testimonials, and poorly spelled flamewars between the camps of believers and non-believers alike. It's a good time to be alive, eh? In the spirit of the NDA drop and the upcoming December 20th launch -- less than a month! -- I've put together a list of 10 excellent ways that a SWTOR fan can prepare him or herself for the coming MMOcalypse. I totally understand that it can be frustrating to be waiting for an anticipated game launch, feeling impotent with your inability to speed up time. However, taking action in other ways can help with the wait and make us feel like we're being productive. That's what I'm here for today. It's OK, there's no need to thank me. I get Light Side points for this.

  • Star Wars Insider share the secrets it learned from SWTOR designer James Ohlen

    by 
    Larry Everett
    Larry Everett
    10.26.2010

    BioWare and LucasArts have not always been very forthcoming with secrets of Star Wars: The Old Republic, but Star Wars Insider Magazine has learned a few tidbits of information that may give us a tingle in the Force. In the article, James Ohlen talks about nearly every major aspect of the game: starting levels, space combat, armor progression, and even the sounds and score of the game, most of which we have covered in here in some way or another. However, he did give a very interesting quote regarding casual gameplay. "A lot of people are scared of massively multiplayer games because a lot of MMOs can become a grind... We've chosen to avoid that. We always give the player a story to drive the game forward." The most interesting part of the article is when Ohlen outlined the Sith storyline. He explains in the article that one of first Sith Warrior missions is to kill your master as well as other students. When that is complete, you are tasked with tracking down and corrupting a very important Jedi Knight. He continues later to explain that the choices a player makes is reflected in his storyline, the light/dark side system, the rewards received, as well as your character's appearance. He explains, "If you're familiar Star Wars: Knights of the Old Republic, one of the things that we showed was how the dark side started to corrupt you. Your appearance started to change, your flesh started to age and become more like Palpatine from the movies, and your abilities started to change as well. This also occurs in The Old Republic." Go to your local newsstand (do they still have those?) or comic book store and pick up the latest issue of Star Wars Insider to nab more detailed information.

  • Hyperspace Beacon: The Gray Jedi

    by 
    Larry Everett
    Larry Everett
    09.21.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire." Ben Kenobi explained this to a young Luke Skywalker when he gave the boy Anakin's lightsaber. Although this statement introduced us to the Jedi, it gave us only a brief glimpse into what it means to be one. In subsequent movies and books, the Jedi Knights were fleshed out to be anything from Buddhist Monks, Taoists, and Knights Templar. Maybe they are really a combination of all of them. George Lucas has never specifically mentioned where his inspiration for these warriors of a more civilized age came from, but one thing has been consistent: Jedi are the heroes -- or at least they are supposed to be. In a brief conversation at PAX, Daniel Erickson, Lead Writer for Star Wars; The Old Republic, told me that BioWare is exploring a more "gray side" to its storytelling. Those who have played Knights of the Old Republic or either Mass Effect game know that this is new ground for BioWare. If your character walked the line between paragon and renegade in the Mass Effect games, your choice made it quite difficult to get a good ending. I believe Ben "Yahtzee" Croshaw, a reviewer for the Escapist, explained it most succinctly in his review of Mass Effect 2: "When you're choosing to free a race of slaves or force them to dance about while you take pictures of them, you're not thinking 'What would I do in this situation?' You're thinking, 'Which option gives me the best $%^&head points because I need them to persuade Crewman A to take her top off?'" Will SWTOR change this perception of BioWare moralism? Continue reading after the break as we explore this anti-heroic stance and the controversy regarding the Gray Jedi.

  • SWTOR devs dive deep in Jedi design in this week's dispatch

    by 
    Larry Everett
    Larry Everett
    09.17.2010

    The character type that will likely be played the most in Star Wars: The Old Republic will be the Jedi. BioWare has been conscious of this from the early stages of the game. This is evident in the fact that there are two distinct Jedi classes: the knight and the consular. Yet, the designers have been the most tight-lipped about these two classes. They have said this is because they wish to get it just right before talking about it. But with this week's Fan Friday, things have changed. On the official SWTOR website, a new Developer Dispatch called Designing the Light Side has popped up. In the five-and-a-half-minute video, SWTOR writers, artists, and animators discuss the most important things it takes to create the two light side factions. "We want to give players the opportunity to be the heroic Jedi like Luke Skywalker or the darker, more avenging type of Jedi like his father, Anakin," Hall Hood, a senior writer, explains in the video. On which side of the moral spectrum do you fall? Are you a hero-of-the-ages light sider, or a ends-justifies-the-means gray Jedi? Watch the video after the break and let us know.

  • Hyperspace Beacon: Return of the Jedi

    by 
    Larry Everett
    Larry Everett
    05.31.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic, before the dark times, before the Empire," Obi-wan Kenobi explained to a young Luke Skywalker and the audience for the first time in Star Wars: A New Hope. This started the never-ending quest of finding out what exactly it means to master the seemingly limitless power of the Force. On that life-transforming statement, we begin in this week's Hyperspace Beacon. The Jedi Knight places Star Wars beyond every other science fiction story in world. The mix of science and mysticism takes us to a place that challenges not only our mind but our spiritual beliefs as well. The Jedi Order asks us to, "unlearn what you have learned," and to, "do or do not. There is no try." Then, as if to defy greater logic, they brandish a sword made completely of light. Let us take a few moments to rediscover these lightsaber-wielding wizards, find out a little of how they came to be, examine what differences arose over the thousands of years they existed, and investigate what you can expect from the Jedi in Star Wars: The Old Republic.