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  • Ditching the Death Penalty

    by 
    Olivia Grace
    Olivia Grace
    12.06.2012

    About ten days ago, Blizzard Community Manager Taepsilum posted in the EU forums on a thread about removing the death penalty. While this may sound like a political hot potato that WoW Insider would do best to avoid, Taepsilum was actually responding to a post calling for the removal of resurrection sickness from the game. The original poster asserted that it was outdated, no longer necessary, and flatly inconvenient. That it detracted from the game's experience. Taepsilum's post was as follows. Taepsilum The death of a character should be something important, the death penalty is there to make sure players don't disregard it, in my opinion it's actually already too easy and too fast to resurrect. It's because of the penalty and the lost time when doing a corpse run, that players will be more cautious about their character. If you decide to resurrect at the spirit healer, it's because either your character died in a very weird place (and you should be more careful), or you just don't want to corpse run. I think we should all be glad that there's no experience loss as death penalty, that would probably be a bit too harsh, but I do think we need something to keep death from being meaningless. We're always open to good and new ideas of what that might be; as long as it's not "removal of the death penalty", feel free to chip in ;) source