Looting

Latest

  • GDC09: Massively previews Earthrise

    by 
    James Egan
    James Egan
    03.29.2009

    The futuristic game Earthrise is one of the upcoming sci-fi massively multiplayer games that we can see on the horizon. It's the first MMO developed by Sofia-based Masthead Studios and features the post-apocalyptic setting of a world divided between utopian idealism and revolution. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at the Game Developers Conference 2009 where he gave us a walkthrough of Earthrise, shedding some light on what this new title may bring to the MMO world.%Gallery-48760%

  • Quick Mortal Online preview

    by 
    Joe Blancato
    Joe Blancato
    03.23.2009

    Mike at MMOCrunch has a short look at Star Vault's Mortal Online, a Swedish MMOG still in development. He doesn't get in depth, but does a good job of summarizing the game's selling points. The game appears to hail from the open world school of design, offering open looting; real-time, Elder Scrolls-esque combat; and level-free advancement (it's still a class-based game). What sticks out here is the Deva system: "There is a third type called Deva Skills," he says, "which is a skill that links all your created players. For instance, if you learned "Poison Making" and made this your Deva skill, any future characters you create will automatically have this skill so you don't need to retrain them."Mortal Online is due out sometime this summer, but given how quiet the official site is - and the fact the game isn't yet in beta (sign up here)- a summer release likely isn't in the cards.

  • How to stop worrying and enjoy games like Darkfall

    by 
    James Egan
    James Egan
    03.19.2009

    While they seem to draw a fair amount of controversy and commentary, massively multiplayer online games that offer kick-in-your-ribs PvP aren't really a new thing. Darkfall is the title that everyone's talking about of late, but it's really cut from the same cloth as the progenitor of all MMOs, Ultima Online. Granted, Ultima Online wasn't and isn't purely focused on player killing, but the fact remains that when you log into games that allow for the possibility of being ganked, in some respects it is what you signed up for. While the no-holds-barred style of play isn't for everyone, it certainly is what some players want. Or at least think they want. MMO world celeb Sanya Weathers, writing for Examiner, says "Darkfall has been, since its conception, an unapologetic return to Ultima Online's original style of full metal ham kicking. The gang at Aventurine never pretended their game would appeal to a mass market, and certainly never pretended that the game would have anything but a vicious learning curve."

  • Guildwatch: Topping meters on every character, every night

    by 
    Mike Schramm
    Mike Schramm
    01.27.2009

    It is a kind of poetry, really: the lament of the shunned looter. Bullgrim was clearly unhappy that after all of his hard work, his strat sharing, his walking of the guild through old raids, his bringing of 110% every night, and his passing up of "numerous offers from better guilds," the RNG decided to keep him from getting the piece of loot he really wanted. A shame. But great art comes from great suffering, and this is definitely great -- well, it's kind of art. Kind of.Lots more art (depending, once again, on your definition of "art") in this week's GW -- we've got guild drama, downs, and recruiting notices from all across the realms. We're almost cleared through the backlog of guild notices (sorry if we had a delay on yours there -- we got a ton of them all at once), so we'll give out the email once again: to see your guild here, drop us a note (and please keep it short, sweet, and clear) at wowguildwatch@gmail.com. Click on to read on!

  • PuG dungeon loot etiquette for dummies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.18.2009

    So with the dawn of Wrath, a lot of people have been heading into 5-man dungeons, both the normal and heroic type. They may be after experience, they may be after badges, they may be after achievements, but nearly everyone is also very interested in whatever loot may drop along the way. To add to this, not everyone is so lucky as to have a pre-made 5 man ready to go when they log on for the night. Maybe they're guildless, maybe their guild is off in Naxxramas, maybe their guild is 10 levels below them, but whatever the reason, a lot of people end up looking for the pickup groups to get their dungeon diving done. Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're hearing from a lot of people lately who've had problems with loot distribution drama.

  • Fallen Earth dev update reveals new info on loot drops and more

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    The year is 2156, and the Grand Canyon is one of the last inhabitable places on Earth. It's all due to the Shiva plague that wiped out ninety percent of the world's population and left a mutated mess in its wake. There is no corporation or government control as we know today and six factions remain competing in a tug-of-war. All that really matters is that you have enough ammo to blow away your next enemy. That's Fallen Earth, a post apocalyptic MMOG from Icarus Studios, and there are some recent developments that stem from this necro-bump on the alpha milestone announcement but this time it comes packaged with new before and after shots. The real news comes in the latest round of questions and answers on the official Fallen Earth forums by Lead Developer, Lee Hammock. Seven questions in all are answered. Regarding realistic loot drops depending on equipment and NPC type, in Fallen Earth if you kill an NPC that is wearing advanced armor, Kevlar or titanium components will drop. Most MMOGs eschew realistic looting rules; everyone has killed an NPC decked out in a full suit of blazing bad ass weaponry only to loot moldy cheese from its well dressed corpse. Completed items will drop as well, but components will be the common drop. The other big revelation is that in two months Fallen Earth will be nearing content completion as work on polish is underway. [Via, Warcry]

  • Preview EQII's Game Update 43

    by 
    William Dobson
    William Dobson
    02.22.2008

    It hasn't been long since the momentous Game Update 42 hit EverQuest II, but the update train has kept on chuggin', and we've now got a preview of what's coming in Game Update 43. Of course, it's nowhere near the magnitude of GU42, but was anyone expecting that after the amount of content that has just been added mere weeks ago? The update is centered around looting, with changes to group loot options and looting "shiny" collectables from the ground. A much missed "Need Before Greed" group loot distribution method is being added, which many players will be familiar with from other games. A "Round Robin" will also be introduced, which distributes loot to group members automatically and in sequence . The other change makes it so that you have the option of leaving a shiny on the ground once you've harvested it and seen what it is. This is to help prevent looting the same worthless shiny over and over amd cluttering up your inventory. Alternatively, you'll be able to shove that worthless shiny on to your group, with the option to include these in group looting.

  • "Lurting" and how not to do it

    by 
    Mike Schramm
    Mike Schramm
    01.22.2008

    Nibuca from Mystic Chicanery gets credit for coining this one, but I don't disagree: Lurting is bad-- don't do it.Lurting, as you can see in the video above, is a made-up term for looting during battle. Sometimes, we can't help it (yes, I'm a sometime lurter, too, I'm sorry to say)-- the thrill of seeing shiny sparkles on a foe is just too much. But while it seems like it won't matter, odds are that that's when things will go wrong-- looting not only distracts you from the fighting, but also can cause exactly what happens in this video. If a loot window pops up while you're trying to keep the main tank healed. And it's a distraction that could cost the whole group.In short, no looting during combat: no lurting allowed. That loot ain't going anywhere, and it's got your name all over it. Wait until all the sheeps are dead, and all the targets are down, and then right click away and claim your goodies.

  • Finally, no more loot click hunting

    by 
    Mike Schramm
    Mike Schramm
    06.14.2007

    There's one little mostly unseen note in the 2.1 patch notes that has quietly been making players' lives easier for the past few weeks. Hidden way down inside the "User Interface" section, we find this: "Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it."We've all been in that situation before 2.1, where we were fighting, and had to deal with adds that died in almost exactly the same place, and then had to slowly move your looting cursor over the whole area, looking for that tiny little section in which it went from black and white to color, just so you could look that few silver and bit of trash from it. Nowadays, in these enlightened 2.1 times, we can simply loot at will, and life is good.Of course, it's not perfect-- I still can't target anything through walls, and that's a known bug. But it is very nice to see that one simple sentence in the patch notes, and know that I never again have to hunt around for a tiny point of contact just to loot a piece of junk.

  • Unwanted BoE Epics on the black market

    by 
    Mike Schramm
    Mike Schramm
    04.17.2007

    Here is, as she says, an interesting "moral quandary" from jumpingjessflash. She was making her way through Maraudon (one of my favorite instances) with a few guildies, and the BoE epic Icemail Jerkin dropped. At first, she thought it was an upgrade for her Hunter, so rolled Need and took it she asked for Need, but then eventually won it with Greed (see note below). But on second thought, she didn't like only +5 Agility-- turns out it wasn't the Jerkin for her.So she's left with a choice: wear it anyway, or auction it and risk suffering the wrath of her guildies.I've been in (almost*) the same position, but (especially with guildies), if I'm not sure whether I'll use something or not, I'll usually let everyone else in the group know that it's iffy for me-- usually they'll let me take it anyway, to keep as a sidegrade or a piece of a different set. If I want to be really nice, I'll sometimes let them reroll on it if I decide I don't want it, and then send it away to the winner. Another option is to sell it, and then split the gold.Of course, you could also go the other way and send it to an unguilded alt to sell it anonymously. That way, you get the cash and no one is the wiser. Like I said, usually I don't care, but I'll admit that sometimes I'm a stickler-- if someone happens to roll Need on a BoE that I think is a questionable call, I have in the past asked them to put it on so I can see them wearing it via /inspect (I haven't ever done that to guildies, but in a PUG everything is fair game as far as I'm concerned).Still, I don't have a problem with selling a piece picked up accidentally, if someone thought it was a good piece and then had second thoughts. If you did that and then put it on the AH, no one would accuse you of being a ninja-- would they?*Update: As a few people have pointed out (including the livejournal poster), it seems like I did misunderstand her original post. She wasn't ninja-ing at all-- she asked for Need, but eventually won it rolling greed. Her concern was that someone may have passed because she asked for Need, not because she rolled Need and then decided she didn't need it. Because she rolled greed and won it, the piece was hers.Anyway, I still think the issue of second guessing something that you roll Need on is an interesting one. That's not what the original post was talking about, but it's what I am talking about in this story, and I think it's worth a discussion.

  • On Needing and Greeding

    by 
    Mike Schramm
    Mike Schramm
    02.28.2007

    Some of you may remember, as I do, a time when there was no Greed button, only a dice and pass options on looting. Either you wanted the item, or you didn't. Or, it was BoP loot, in which case, as I remember, everyone was supposed to pass, and then you all decided what to do-- though it was so long ago, I can't quite remember why that was...At any rate, that time is over, and now we have the option to Need or Greed roll on loot that shows up, so it's pretty clear what to do when loot drops-- if you need it, roll Need, and compete with other Needers. If you just want, roll Greed or pass, and everybody's happy.Except, as with everything, there are exceptions. Nesp from Lightning Blade brings up one of the most common-- he's a jewelcrafter, and he's wondering if he should roll Need or Greed on gems-- sometimes, he's the only one in the party that can cut them, but then again, anyone can use them after they're cut. Likewise, I think there's a little confusion about things like Fel Armaments and Arcane Tomes as well-- yes, people of the opposite faction from Aldor or Scryer shouldn't roll on rewards they don't need, but should the right factioned people all roll Need or Greed? Likewise, everyone needed things like Corrupter's Scourgestones-- should everyone in that case roll Need, or just roll Greed?As Blizzard says (sensibly) in the thread, the best policy is to actually decide on a policy within the party before you have to-- nothing worse than losing an item to someone who can't use it, or taking an item accidentally that you don't really need. My plan is probably the default most players use: if you need it (as in, you can wear it or turn it in ASAP), roll need. If you don't (or you're going to sell it at the AH or DE or vendor it away), roll greed, and live with the consequences (there's always more loot to gain). But whatever works for you is what works best.

  • Hellfire Ramparts, ninja paradise (or is it?)

    by 
    Mike Schramm
    Mike Schramm
    02.01.2007

    Ok, so I finally get into Burning Crusade (this was a few weeks ago, when it first came out), and the first thing I head for is, of course, the new 5man instances. We get a group together and run Hellfire Ramparts. We goggle at the new bosses, are excited by the new challenges, and gape at how much Blizzard has ramped up the loot. Finally, we down the last boss, Vazruden and Nazan, but he doesn't have any loot on him. Where's our loot? Oh, it's over there... in that chest that anyone can open.Yup, the very last boss of Hellfire Ramparts seems to be an open invitation to ninja-ing that loot. Just like the Cache of the Firelord (another notorious ninja location), a chest spawns after the boss dies, and anyone in the group can step on over, open it up, and grab everything in it. Pookybear (nice name) has noticed this too, and Blue answers: It probably won't happen.It's kind of a weak answer, but then again, when I think about it, I haven't had it happen to me yet. But all of the Ramparts runs I've done have been guild runs (where we all know each other), and I'd imagine most of the runs on all the servers are people leveling up together who know each other-- as we see more PUGs come through, this might be an issue. Have you guys seen a ninja after Nazan? It's hard to believe it will never happen, but the community has been doing pretty well at casting ninjas out of guilds and such. The first time I saw that chest, ninja is the first thing I thought of, but maybe Blizzard just doesn't see it as a problem. Has anyone seen a ninja in Ramparts? Why doesn't Blizzard just turn the loot into, well, loot?

  • Breakfast Topic: Am I a ninja?

    by 
    Jennie Lees
    Jennie Lees
    06.13.2006

    Many of us have come across "ninja looting" -- the practice of taking loot that isn't yours, usually through dirty tactics such as rolling need on "bind on pickup" items. While this can be excusable at lower levels, by the time you hit 60 it should be a long-forgotten experience. Sadly, it isn't.Everyone hates ninja looters, and yet many players are swift to accuse others of ninjaing, to see ninjas where none exist. Recently I was accused of the dreaded N-word; as a feral druid I was acting as off-tank, and rolled on a +defense trinket. The rest of the group agreed I could roll, but the warrior only spoke up after I had rolled, calling me a ninja. He rolled need too, but I won the item. Shortly after that he left the group; I tanked the rest of the instance, and nobody complained.Of course, stories like this are all too common, with hybrid classes complicating the issues -- even at level 60. Most people I've grouped with acknowledge that if a hybrid class is taking on a particular role then he or she can claim items for that role. However, imagine a druid who switches between forms a lot in an instance. Can she roll on strength, defense, agility, intellect and +healing gear? Technically, yes; but wails of "ninja" would result. The solution? I've learnt to carefully spell out before entering an instance that I will be taking on role X, and rolling on gear accordingly. A better solution is to group with players you know, and good ones at that, who give you a chance at whatever you can use.Have you encountered a ninja that wasn't? Do you hate being out-rolled by greedy hybrids?