lua-scripting

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  • The Road to Mordor: A year in Middle-earth

    by 
    Justin Olivetti
    Justin Olivetti
    12.31.2010

    What a difference a year makes, eh? One year ago, and you didn't have to put up with me yammering at you every Friday like a hyperactive badger with a personality disorder. One year ago, and we weren't free-to-play-anything, Turbine was its own company, the festivals were nowhere near as cool as they are today, and shrews freely roamed the land without fear of reprisal. So in my last Road to Mordor (of the year, stop rejoicing over there!), I thought it'd be great to look back at the wild rollercoaster that was 2010 in Lord of the Rings Online. I also thought I'd get an easy column out of all this, but that was before I had to read through 1,337 posts and my eyeballs began to lose pressure. January Stuff happened. Let's move on.

  • Age of Conan's Morrison talks tech upgrades

    by 
    Jef Reahard
    Jef Reahard
    10.29.2010

    Age of Conan's Craig Morrison is back with his latest monthly development update. The October edition is very tech-heavy, with a lot of emphasis on the tweaks and additions that Funcom engineers have been making to the game's Dreamworld engine. While a lot of the details may go unnoticed to your average player, the goal is to continue improving the game's performance as well as add tools to further content creation down the road. Of particular note are the additions of Lua scripting capability (to facilitate dynamic events), improvements to the game's collision detection (and the implementation of nVidia PhysX), and tweaks to both DX9 and DX10 clients. Morrison also confirms that Guardians will be the next class to receive a substantial update. He also clarifies the upcoming PvP minigame changes. Check out all the details on the official forums.