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  • Arcane Brilliance: Mage versus everyone, part 1

    by 
    Christian Belt
    Christian Belt
    04.12.2008

    Every Saturday, Arcane Brilliance opens a portal to the wonderful world of Mages and encourages one and all to step through. This week, we'll be taking a hard look at Mage PvP in the Arena combat era, specifically two all-important questions. First, who can a Mage kill? And secondly, who can generally kill a Mage? The answer to the second one--and this may surprise you--is not "an AFK Warlock." Of course, I've never found an AFK Warlock to test that out on, even though I pray every single night that I will. Every...single...night.In days of yore, before the Burning Crusade brought us Arenas and Blood Elves and approximately 974 new factions to grind reputation with, 1-on-1 match-ups (besides the occasional random ganking over a mining node) tended to only happen in meaningless duels outside Orgrimmar or in Goldshire. Back in those wild, crazy times, before diminishing returns and 41 point talents, most of the meaningful PvP took place in the Battlegrounds, and for Mages, it usually involved hiding behind a tree casting Blizzards down at the bridge in Alterac Valley. When a Rogue unstealthed behind us and planted a dagger in our backs, we died quietly, with a spell on our lips, and revenge in our hearts. Then we rezzed, ran back to our tree, and started the cycle over again.When the expansion dropped Arena combat into our lives, everything changed. Suddenly, some of us found ourselves in a 2-man team with a Druid or a Shaman, facing off across Blade's Edge Arena against a Warrior and a Paladin. Dying in a blaze of flaming glory after three seconds of combat was no longer going to cut it. Mages adapted. We stacked on the new PvP gear, jacking up our stamina and resilience in the process. We fell in love with Blink, Ice Block, and Frost Nova. We respecced Frost. We learned how to survive, and soon found that we were living six, seven, and sometimes even eight seconds before dying quietly with a spell on our lips.We also quickly learned that there were some classes we could consistently defeat, as well as several that made us curl up into the fetal position and rock back and forth, weeping softly. Several patches and multiple class-balancing tweaks later, some things have changed, but one thing still holds true: In Arena combat, it's all about the match-ups.Join me after the break to find out who we can kill, and who we can't.