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  • Meghan "Patience" Jenks leaves Turbine, Andy Belford departs Mythic

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2011

    Today, Turbine lost its Patience -- but not in the way you're thinking. Over Twitter, Meghan "Patience" Jenks announced that after six years, she is leaving the studio to move back to California: "I guess it's time to break the news -- Friday is my last day at Turbine. I'm heading back home to CA. It's been an AMAZING 6 years working on amazing games, but I need to be closer to my family." Jenks has been the online community manager for Turbine since 2004; she was one of the studio's most vocal personalities and the face that the community most often saw in interviews and on convention panels. She indicated that she does indeed have a new job lined up, although she called her stint overseeing Lord of the Rings Online's community "THE highlight of my career." If this news upsets you, then Jenks has a few words to cheer you up: "Don't be sad -- if you play Turbine games, you're still in excellent hands with the awesomeness of the Community Team! And no -- YOU CAN'T HAVE MY STUFF. :)" Update: Meghan's not the only one going to California. BioWare Mythic Community Manager Andy Belford also made his farewells on Twitter earlier today. "Jumping on the go west mentality... I'm no longer with BioWare Mythic. I'm moving closer to the family and have a great new opportunity. [... ] Thanks to the WAR and DAOC communities for the last 2+ years. Thank[s] to Mythic for all of the amazing opportunities. I'll forever be grateful." The west coast (and, no doubt, the gaming companies therein) is certainly about to become much richer! Best of luck to the both of you!

  • LotRO and Lua: Turbine gives the mod community a thumbs-up

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2010

    The winds of change are blowing swiftly across the lands of Middle-earth, as we've just gotten word that Turbine is going to allow the use of Lua scripting for Lord of the Rings Online. A Casual Stroll to Mordor reports that Meghan Rodberg announced the change on a recent episode of The StunCast!. On the podcast, Rodberg confirmed the upcoming implementation of Lua scripts: "We historically have not allowed any modding of the UI other than skinning it. Hope I'm not blowing anything here, but there is a Lua scripting project going on. I don't know if we've talked about it that much, but people will be able to do some mods. I'm not sure to what extent they'll be able to do it. It seemed like enough of our players were looking for this that we decided to do it." Lua is a programming language that allows for the creation of add-ons and mods for MMOs, which has seen extensive use in titles like World of Warcraft. It allows for players to design useful (or not-so-useful) UI features, such as auction house enhancements, timing bars and even mini-games. While player response to this announcement is mixed, it hopefully will make many budding modders happy to hear. [Update: Meghan clarifies: "It's not guaranteed for a launch with F2P - it may be in the testing stage for a while!"]

  • Hotfix coming to Dungeons and Dragons Online Update 5

    by 
    Rubi Bayer
    Rubi Bayer
    06.29.2010

    Dungeons and Dragons Online's latest update "Rise of the Guilds," had a huge emphasis on airships, airship amenities, and the guild renown system. It wasn't the only thing coming in the update by any means, but it was unarguably the feature most strongly promoted by Turbine. Update 5 went live yesterday, and many players jumped in to begin earning renown for their guilds right away. Unfortunately, it didn't last very long. The guild renown system had some underlying issues that caused it to be completely shut down after only a few hours. It was a frustrating situation for both players and Turbine staff, as guild renown is the underpinning of the entire airship system and all the amenities that go along with it. Just a short while ago, Meghan "Patience" Rodberg posted an update on the DDO forums: "We are currently testing a hotfix to Update 5 that will restore the Black Abbot raid and the ability to earn guild renown. The DDO Game Servers are tentatively scheduled to be brought down on Tuesday, June 29 from 1:00 PM - 5:00 PM Eastern (-4 GMT) to deploy the hotfix. We'll update this message with any changes to the schedule. Lamannia will remain up and available during the downtime. Thanks for your patience!" Keep an eye on the forum thread for any updates, and hopefully players will be earning renown and buying airships in no time.

  • PAX East 2010: Community manager panel

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2010

    Community managers are the very definition of a paradox. They're some of the most public faces of the game, yet their role is often least understood. They serve many masters -- developers, players, marketing, press -- and are beholden to all of them at once. They're often on the blunt end of unrestrained love and unfathomable anger. No matter what they are, one thing is for sure: their job rocks. At least, according to a CM panel at PAX East entitled "Community Managers: More than Forum Monkeys." In it, five CMs from various studios shared just what goes on with their job, what limits they deal with, and what are the highs and lows of working in the public limelight 24/7. Meghan Rodberg (Turbine), Aaron Trites (Harmonix), Morgan Romine (Frag Dolls), Jess Folsom (Bioware Austin) and Linda Carlson (Sony Online Entertainment) spent a candid hour with an audience pulling back some of the mystique and misconceptions of their positions as supposed monkey tamers. Hit the jump to read about the inner workings of these fabulous five community managers.

  • DDO Eberron Unlimited beta now available to all active subscribers

    by 
    James Egan
    James Egan
    07.24.2009

    It's beta madness in the MMO industry all of a sudden! Both Global Agenda and Champions Online are running some major beta events this weekend, and we've gotten word that Dungeons and Dragons Online has some news on the beta front as well with Eberron Unlimited (often simply referred to as "DDO Unlimited"). The beta for Turbine's free-to-play version of DDO is now open to all active subscribers. Turbine Senior Community Manager, Patience, writes: "We're pleased to announce that the DDO Unlimited Beta is now open to all players with active DDO subscriptions. If you have a paid DDO account in good standing you're no longer required to have a VIP key to access the Lamannia server or post on the beta forums! Your account will convert to VIP when DDO Unlimited launches."%Gallery-66994%

  • Massively's exclusive interview with Turbine: Moria and more

    by 
    Shawn Schuster
    Shawn Schuster
    07.12.2008

    Recently, we were fortunate enough to sit down with some of the fine folks at Turbine to discuss a few more details on their newest content patch and the future of Lord of the Rings Online. During this play session, we got a load of screenshots and an in-game video to document the amazing content that will launch with Book 14: The Ring-forges of Eregion.The details of that play session are coming soon in another post and gallery, but for now, we'll tide you over with an exclusive interview with Jeffrey Steefel, Adam Mersky, Meghan "Patience" Rodberg and Aaron Campbell of Turbine. In it, we cover everything from the challenges Turbine may face with global distribution, to the reasoning behind introducing two new classes with Mines of Moria. Follow along after the jump for the complete interview.

  • ION 08: Taking an MMO community from pre-launch to live, page 2

    by 
    Kyle Horner
    Kyle Horner
    05.16.2008

    Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be converted?Katie says, "You can convert them!" She's rather optimistic as her URU Live experiences have taught her that anyone genuinely interested in a game can be turned to the light side. Apparently back in Katie's URU Live days there were three guys who "vehemently" disagreed with each other, but did agree that the game was broken. These three guys had an incredibly impressive discussion in a thread, so Katie invited them all into a chat room one day. She told them how impressed she was with their ability to articulate their complaints and issues. So she asked, "Do you want to be moderators?" and they agreed! In the end these three players ended up being huge advocates of URU Live. Two of them even did some tech support for the game.Identifying what a person is trying to accomplish through their behavior is also key, says Victor. Some of these people are just trying to get some attention unfortunately. Time can be wasted on the wrong people, so being able to locate and invest in people who can be brought over from the completely negative is an important skill.Meghan brings up the ones who are hopeless. There was a poster in the Lord of the Rings Online forums (a LotRO Scholar) who took great pleasure in beating people with his intellectual epee. This person eventually had to be banned, but since he'd developed a niche group around him he did take some people with him. However, it truly was the best choice for the community.If they're not a true "fuckwad" who's just trying to beat people with their intellectual epee then give them an NDA and beta access, says Craig. Letting them see the game -- and try the game -- for itself can alleviate many fears.How do you balance the smaller fansites with the big PR-fueled media outlets?"It's hard." laments Katie. Meghan chimes in with agreement, "I love the grass roots." she continues, "they're the people supporting you for basically nothing." They do it purely out of love and passion. "You can't not appreciate that." admits a solemn Meghan. Still, the truth is that developers need marketing and PR. "Sometimes you want to give the smaller sites screenshots, but you just don't have them." It's a tough place to be.Something that Craig points out is that simply showing up letting small sites know that, "Hey, you guys rock!" is all the validation most of them need. It's easy and very important.Katie mentions that she filters the smaller sites through her by taking their questions and answering some of them to the best of her ability. Then, she takes these answers to the PR folks, who of course just have to improve them (can you see the high-level trickery here?) before giving them back to her. This is a great way to reward the smaller sites.Someone in the audience suggests that big sites have passionate writers who are hired for that very fact. "Big sites aren't all completely soulless." remarks Steve.A trick that Craig makes use of is quietly suggesting to smaller websites to pay attention to news feeds over the next hour or so. This way the big sites still get that sexy press release while the small sites are able to talk in-depth about it right away. Katie brings up the problem of there being so many smaller fansites that tipping even several can make others feel like there is preferential treatment going on. She did however invite a local fansite to attend office events, purely because said fansite was nearby.Steve asks about hanging the big carrot stick in front of players so they'll be good in order to earn a early beta slot. He asks if the panelists have been any good or bad uses.Immediately Craig chimes in with, "Such as using a website where you have to play for membership to download the beta?" A square upper-cut to the jaw if I've ever seen one. Another thing to keep in mind is that giving beta keys to smaller sites so they can give them away in contests is tricky. The contest has to be incredibly fair and nigh un-cheatable. Also, it's important not to announce the names of the winners in beta slot contests, because while that may sound cool it's only really announcing the 999,999 other people that they lost.Of course the risk of letting influential individuals from the community into the game early on is "unexpected results". There's a lot of excitement about a game between the moment it's announced and the day it launches. Many players can't touch or feel the game out for themselves, so there's a risk of players building up a game in the mind that's completely different from the actual title. Craig says that it's also important to clarify what's really going into a game with the game's lead. Otherwise you'll end up over-promising, which is of course very bad. "Yes you're going to have unicorns that poop Pegasuses!" exclaims Craig. He something else well-worth remembering, saying "Once you say it, that's it. It's for real now. Somebody from the company said it and that's it."Next is the topic of dropped features which have been previously promised.We don't talk about something publicly until we see it, says Meghan. Most of the panelists have learned this lesson in the most bitter of ways as all heads are nodding in agreement. "Don't talk about it until you see it." goes the mantra.Katie says to be honest and genuine, admit that you were told to say it and so you said it, then apologize. Craig chimes in to say clear communication is incredibly important in all things. "It almost never happens, but there are times when you are told to go and say something by someone in the company." Craig reveals a bit surprisingly, to me at least. "I don't say this very often," begins Victor, "Part of our job is to advocate for the customer." A community manager sometimes needs to remind upper management that their reputation with the community literally relies on what they say. Craig also recommends trying not to say something that was dropped will be in a patch or expansion unless a lead developer commits to it."I like getting paid, so at the end of the day I'm going to do my job." notes Craig. It's best not to lose your job over it. Hopefully -- if you're lucky -- the company you work for respects the role that a community manager plays in the success of the game.Meghan brings up the fact that it's a good idea to slowly break the news to the community when you do make the post. Make it an open discussion and lead up the breaking the bad news slowly."Hey, we cut that feature!" yells Craig while giving two thumbs up.In all seriousness, a community manager has to speak to the large audience first. If there happens to be small pocket of players that are complaining loudly it's ideal to attack it and find out their issues. However, the general audience does come first. Meghan adds, "Just making sure that players know you're working on it helps."Another fun story from Katie, this time about a player they recently let into the "Friends and Family Alpha" for Stargate Worlds. This player literally could not get into the game. They ended up getting in touch with a developer through an instant messenger and figured out what the issue was together. Bringing the right players intimately close with developers and making them a part of problem solving is a huge part of the overall success equation.How do you handle negative buzz coming out even with an NDA in place?Even with an NDA there will be a point when information gets leaked out. Victor suggests taking as much control of the situations as can be taken and to look for the right people to help you spread your message. Allowing people from the community to write up a personal blog post and then send it through PR to "OK" it is smart. Combat fire with fire, essentially.Katie laments that, "There is always a vocal minority.""SOE has a crack team of ninjas." Craig says in response to the NDA question."Your team is on crack?" queries Katie. "Yes." says Craig with a great deadpan voice. Or maybe he's not kidding. Who can tell with Grimwell?What we do know -- or Craig knows, at least -- is that when NDA discussions are leaking out into the Internet it's a sign that these people didn't have a provided place to vent these problems. Without any place else to go they simply post out on their own blogs or forums.How do you deal with a buildup of negative-focused communities?"Send them lots of cupcakes." Advises Craig, most wisely. (We finally know the secret to getting SOE to send us lots of cupcakes!) The truth is that these players -- or groups of players -- aren't really interested in your game, they're just interested in being a part of the hate club. It's fun for them to be hateful and spiteful. They simply don't want to do anything else but be angry.The panel finished with lots and lots of different topics being covered, all of which continued to show me why these people are so important to the successful launch of an MMORPG. Every one of these community managers seem incredibly good natured. That's saying a lot when you consider that this is a group of people who constantly sit between the ire of fans and the supposed apathy of a developer. It's a tough job, but somebody has to constantly remind us that we're all just passionate people who all love online games.%Gallery-23015%

  • ION 08: Taking an MMO community from pre-launch to live

    by 
    Kyle Horner
    Kyle Horner
    05.16.2008

    Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from.This time around the moderator was Steve Danuser (38 Studios) while Craig Dalrymple (Sony Online Entertainment) took a panelist seat along with Katie Postma (Firesky), Meghan Rodberg (Turbine) and Victor Wachter (Cryptic Studios). It's important to point out that all the panelist are in fact community managers, as opposed to Steve Danuser who is the lead content designer and director of community development for his company. However, Danuser was previously a community manager for EverQuest II.%Gallery-23015%

  • ION 08: Focusing on the community manager

    by 
    Kyle Horner
    Kyle Horner
    05.15.2008

    One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. Fittingly enough all of these men and women have their own friendships based on their shared experiences as well, which makes for a kind of interesting mirror effect. It was like watching the same group of people who post on these forums talk about them -- except with a bit more maturity than you'd expect. Though don't get me wrong, there was a lot of goofing about as they tackled different forum emergencies.The panel consisted of Katie Postma (Cheyenne Mountain Entertainment/Stargate Worlds), Victor Wachter (Cryptic Studios/Champions Online), Alan Crosby (Sony Online Entertainment), Meghan Rodberg (Turbine/Lord of the Rings Online, Dungeons and Dragons Online) and was moderated by Craig Dalrymple (Sony Online Entertainment/EverQuest, EverQuest 2, Free Realms).%Gallery-22796%