metagaming

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  • Neutral pandaren Doubleagent hits level 90

    by 
    Anne Stickney
    Anne Stickney
    06.22.2014

    World of Warcraft may not have a third faction, but there is one player out there who has managed what seemed like a nigh-impossible feat. Doubleagent, the neutral pandaren who refused to choose a faction and leave the Wandering Isle, hit level 90 yesterday amid a crowd of cheering pandaren. Because he was stuck on the Wandering Isle, he had to obtain all those levels by picking herbs for a measly 20-30XP per node. Nonetheless, Doubleagent's patience won out, and now he has obtained the highest level he can currently get in game -- at about 174 days played on the account. What's in store for Doubleagent now? Waiting until Warlords, of course, at which point he can theoretically begin the long trek to 100. I highly doubt that anyone at Blizzard really expected a player to accomplish this feat, but one hopes that perhaps his perseverance will be acknowledged in some way. If nothing else, they could re-name the Herbalism trainer on the Wandering Isle after him, considering he's long since proved his prowess when it comes to picking posies. For more information from Doubleagent himself on the process of leveling sans-faction, check the thread on the official forums, and take a look at our interview with Doubleagent from earlier this year.

  • 15 Minutes of Fame: Flower power pollinates leveling for true neutral pandaren

    by 
    Lisa Poisso
    Lisa Poisso
    02.20.2014

    Crazy metagaming projects are among my favorite topics here at 15 Minutes of Fame. It's impossible not to catch the excitement of someone who's figured out a new way to spin Azeroth. Take for instance the curious case of Doubleagent , the "neutral" pandaren who's managed to make it to level 80 and still climbing without ever leaving the pandaren starting zone. In his case, staying put also means never having chosen a faction; Doubleagent is neither Horde nor Alliance but instead remains a neutral party. And the method to his madness? Flowers. Lots and lots of herbalism and flowers. Ticking through level 83 when this article was posted, Doubleagent continues to drift through the gentle fields leading to level 90 and beyond -- because oh yes, this is one player who plans to take his leveling project all the way to the top in the coming expansion as well.

  • Breakfast Topic: Have you given up metagaming?

    by 
    Lisa Poisso
    Lisa Poisso
    02.07.2013

    Simpler. Streamlined. Better. Most of us would agree those terms play nicely together, as Blizzard trims the fat from WoW's game systems to make today's game the most accessible it's ever been. When you want to figure out the best way to do something in game, you'll quickly discover there's a website (and usually an addon and frequently an app) for that. Someone's probably already theorycrafted that gearing, made a video of that encounter, or written up a step-by-step how-to guide of that process. Of course, you could keep working through all the details yourself. For many players, figuring out what to do and how to do it is the best part of the game. But others are plenty glad to wash their hands of all those lists and numbers. In today's game, alt-tabbing, second monitors, and playing with a tablet handily logged in to Wowhead are more than rule than the exception. Do you do less metagaming and theorycrafting than you did once upon a time? If so, is that because the game simply doesn't demand it, because you turn to other resources to do it for you, or because that aspect of the game no longer feels compelling? What resources fill your metagaming needs these days? Or are you still cooking up spreadsheets and calculating formulae with the best of them?

  • The Daily Grind: Do you like bonus experience systems?

    by 
    Bree Royce
    Bree Royce
    06.02.2012

    "Rested experience" in MMOs seems like it ought to be a casual player's best friend, right? If you log out for long enough, the game will double your experience gain rate the next time you play... up to a certain point, of course, and only if you log out in the right spot (or only if you're a subscriber). But after a while, you get so inured to bonus experience that playing without any of it banked starts to feel like playing at a huge disadvantage. Double exp becomes the new normal, and old normal feels slow. I can't stand feeling like I'm taking the sucker's bet to play now at half the speed rather than wait. And that always makes me create and turn to a stable of alts to maximize my rested exp, which means I'm metagaming and playing characters I don't really want to be playing. Never mind the annoyance of always having to find a tavern or cantina to log out in, which is a breeze in some games and rather a pain in others! So what about you? Do you like bonus experience systems? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: Archetype discussion - the Mentor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.11.2011

    I keep expecting to run out of ideas for the various archetypes that I've been discussing, but more of them keep coming to me. The past six columns have all highlighted characters who are distinct from one another yet at the same time make compelling centers to their own stories. For roleplaying purposes, they move to the forefront of the ensemble cast when needed and slip to the middle the rest of the time. But not everyone whose name is in the credits is necessarily going to be The Hero. Today's archetype probably won't be remembered as the one who accomplished any great deeds, unless you look at it by association. But she's still a vital character to any group, someone who provides an emotional and moral center amidst a horde of conflicting personalities -- even if no one might remember it. Today we're taking a look at the Mentor and all of the things that she brings to the table even from a more subtle role.

  • Storyboard: Archetype discussion - the Scholar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2010

    It's time for our third archetype discussion, with the previous two being the Soldier and the Rogue. I've been pleased with the positive response I've seen so far, especially since the archetypes seem to help highlight the difference between a class and the character. There are classes that suggest a more roguelike approach (not a Roguelike approach; that's different), but people play them as soldiers, undertaking missions and killing based on exterior orders rather than any sort of malice or desire. And that's great -- the power of archetypes is that you can have almost any class or combination of abilities backing them up. Such is the case with today's archetype, one that is often seen as being limited to spellcasters but which can really cover almost any set of skills. James Joyce wrote that when you think about things, you can understand them, and that's the bread and butter of the scholar. Queue up some appropriate music, and let's take a look at someone who just wants to know more.

  • The Daily Grind: What's your MMO fear?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.16.2010

    We all have fears in the game. They range from things that squick us despite our best efforts (such as giant spiders) to more personal worries (such as crippling anxiety that you're not the best tank). But some fears are even more primal than that. Some fears get straight to the heart about where the industry is headed, what the fate of your favorite game might be, or whether or not you'll have time for MMOs in the future. And while you can kill squick-worthy enemies, you can't kill anxiety. So what scares you about MMOs, either in general or in specific cases? Are you worried that your favorite game has passed the peak in terms of popularity or quality of content? Afraid that free-to-play games are going to become the dominant force in the market when you don't like them? Or do you have a deep-seated terror that World of Warcraft will always dominate the MMO sphere and block games you find more interesting?

  • The metagame and its importance to MMOs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2009

    What is the metagame? It can mean a lot of different things depending on context, but all of the meanings share the sense that the metagame is not the game itself, but something above and affecting the game as a whole. In a casual game of poker, the metagame could be as simple as one of the players having an exceedingly poor poker face which makes betting that much easier. On a more complex scale, you have things such as the entire Band of Brothers incident on EVE Online, which has been called by some as what amounts to a forum war that was fought out over the space of the game. That's a Terrible Idea recently had a post regarding the problem of MMOs as "serious" games due to how they interact with the entire concept of the metagame. As the post outlines, you're first cut out from the endgame by the leveling game, which is changing the variables of the game itself, and when you finally reach the end of the curve most of the strategy involves memorizing specific character builds and raid strategies. The metagame, in this case defined as "the process of strategizing and conceptualizing out of the game," thrives on the viability of different strategies and the necessity of discussion. While there are certainly sites devoted to this sort of theoretical work, they frequently involve simply boiling everything down to a single optimal setup. Take a look at the article (and, if needed, the supplementary piece on terminology), as it's interesting for anyone with an affection for the genre and its overall development.

  • 15 Minutes of Fame: The most untalented player

    by 
    Lisa Poisso
    Lisa Poisso
    01.13.2009

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.We admit to developing a soft spot for hard-headed, level-80-by-hook-or-crook metagamers like Noor the pacifist and Gweryc the melee Hunter. How can you resist this much sheer creative enthusiasm? These guys undercut their own characters just to see if they can manage without: without killing anything, without wearing any armor – and now, without training any talents. Lithiumflowr of Bronze Dragonflight-EU started making plans for his second Hunter not long after dinging level 80 with his first. But this time, he had an investigation to conduct: At a time when epic-length forum threads split hairs over moving a single point between trees, what would be the effect of going 0/0/0? How could he compensate for a lack of talents? Could he compensate at all? Evidently, he's compensating rather well. Lithiumflowr is humming right along, moving into Burning Crusade with an eye on level 80. He may be the most untalented player you've ever seen – but he's definitely no Huntard.

  • The gold standard: A WoW economics course proposal

    by 
    Michael Sacco
    Michael Sacco
    01.10.2009

    If you're like me, you're ... well, you're probably incredibly handsome and charming. But you're also probably interested in WoW's economy, given that it's the biggest and most involved metagame in WoW and a fascinating microcosm of a free-market economy.I personally think that the how and why of WoW's economy is worth a deep look, and it appears there are a lot of people who agree with me--even some academics. It might even be worth just as much as any other book-learnin'.At least, that's the basis of David Friedman's World of Warcraft economics course proposal. Friedman is an academic economist from San Jose, CA who's assembled this article as a think-tank for what a WoW economics course would entail if you had to fill it with a semester's worth of content. There's a lot of neat stuff in here, talking about relative prices of ore based on character level and rarity of ore and supply/demand, but he also asks for your input as to possible course material, which I'm sure you could gladly provide in the comments section of his page.Good idea with sound academic basis, or another in the long list of high falootin' academia's attempts to justify playing WoW on the government's dime? WE REPORT. YOU DECIDE.

  • WoW Rookie: Metagaming for newbies

    by 
    Lisa Poisso
    Lisa Poisso
    12.31.2008

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.It's ok to admit it: WoW has sucked you in. You pop up WoW Insider in your browser during breaks at work. You replay your shining moment of glory from your Sunday night group's near-wipe over and over in your head as you sit in traffic. You drift off to sleep wishing you'd remembered to look up the proc rate on that new drop. You're hooked – and you're hungry for more knowledge, eager to pounce on all the insider information you sense is dangling somewhere just out of line of sight ... Welcome to metagaming. Researching your WoW game – your crunchy bits -- can be one of the most enjoyable aspects of playing World of Warcraft. While some players relish tackling new content with no preparations and no spoilers, others enjoy digging up encounter strategies and mapping out intricate leveling, gear and crafting plans. We'll introduce you to some basic resources for "theorycrafting" to start your New Year in WoW off with a (quantifiable) bang!

  • EVE's spies and metagamers

    by 
    James Egan
    James Egan
    10.12.2008

    EVE Online is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is a profession of sorts that arose in the game. There aren't any game mechanics that necessarily enable spying or make it into a viable profession, nor are there any rules that prohibit most of these activities. Wes from EVE Tribune recently wrote a piece called "Metagaming", dealing with how espionage can impact rival corporations and alliances in EVE. Wes asks, "Why is everyone so paranoid about spies and metagaming?" then goes on to explain how espionage in EVE works, categorizing spies by their modus operandi:

  • 15 Minutes of Fame: Gweryc on WoW's nonconformity backlash

    by 
    Lisa Poisso
    Lisa Poisso
    02.12.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Know an interesting player you'd like to see profiled? E-mail us at 15minutesoffame AT wowinsider DOT com. We knew when we sat down a few weeks ago to interview Noor the pacifist that the whole concept of a WoW character who didn't kill anything would start the flames rolling. The idea definitely lit some bonfires around the interwebz: incredulous readers Dugg it, StumbledUpon it ... it even showed up on Fark. But the real heat was in the reader comments, as readers at WoW Insider and across the 'net flamed, lambasted, reasoned, cajoled, ranted and otherwise worried the topic to bits like a pack of ravenous worgs. Seeking some perspective in the aftermath, we turned to Gweryc the melee Hunter. We suspected he might offer a shoulder to cry on about being misunderstood in the pursuit of eccentric, concept-driven gaming. Instead, we got an inspired dissection of current thinking on who plays MMORPGs and why -- and what playing a purposely gimped character has to do with it. Join us after the break for a conversation with Gweryc on metagaming, gaming achievement ... and of course, being a Hunter who hits stuff.

  • Insider Trader: Crafting a future for professions

    by 
    Lisa Poisso
    Lisa Poisso
    02.01.2008

    Insider Trader is your weekly inside line on making, selling, buying and using player-made products.Are you a tradesman -- or are you simply a player who crafts? The determining factor is yet another question: Do you care? For the vast majority of WoW players, crafting is a means to an end: better gear, more money, consumables and resources. For others, though, crafting is a game in and of itself. The WoW tradesman relishes the entire process of crafting: training up, obtaining rare recipes, scrounging mats, actually crafting items, researching new possibilities, interacting with customers ... an enjoyable pursuit in its own right.WoW's crafting system is by no means complex or even especially compelling – and perhaps even anachronistic. This week, Insider Trader brings you musings on professions inspired by well-known MMORPG blogger Tobold's predictions on the shape of MMORPGs in the year 2020. We have a lot for you to ponder and pontificate about – so please come join the conversation, after the break.