metaphor

Latest

  • Stagefright exploit reliably attacks Android phones (updated)

    by 
    Jon Fingas
    Jon Fingas
    03.19.2016

    You may know that the Stagefright security flaw is theoretically dangerous, but it hasn't been that risky in practice -- it's just too difficult to implement on an Android device in a reliable way. Or rather, it was. Security researchers at NorthBit have developed a proof-of-concept Stagefright exploit, Metaphor, that reliably compromises Android phones. The key is a back-and-forth procedure that gauges a device's defenses before diving in. Visit a website with a maliciously-designed MPEG-4 video and the attack will crash Android's media server, send hardware data back to the attacker, send another video file, collect additional security data and deliver one last video file that actually infects the device.

  • We are all humans

    by 
    Matthew Rossi
    Matthew Rossi
    04.17.2013

    Someone just asked me on Twitter if I thought humans in World of Warcraft are boring. I don't think that at all. I have several reasons for not thinking humans are boring, which I'll lay out for you now: Humans had/have the most elaborate and interesting political backstory in the game. The conflict between the House of Nobles, the stonemasons and craftsmen, and the House of Wrynn over Stormwind's rebuilding has led to the existence of the Defias Brotherhood, the machinations of the Black Dragonflight and the collapse of Stormwind's outlying territories. Westfall, Darkshire and Redridge are all cut off and fractured, and the aftermath of the war with the Lich King and the Cataclysm only kept the pressure on. Stormwind, as the last remaining human kingdom now that Theramore and Gilneas are effectively gone and Kul Tiras is missing, totters on the edge. Humans have a great tradition of loss and perseverance. The orcs lost a world, but they're the ones who destroyed it, so it's hard to sympathize with them. The humans rose from scattered refugees on an alien shore to seven mighty kingdoms that ruled much of the Eastern continent, and the loss of those kingdoms after the coming of the Burning Legion and the Scourge is a story of loss piled on loss, heartbreak piled on heartbreak. The refugees from Lordaeron that survived came to Stormwind, and it is that nation which has the lion's share of the burden of rebuilding from this staggering loss. Every other race in World of Warcraft is just a metaphor for humanity. I'll expand on point three now.

  • The Mog Log: Final Fantasy XIV's magitek disassembled

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.13.2013

    I've done a couple of articles on reoccurring concepts in Final Fantasy games before, but this is an unusual one because it seems to barely qualify at times. Final Fantasy XIV has magitek, as did Final Fantasy VI, but those are the only games to refer to it as such. Sure, other games flirt with similar concepts (Final Fantasy XII, Final Fantasy XIII, and Final Fantasy VII most prominently), but none of them is outright called magitek. Bit there's still some interesting stuff to unpack when it comes to magitek, even if you don't consider the corner cases as you ought to. At a glance it might look like this is a simple manichean split between two factions, but there's a lot more going on and a lot of importance tied up with the term that can hint as to Final Fantasy XIV's future -- beyond the fact that we'll get to ride some magitek armor.

  • Apple seeks patents for 3D and 'physics metaphor' gesture controls

    by 
    Sharif Sakr
    Sharif Sakr
    07.11.2011

    Deep in the stodgy bowels of the USPTO sits a folder full of Apple patent applications specifically for gesture controls. A few more pages from that expanding tome were just made public, and the concepts unearthed are certainly thought-provoking. The first involves using a proximity sensor in addition to the touch panel to register gestures in 3D. For example, you could use three fingers to mark out the corners of a triangle on the screen and then "pull up" and pinch to create a pyramid for use in a CAD application. The second idea involves gestures based on intuitive "physics metaphors" that are recognized using motion sensors. So instead of navigating menus in order to start a file transfer between an iPhone and iPad, the user could arrange the desired files on the phone's screen and then pretend to "pour" them onto the tablet -- an idea which rather reminds of the funky Project Blox. Oh, did we just make a Cupertino lawyer twitch?

  • Metaphor recognition software aims to distinguish friend from foe

    by 
    Sharif Sakr
    Sharif Sakr
    05.29.2011

    While it's only right that people be protected from bad poetry, this could be taking things a tad too far. Intelligence officials at the Office of Incisive Analysis (no, really) have determined that metaphors could be of vital significance to national security. By, well, incisively analyzing the way people use metaphors in everyday conversations, they believe they can reveal "underlying beliefs and world views" -- such as negative feelings towards a particular country. Now they're calling on civilian scientists and academics to help them do this automatically using pattern recognition and supercomputers. Of course there's always the risk that smart terrorists will switch to using similes instead.

  • TUAW's Daily App: FlightBoard

    by 
    Mike Schramm
    Mike Schramm
    10.18.2010

    I can't say I'm a huge traveler -- even though I've hit up quite a few conventions this year for work, I haven't been flying so much that I need to keep tabs on what's going on at the airport. But I like the idea of FlightBoard anyway. It's an app that will automatically create a departing flights board for any airport in the country, so you can see flight numbers, gate arrivals, and departure times for all the flights in the airport. Like I said, I personally don't fly enough that I'd necessarily need an app just for this, but if you find yourself running off to the airport a lot for a certain reason, this app seems like it would be very helpful. Even beyond the specific function, I like the idea and design of FlightBoard -- it's modeled after the flight board at Charles de Gaulle airport in Paris, and it is terrific example of how an app can successfully use an interface metaphor. In the real world, flight boards are often just a standard LED display (or, more recently, a series of monitors). But in this case, the app represents the idea of a flight board, so it recreates the LED display, and it makes the information more familiar to the user. We've all seen and used a flight board, and this app benefits from that previous experience in its interface. In any case, that's just some interesting UI design insight. If nothing else, this app will tell you when and where planes are leaving at whatever airport you choose. FlightBoard is on the App Store right now for US$3.99.

  • World Wide WoW: The "Blood Bar"

    by 
    David Bowers
    David Bowers
    06.04.2007

    Can you imagine if every time someone talked about healing, they called it "adding blood" instead? In China, the word people use for "health" is "xue," which means "blood" (and is pronounced a bit like "shweh"). Traditionally in Chinese role-playing games, the health bar (or "blood bar") is red, instead of green.Now when you think about it, having a "blood bar" does make a certain sort of sense. After all, when you get hit by monsters, you lose blood, and any healing you take from others would have to somehow restore your blood to your body as well as sealing up all the holes in your flesh. Of course without healing, all those holes in the flesh would also prevent a warrior from swinging his sword around so freely, or at least make him limp a bit. But realism isn't really the issue here -- the idea of "blood" or "health" as a measurable quantity is just something we need as a symbol to represent the video game mechanics in an emotionally meaningful way. A game like WoW can't possibly be as complicated as real life; it would hardly be as fun as it is if it were. Instead, it needs to use real life metaphors as an access point to get you involved in the game, while in the end it's still all about numbers. Stripped of metaphorical words like "health" (or "blood"), playing World of Warcraft might look a bit like this: Player 4837 says, "I'll reduce your unit's primary points with my unit's special 'large-scale point reduction ability!' Pwned you!! haha!" only to be countered with Player 7490's response: "Oho! but my unit can use my secondary points to exchange for primary points, and make up for this loss! Noob!" Talk about boring! But underneath all the "fireballs" and "greater heals," this shifting of numbers around is exactly what we're doing when we play, no matter where we are or what language we speak.In China, of course, the points and numbers are exactly the same, but it makes sense that the underlying metaphor would be somewhat different. For them, "adding blood" to a wounded teammate feels just as natural as when we say we are "healing" them -- but when you translate their "blood" metaphor into our language, it gets pretty weird!