mind-flay

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  • Priest glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for priests. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. Priest glyphs are confusing. Priests are getting some brand new glyphs and also some switched-around glyphs, such that old glyphs will need to be rediscovered. Completely new glyphs include: Glyph of Confession Glyph of the Heavens Glyph of Holy Resurrection Glyph of Lightspring Mind Flay needs to be rediscovered Glyph of Shadowy Friends Glyph of the Val'kyr Glyph of Vampiric Embrace Glyphs that are changing into new majors: Spirit Tap becomes Dark Binding Mind Flay becomes Dispel Magic Shadow Word: Pain becomes Holy Fire Power Word: Barrier becomes Inner Focus Flash Heal becomes Inner Sanctum Guardian Spirit becomes Leap of Faith Shadow Word: Death becomes Mind Blast Divine Accuracy becomes Mind Spike Dispel Magic becomes Purify Shadow Protection becomes Reflective Shield Prayer of Healing becomes Spirit of Redemption Glyphs that are changing into new minors: Fortitude becomes Borrowed Time Shadowfiend becomes Dark Archangel Fading becomes Shadow Ravens It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Breakfast Topic: What threads from the old WoW forums will you miss?

    by 
    Dawn Moore
    Dawn Moore
    11.17.2010

    Blizzard announced on Monday that the official forums we've been using the past six years will become read-only on Wednesday, Nov. 17. The forums will be replaced by the new World of Warcraft community site, which offers new and improved forums, as well as a bunch of other features. That's all good and fine, but Blizzard also said in half a month's time, it will delete the old forums and all the threads in it will be lost forever! Eek! Wait a second ... What am I worrying about? Google Cache will likely allow us continued access to the old forum content for years to come, even after it's wiped off of Blizzard's servers. Still, in that moment of concern that all those years of information would suddenly be lost, I wondered: "What will I miss from the old forums?" My mind immediately went to "I think my tank is seeing another healer," a thread about an healer suspicious that her tank is being unfaithful. The thread was so epic, WoW Insider actually already wrote about it. Just check out this excerpt from page 21: She really ruined me. I was depressed about going solo. I was spending all my time in the Underbelly, knocking back Noggenfogger and bandaging myself to mailbox dancers. -- Grokthul Also, as a PvP priest, how could I miss the comedic gold of "Disc priest/Shadow priest 2v2"? The OP had me at, "When the hunter comes to save giraffes, just darkness priest licorice beam his paladin to slow him," but by the time I read "ice tent," I couldn't breathe anymore because I was laughing and crying at the same time. Are there any threads that stand out in your mind that you'll miss?

  • Spiritual Guidance: Cataclysm and the shadow priest's day of reckoning

    by 
    Fox Van Allen
    Fox Van Allen
    08.11.2010

    Today's shadow-centric edition of Spiritual Guidance is brought to you by high priest of the shadows, Fox Van Allen. The holy-fearing Dawn Moore will be back to share more non-shadow wisdom ... eventually. For now, though, she's being detained by authorities in Stormwind. Apparently, they got this anonymous call about her turning traitor in Cataclysm ... In terms of whether or not the human race would go extinct, 1983 was a nail-biter. On Sunday, Sept. 26, 1983, a fluffy cloud set off the Soviet Early Warning Missile System. The system misread some data and reported that the United States had initiated nuclear war. Thankfully, a Russian technician was able to do some on-the-fly logical reasoning (the U.S. wouldn't just launch just one missile, right?) and decided to ignore that warning. And the four other erroneous warnings to follow. It was pretty much a real-life version of 99 Luftballons. Some stupid little computer error almost leveled the civilized world. Of course, the Cold War being what it was, you didn't hear about it on the nightly news. The world didn't end. Knight Rider still aired that night, right on schedule. There were an awful lot of changes to the Cataclysm shadow priest build over the past week. A few were good, a few were "OK," and one nearly led to the shadow priest world's being reduced to a pile of smoking rubble. Follow us after the break for more Cataclysm shadow priesting information. And for those of you who feel ignorance is bliss and don't want to be spoiled ... we now return you to Knight Rider, already in progress.

  • Spiritual Guidance: Playing catch up with shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    01.13.2010

    Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision. The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind. Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight. Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us. If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

  • Shadow Priest questions answered

    by 
    Alex Ziebart
    Alex Ziebart
    07.02.2009

    Shadow Priests have been up in arms all over the official forums recently, and it seems to have reached a bit of a breaking point. Rather than waiting for the official Priest Q&A in the developers' Q&A series, Ghostcrawler chimed into an unofficial Q&A thread to give some insight. Since it's unofficial, the questions asked are very direct and specific, aimed at the posters in that thread rather than the playerbase as a whole. Still, the tone is mostly the same: Don't expect major announcements while reading the thread, it's more a discussion on class direction and philosophy rather than patch news. That being said, there is some good news in the whole thing. Some bad news, too.I strongly recommend reading the whole thing on the official forums, but I'm going to pull out some bits and pieces here.The first big thing that jumped out to me was in response to a question regarding Haste and DoTs. Have they considered DoTs scaling with Haste? Ghostcrawler says... yes! It's something they're apparently actively discussing. That doesn't guarantee we'll see it, but the fact that they're talking about it is promising.

  • Spiritual Guidance: Shadow as a secondary spec in 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    04.13.2009

    Every week, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host today is Alex Ziebart who doesn't have as many cool links to plug up here as Matticus does but will try anyway. This week we get our Shadowform on.. Dual specs are coming, probably only a week away, and I suspect that many Holy and/or Discipline Priests out there will be picking up a Shadow build as their second spec. Priests, like most classes, can have many little build variations to fit your playstyle: Raiding, soloing, doing Battlegrounds, doing arenas, all of that. I'm going to look at a couple of good PvE specs to use in patch 3.1, but unfortunately avoiding the PvP specs for you arena junkies in our audience. Trust me, you don't want to take my advice there. Discipline PvP maybe, but not Shadow.PvE Shadow - RaidingMMO-Champion has a great tool for setting up talent specs, because you can include your glyphs as well, so we're going to be using that. This spec (14/0/57) will be a fairly cookie-cutter raiding build in patch 3.1, with only very minor variations from person to person. The Shadow tree isn't a very complicated one. Either a talent boosts your DPS, or it does something else. For a raiding spec, you want all of the DPS talents and you can skip all of the 'something else' talents unless they're mandatory for a DPS talent. It's pretty straightforward. Even in the Discipline tree the ultimate goal is to pick up the DPS talents, Twin Disciplines and Improved Inner Fire. Meditation isn't a direct DPS talent, but having no mana is certainly a DPS hit.

  • Patch 3.1 PTR build 9637 Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    03.03.2009

    As mentioned earlier today, a new build is being rolled out on the PTR this evening. The class changes contained within aren't as extensive as we first expected, but what Priests do have is pretty incredible... and somewhat expected, since we heard about a few of them before! There are a couple that are total news to us too, though. The PvP Shadow Priest is going to be very pleased with this patch. Let's take a look, shall we?New Ability: Psychic Horror - You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (Instant cast, 30 yard range, 1 minute cooldown.)Um, yes please. This is going to be pretty incredible in PvP, especially the arena. Something like Psychic Horror is definitely a defense that the Shadow Priest needs. It's currently a 41 point talent in the Shadow tree, most certainly out of reach of Discipline or Holy. It's only a one point investment for Shadow Priests, so I fully expect this ability to make its way into a lot of PvE builds as well, at least pre-raiding. I could see myself using this quite thoroughly in 5-mans to take some heat off of the tank with the Disarm effect.

  • WoW Patch 3.1 PTR Shadow Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    02.24.2009

    The PTR patch notes have hit, and while we don't have the entire spread of changes yet (they'll be coming in waves), we do have a lot of pretty good material to look at. Personally, I think the Shadow Priest changes are pretty great this time around. PvP Shadow Priests might feel a little disappointed, but PvE Priests should be fairly happy with how things are going so far.Even PvP received a few good buffs, but while it's a step in the right direction, it simply isn't enough. It feels as if they're trying to approach some of the big issues carefully, when they really do need to go in there and start making pretty sweeping changes to the PvP-centric talents of the Shadow Priest. A lot needs to change to make the Shadow Priest relevant in PvP again without strapping a Warlock to their hip at all times.Enough of that, though. Let's look into the changes, shall we? Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

  • Spiritual Guidance: Wrath of the Shadow Priest

    by 
    Alex Ziebart
    Alex Ziebart
    11.09.2008

    Each Sunday one of our resident Priests brings you Spiritual Guidance, looking at the ins and outs of the Priest class. This week is brought to you by Shadow Priest Alex Ziebart.Wrath of the Lich King is only a few days away, and as soon as we put those install discs in our computer we're back to leveling. There are some Priests who prefer leveling as Holy or Discipline or tri-spec or whatever, but as a diehard Priest of the Shadows, I think they're insane. For the next ten levels, this world is ours.The Shadow tree is by far one of the best leveling specs, perhaps across all of the classes. I'd put it right up there with Frost Mages. Shadow is very well known for how well it solos, and how smoothly it grinds. This becomes even more true from levels 70 through 80. Some of our spells have been reworked, we get some fantastic new ones, and our new talents are pretty swank. Leveling is a much easier process than raiding or the arena, so we have a nice and calm next few weeks. I've gone over a basic leveling spec before, and now we're going to look at the new (or updated) tools we're going to be using on the way.

  • Shadow Priest changes in patch 3.0.3

    by 
    Alex Ziebart
    Alex Ziebart
    11.04.2008

    Patch 3.0.3 is going up on live realms today, and with it comes changes. Shadow Priests manage to get by without a massive list of changes and balancing acts, but the changes we do get are pretty good ones, I think. If you're interested in what you'll be seeing this afternoon, read on! Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling. This is very, very nice. Devouring Plague's damage was pretty pitiful for awhile there, right after they spread it to all Priests. It was sometimes even questionable whether it was actually worth using in raid situations because of the GCD and debuff slot. It needed this buff, and I'm glad to see it. The healing from it will be nice now as well, because every little bit helps with Shadow Word: Death around.

  • Shadow Priest talent build for Patch 3.0.2

    by 
    Alex Ziebart
    Alex Ziebart
    10.18.2008

    Echoes of Doom is here, along with all of its tasty new talent points. Things haven't changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won't change that very much. If you plan on sticking with Shadow, good on ya.I'm going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:ShadowTier 1I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That's a big 'meh' for sure. I went with Spirit Tap and Improved Spirit Tap, because that's going to act as a Shadow Priest's Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

  • Shadow Priest changes and glyphs in beta build 9095

    by 
    Alex Ziebart
    Alex Ziebart
    10.18.2008

    A new beta build went live yesterday evening, and while it wasn't a massive patch, I don't think very many of them will be anymore. We're pretty close to the launch of Wrath of the Lich King, so I think a lot of the class changes will just be fine tuning from here on out. The glyphs coming in these beta patches look like they may be a little more exciting, though. With professions, especially something like Inscription, they can add new recipes whenever they'd like. You can't quite do that with new spells. I expect we'll be seeing new glyphs right up until the day Wrath launches and plenty afterwards, too.Shadow Priests got a few good changes, a few bad changes in this patch. Let's take a look at the Glyphs first, then the class changes: Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. Changed from: Reduces the mana cost of Shadow Word: Pain by 20%. Glyph of Mind Soothe has been removed. Replaced with Glyph of Shadow: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 seconds. Woohoo! It looks like our glyphs are on the right track finally! The new Shadow Word: Pain glyph is so much better than its previous incarnation, my mind is nearly blown. Glyph of Shadow looks downright fun. I was looking at Warrior glyphs the other night and wondered why their glyphs were so fun while most classes get straight bonuses or even punishment in their glyphs. Things like Glyph of Shadow is what I like to see from glyphs. Things that are fun and exciting. Something beyond 'more damage' or 'longer stun.' I min-max like crazy, but that doesn't mean I don't like my min-maxing to sparkle, you know? Eh! On to the class changes:

  • Shadows of Doom: 3.0.2 for Shadow Priests

    by 
    Eliah Hecht
    Eliah Hecht
    10.14.2008

    Shadow has always been the "off-spec" for priests, from Classic, where it was questionable whether Shadow was viable for anything but leveling and PvP, to BC, where Shadow provides superb utility but limited DPS. Now I'm not saying Shadow will suddenly become the spec of choice for raiding priests, but the game is changing significantly in patch 3.0.2 and Wrath of the Lich King. Our coveted mana return is getting nerfed and spread around to Survival hunters and Retribution paladins, as well as us. But to compensate, our DPS is (supposedly) being brought up to par with the best of them. A lot of this is coming in the form of a new and improved Mind Flay. Previously the "filler" spell that you cast during your rotation when you couldn't cast anything else, its spellpower coefficient is now being bumped up greatly, and perhaps more importantly, it can now crit! No longer must you shun crit rating to be a decent shadow priest. Of course, there are also some dramatic talent tree changes - almost every talent is modified in some way. Let's start from the top and work our way down.

  • Priest changes and glyphs in Wrath beta patch 9014

    by 
    Alex Ziebart
    Alex Ziebart
    10.01.2008

    Last night's Wrath beta patch wasn't a very large one, but it did bring a few changes for just about everyone. Priests had some of the more boring changes, but let's take a look regardless. Holy Nova's mana cost is now 25% of base mana, originally 33% of base mana. Decent enough change. Holy Nova's mana cost has always been a bit absurd considering how small the numbers it puts out are. Improved Inner Fire has been moved from Tier 3 to Tier 2. Improved Power Word: Fortitude has been moved from Tier 2 to Tier 3. This is another good change, meant to make Imp Inner Fire more accesible to Shadow Priests. Originally, Improved Inner Fire was pitched to swap with Improved Power Word: Shield, but that would cause talent allocation issues for PvP Shadow Priests while fixing it for PvE Shadow Priests. Losing Improved Fortitude in PvE is pretty lame, but probably the better swap in the end.

  • Priest changes in Wrath beta patch 8982

    by 
    Alex Ziebart
    Alex Ziebart
    09.24.2008

    Today's Wrath beta patch has a few Shadow Priest changes, but nothing particularly substantial. It seems like a nerf across the board, but this is something we should be used to by now. The devs say that, in level 80 epics, our damage is competitive to other classes, but we'll have to wait and see when we're in those epics, I suppose. Mind Flay's base damage has been reduced. This isn't too big of an issue if the coefficient is still high. If this is/was coupled with a lower coefficient again, it would be utterly ridiculous. As it is, maybe not such a big deal. Lowering the base damage may actually allow the spell to scale better without becoming terribly broken. It may level off nicely once you're out of greens. Shadow Word: Pain damage has been reduced slightly.

  • Shadow Priests beaten to death in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.11.2008

    It has taken me a few tries to talk about Shadow Priests today, because I've had a difficult time even wrapping my mind around last night's Wrath Beta patch. It was one of those dreaded "balancing" patches, in which everything and everyone is brutally beaten with nerfs to bring their damage in line. The only problem with that is Shadow Priests were beaten just as hard, if not harder than many other classes, long before we ever had anything resembling competitive damage.Edit: It looks like this is mostly being reverted, so the changes in this content patch were ultimately completely arbtirary and baseless. If you're still curious as to what those changes were, keep reading.Let's look at what this patch had in store for us, shall we? Fade now only has one rank, and it temporarily drops all of your threat. Well, this is good. You can make as many arguments for the old Fade as you want, but it was just dumb. A tiny temporary threat drop that didn't scale was a pain to use, even if it was possible to use. Just because you can use something doesn't mean it's especially effective. I like this change. However...

  • Mind Flay gets bigger crits, better beams

    by 
    Alex Ziebart
    Alex Ziebart
    09.10.2008

    The class designers have filtered out a little more information regarding our Mind Flay upgrades, and it's very pleasant to hear. In addition to the higher coefficient on Mind Flay and gaining an ability to crit, Shadow Power will give Mind Flay 100% bonus damage crits, rather than the baseline 50%. This is very good news, because 50% crits just don't cut it anymore. Almost everybody has 100% bonus crit damage via talents, and not having the option to spec that way is quite a hurdle when you're trying to be competitive. Very good news indeed.In less game changing but still exciting news, Mind Flay and other beam-type spells (Drain Life, Drain Soul, etc) will be getting a graphical overhaul. Perhaps they'll be more like Penance's fancy missiles? Or maybe they'll just be more of a beam than "behold my blue/green/purple/yellow squiggly line of doom!" Either way, I'm happy to hear it. I'm a firm believer in 'shinier is better.'

  • Spiritual Guidance: Shadow leveling in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.07.2008

    Welcome to Spiritual Guidance, usually a haven for Holy and Discipline priests hosted by Matt Low of World of Matticus. This week, out with the heals in and with the facemelting! Alex Ziebart and the shadows have taken over. Enjoy!As you might guess from our list of new abilities in Wrath of the Lich King, leveling as Shadow in Northrend is basically the same as leveling as Shadow in Outland. The only difference is that in Northrend, you get to be a little more reckless thanks to Dispersion. Being reckless is fun.If you've leveled Shadow before, you probably have used the "pull way too many monsters, tab DoTs, fear, and run around screaming like a fool while they slowly die" tactic. It's tried and true, so I don't know why you wouldn't. You can level pulling only one mob at a time, but why would you? Flailing your arms around in horror is much more efficient, and Dispersion makes it even better. Shock and awe, I know! Dispersion is good!Let's take a look at the talent spec I've been using in Wrath, shall we? Note that when you look at this, it's a talent spec I am using because it works for me. Leveling is one of those times where you can get away with your talent spec being wholly different. Pick what works for you. This spec works for me.

  • Misery slightly less miserable

    by 
    Alex Ziebart
    Alex Ziebart
    09.06.2008

    Last night's beta push, 8905, introduced another change to Misery. The former 5 point talent has gone through a number of changes already, and the latest one seems to be an attempt at healing the wounds of its previous nerf.As of 8905, Misery now supplies its 3% spell hit as well as a 15% spell power coefficient increase on Mind Flay, Mind Sear, and Mind Blast. It will be interesting to see how this plays out, and just how much a difference that makes. The original version of Misery was 5% spell damage across the entire raid, including your personal damage. Mind Blast and Mind Flay are definitely huge sources of a Shadow Priest's damage, but it's less than half of the spells used in our damage 'rotation.' Will 15% more damage on those spells make up for the loss of 5% damage on all spells, as far as your personal damage is concerned? It's certainly possible, probably even likely. While the damage from Shadow Word: Pain and Shadow Word: Death (especially Pain) shouldn't be underestimated, Blast and Flay are definitely the major players here. Plus we have news that Mind Flay's coefficient is going up and gaining the ability to crit soon, so an extra 15% on that spell will scale very, very well.Now that Naxxramas has opened up on the beta realms, we should start seeing some numbers and math soon. However, the new Mind Flay isn't implemented yet, so how this scale may completely change when that happens. At the very least, the bare minimum, this is an improvement over what they did to it originally. How much of an improvement remains to be seen.Edit: Fixed to reflect the talent's wording.

  • Shadow Priests finally get love in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.02.2008

    Shadow Priests have been eagerly anticipating some love in the Wrath Beta for a long time now, and we've finally received some feedback beyond a pat on the head and a "hold on a bit." Koraa has just posted some great news in a thread started by the ShadowPriest.com community.While it won't fix all things, it's definitely a start, and a good one: Mind Flay's coefficient will be raised by roughly 30% "to start," and it will gain the ability to crit. Yes, that's right. The coefficient will be de-gutted, and it will benefit from crit. After months of nothing, this is like a ray of sunshine from the heavens. Koraa also mentions that they'll be looking at the rest of the Shadow tree, but states that most people agree the tree itself is fine, the issue is the Shadow spells themselves, which I will more or less agree with. While some new spells would be nice, the class is plenty functional with what they have assuming the numbers will be tuned properly, and our gear matches up with that.Hopefully we'll be seeing the new and improved Mind Flay in the next beta build, but it may take a little longer than that since it will be a complete rebuild of the spell. As soon as it's in, I'll be back here raving about it, I promise.