mists-pvp-balance

Latest

  • Dev Watercooler: Mists of Pandaria PvP

    by 
    Olivia Grace
    Olivia Grace
    10.31.2012

    After announcing their intention to do so on Twitter a week or so ago, the developers, headed in this instance by Lead Systems Designer Greg "Ghostcrawler" Street, have posted a Dev Watercooler on Mists of Pandaria PvP. Ghostcrawler comments on MMR or Matchmaking Rating, as well as class balance, even addressing specific concerns about certain specs. He also provides a sneak peek into new features which are coming up for PvP in the future of Mists of Pandaria. Hit the break for the full post.

  • The state of PvP: Current issues, balance and communication

    by 
    Olivia Grace
    Olivia Grace
    10.24.2012

    First and foremost, before we get into the heavy stuff, I wanted to give a brief run-down of the Tol'viron Arena. As you can see from the header image, it's very similar to Nagrand Arena, the 4-pillar arena much beloved of caster teams and tree-huggers everywhere. Again, if you take a look at the header image you can see that there are 2 pillars on one side, and one on the other. The result of this from the games I've had so far is simply that most caster teams prefer the two-pillar side, while melee teams will try to draw casters out. It's much the same play experience as Nagrand Arena, only with slightly fewer options for pillar-humping. The three pillars seem to be equidistant apart, with the two pillars naturally closer to the doors, and quite a run to the single pillar at the start. The runs between the pillars are somewhat longer than in Nagrand, so be aware of your line of sight and distance to healers if you're both on different pillars. This arena seems to only rarely permit a healer to hug one pillar while healing a DPS who is hugging another, range-wise. Be aware! Also, I ran to the wrong side at the start several times. Get your bearings!