mixamo

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  • Fuse lets you put your own 3D characters into Steam games

    by 
    Sharif Sakr
    Sharif Sakr
    03.27.2014

    If, like us, you believe that true individuality can never be expressed through four different choices of goatee, then listen up: Fuse, the character-creation tool on Steam, now supports fully user-generated imports for the first time, making it possible for artistic souls to create clothing, body parts and "texturing substances" for more memorable designs. The $100 utility then lets you transplant your animated models into compatible Steam titles based on the Source Engine, including Garry's Mod and Source Filmmaker. Now, if we could just couple this with Project Spark's customized movements and mannerisms, we'd have everything we need to prep our personal avatars for the impending Age of VR.

  • Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)

    by 
    Sean Hollister
    Sean Hollister
    01.18.2011

    We had nearly forgotten Lenovo's Eedoo spinoff and its China-bound video game console, seeing as how it failed to meet a planned November 2010 unveiling, but IDG News reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called Flyimal, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine PrimeSense and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.