MMOs

Latest

  • The Daily Grind: How do you choose your MMOs?

    by 
    Lesley Smith
    Lesley Smith
    04.13.2009

    Being new on the Massively team, I've been getting to know the rest of the bloggers and learning about their MMO habits and they're certainly a varied bunch. I like to think I have a good knowledge of MMOs, even if I play World of Warcraft almost exclusively, but whilst chatting with the team, it became clear most of them are gripped either by WoW, Second Life or EVE Online. Personally I'm dying to play Aion.I've dabbled in most MMOs and virtual worlds but I'd never played EVE Online. So, after ascertaining there was just one server and quietly thanking the MMO gods, I downloaded the file, created a sexy female Reborn and logged in. Boy did I get a shock! After hundreds of hours playing WoW, I was stuck in a ship and the cursor keys didn't appear to come into play either! Talk about out of my comfort zone. I confess, I gave it an hour and then went back to the sanctuary of Azeroth.Anyway, I wanted to find out how you guys choose which of the numerous MMOs to play. I got into WoW because all my friends and colleagues were playing it and a friend sent me the box as a birthday present. Even then it took a good month for me to get hooked. Now MMOs are a dime a dozen and it seems physically impossible to play all of them, how do you pick which ones to play and which to let pass by?

  • "My Life as a Night Elf Priest"

    by 
    Mike Schramm
    Mike Schramm
    04.01.2009

    A University of California Irvine anthropologist named Bonnie Nardi has been studying one of the strangest cultures known to man lately, and she's going to be presenting her findings in a book called "My life as a Night Elf Priest" -- that's right, she's been taking notes on the weird sociological experiment known as Azeroth. It sounds pretty interesting -- she's been examining the way Chinese and American players play the game (and of course the differences between them), and she's also looking into how games like WoW can bring us closer together rather than isolating us socially. It's funny -- as a genre and a technology, MMO games are actually in the absolute earliest phases of their history. Socoiologists and psychologists have been studying real humans for thousands of years, and yet it's only in the past few decades that they've gotten access to MMO games, like little petri dishes of condensed human behavior. Nardi may be one of the first to try and scientifically examine how players use (and are affected by) this technology, but she'll definitely be far from the last.

  • Pardo at GDC lunch: It's all about nailing the execution

    by 
    Mike Schramm
    Mike Schramm
    03.26.2009

    Blizzard isn't making too much of an appearance at any of the gaming conventions this year (save for, of course, BlizzCon), but they are floating around the Game Developers Conference going on on San Francisco this week -- Rob Pardo showed up at a luncheon panel yesterday to talk with luminaries like Will Wright and Warren Spector about the latest trends in social gaming. He was actually introduced by Nolan Bushnell, the founder of Atari, who said that "social is buying someone a drink," not "sitting around in your underpants," but said that Pardo manages "maybe the largest group of people in their underpants in the world." Funny.Pardo defended the game, saying that what was once a hobby for outcasts has now become quite cool and that no matter what you're sitting around in, the people who play WoW are people with real relationships, responsibilities, and lives. And he says later in the chat that Blizzard doesn't necessarily aim for innovation, but for "nailing the execution." That's something Nintendo does as well, he said, and many times, that's the key in game development. You don't necessarily have to get it first, but you do have to get it right.The rest of the conversation wanders away from MMOs (and Pardo), but it is a fun look into what these gaming development greats are thinking about what's next. Stay tuned to both us and Massively for more coverage from GDC -- Jeff Kaplan is scheduled to be on a panel there today, and we'll bring you news of that soon.

  • AT&T will continue Blizzard hosting

    by 
    Mike Schramm
    Mike Schramm
    03.04.2009

    We haven't gotten much of a look at Blizzard's server architecture, but here's a tiny one: AT&T has announced in a press release that they're re-signing to a two year agreement to provide Blizzard with hosting for World of Warcraft and Battle.net. We'll get the joke out of the way first: that explains why Blizzard's sites go down so often! Ba-dump ching!But seriously, the press release says AT&T has been working with Blizzard on providing bandwidth and network monitoring for nine years already, and that they have multiple "Internet Data Centers" that provide global support of the network infrastructure that lets your character wander around Azeroth. AT&T isn't the only company Blizzard works with -- while their network provides the connections and bandwidth, the actual coding and the databases behind all of the action in WoW are another story, and Blizzard likely works with multiple big companies to make sure that all runs smoothly. AT&T provides the cables, but someone's got to help provide the servers and the code they're hooked up to.Still, despite the jokes about the downtime, it's quite a feat. We're still interested in hearing more about the mechanics behind the World of Warcraft. Unfortunately, lots of this information is probably a trade secret at this point -- even if no other MMOs are coming close to WoW's numbers, Blizzard has probably come up with a lot of techniques they don't exactly want known to the public. But a look inside one of these "IDCs" or an idea of just what machines they're using to run a realm of WoW would be intriguing.

  • Australian AG: MMOs like WoW must be classified

    by 
    Mike Schramm
    Mike Schramm
    02.18.2009

    The good folks over at the OC (don't call it that) Register's Blizzard blog have gotten some more information about that recent flap with many MMOs being unrated and thus legally unable to be sold there. They talked to Daniel Gleeson of the Australian Attorney General's department, and he said that yes, the MMO games like World of Warcraft will have to be rated to be sold in the country. But he also reiterated what we'd heard a little while after Massively posted their story: that games were still being sold on store shelves, regardless of the actual legal tangles.The Blizzard Blog also spoke with the IEAA, the classification board down there for games, and they were told the same thing that Massively was: while the board thought that MMOs did not require a rating, it has since become clear that they do. The difference, says the AG guy, is that the IEAA believed that "games" like WoW were actually services, not games, and thus didn't fall into the classification system.But now it's clear to everyone that they do, so we'll expect to see the IEAA pass out a rating for World of Warcraft and the other MMOs on sale down there, and then this will all be over. It's interesting to note that ratings may be a very cultural thing -- here in America, ratings are pretty strictly issued by the ESRB, partially because the videogame industry is worried about governement intervention in the system (if the industry can't police themselves, angry parents may ask the government to step in). But in Australia, the government obviously seems largely unconcerned about the ratings. Then again, Aussies aren't completely laid back about everything having to do with MMOs.

  • WoW still on store shelves in Australia

    by 
    Mike Schramm
    Mike Schramm
    02.06.2009

    Our good friend Tateru Nino (who is in fact an Aussie herself) has a followup over at Massively about the report that World of Warcraft was no longer legally available in Oz earlier this week. The issue isn't in the rules -- those are the same: unclassified games like World of Warcraft are held to the same rules as banned games -- but in the lack of enforcement. Since the issue has gone public, stores are continuing to sell the game (though some have removed larger sale displays of the games), and law enforcement has made no moves to try and get the games off of store shelves.The real problem here, of course, isn't that Australia wants to ban these games, but that they're falling through the cracks of what seems to be an extremely lax rating system. There's really no rating assigned to these games, so according to the rules, they can't be sold. But the rules make no sense in this case: no one, as far as we've heard, actually wants to ban these games in the country, and no one cares whether they're being sold on store shelves or not.Still, Massively does expect action, eventually, even if it's an apparently much-needed rejiggering of the ratings system to include these "unrated" games. Bottom line right now is that if you want to buy or sell World of Warcraft in Australia, no one's stopping you from doing so.

  • Five big failings of the MMO genre (and a rebuttal to same)

    by 
    Michael Zenke
    Michael Zenke
    01.28.2009

    Tom Chick is a well known and (generally) respected games journalist probably best known for his contentious reviews and championing of the New Games Journalism movement. He also isn't a big fan of the MMO genre. At least he isn't today, in a writeup on his Sci-Fi Channel co-branded site Fidget. The article is entitled Five Reasons MMOs Are Broken, and follows up that contentious beginning with a breakdown of the MMO genre. His primary issues seem to revolve around the established contrivances of the genre itself, such as the concept of aggro or respawning enemies. He's also very frustrated by the innumerable barriers put up between players, the levels/classes/dungeons/servers/gear restrictions that stop us from playing with our friends.As blogger Scott Jennings points out, more than the genre he's specifically breaking down World of Warcraft. He's effectively using WoW as a synonym for MMO, and as a result Jennings (and us) can point out that some of his failings have already been addressed. Read into Scott's dissection of Chick's writing for more analysis and insight on this issue and the supposed failings of the genre. Then, let us know what you think below. Is the MMO genre really that flawed ... or is it just the standard Diku-style successor that's old hat?

  • BioWare CEO is confident in the state of PC gaming

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.20.2009

    BioWare CEO Ray Muzyka is standing behind PC games, directly opposing all of the naysayers that shout the doom of PC gaming from on high.A recent article over at Computer And Video Games.com pointed to Muzyka's confident stance as well as his expression of changing the definition of PC gaming, such as counting in the large growth of MMOs, flash games, and other casual experiences that any PC user can easily access. "MMOs are one way that's occurring... And there are more people playing flash-based games and casual games, even core games that are played in a casual way, so maybe [they have] a more core experience and you only play them for short bursts or for half an hour or something," Muzyka was quoted as saying.One only needs to look at the success of games such as World of Warcraft or any other MMO, as well as the very healthy Steam distribution service to note that PC gaming is far from dead.

  • A big list of MMOs to watch in 2009

    by 
    Michael Zenke
    Michael Zenke
    01.08.2009

    Over at The Vault, they've put up an exhaustive list of all the MMO titles you should have your eye on throughout the new year. While they sort of term it as thought it's a big list of games coming out this year, we think they know it's unlikely all of those games are going to be released in the next twelve months. With that in mind, if you aren't sure what games you should have on your radar (and you haven't clicked our handy "upcoming MMOs" widget above), this massive list will bring you up to date.Here at Massively, of course, we've been doing our own level best to keep you updated on a lot of these titles, be they AAA superhero games like Champions Online or DC Universe Online. We've talked fervently about Star Wars: The Old Republic, and given you the skinny on under-the-radar titles like Aion, FreeRealms, and Jumpgate Evolution. We've even walked away from our precious fantasy to talk about games like APB or The Agency. The Vault's list is a great one to run down - check it out to see what game you should be obsessing over today!

  • The Daily Grind: Are sci-fi MMOs cursed?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.02.2009

    Or are they just waiting for a savior, a la World of Warcraft? Yesterday we covered a recent interview done by Ten Ton Hammer with representatives of Trion World Group, the developers behind the upcoming SCI-FI channel MMORPG, that covered the viability of science fiction MMOs. While they are quite for the idea and are enthusiastic about a science fiction genre MMO, we here at Massively wanted to solicit your opinion. What's up with science fiction?The new year will be bringing us titles like Star Trek Online, Jumpgate Evolution, Stargate Worlds, and Star Wars: The Old Republic -- a veritable stream of life flowing into the genre that's being dominated by EVE Online. Are you looking forward to them? Will you quickly wrap your hands around them and boldly go where no man has gone before? Or will you hold on to the games you already have and sneer like Gollum? Give us the word readers, speak your mind in our galactic council comments.

  • Job listing suggests Star Trek Online heading to PS3

    by 
    Jem Alexander
    Jem Alexander
    11.19.2008

    Job advertisements are often a useful source of information and this listing for Cryptic Studios is no exception. It seems the Star Trek Online developer is looking for some PS3 coding talent to get their MMO engine running nicely on the system. if Star Trek Online (or any other Cryptic properties) are coming to the PS3 then they're the latest in a long line of MMOs that we've been promised for the system. Between NC Soft's announcement of bringing games to the platform in mid-2007 and SOE's numerous offerings, such as DC Universe Online and The Agency, we've yet to see a single one released. Still, variety is the spice of life and we're happy to hear that there's a chance Star Trek Online will be heading PS3wards. Think you can make it happen? Apply at Cryptic Studios' official website.

  • Massively week in Review

    by 
    Joystiq Staff
    Joystiq Staff
    10.07.2008

    Joystiq's sister site Massively.com has all the news you'll need about MMOs. Here's the best, brightest, and most interesting stuff from the last week, all in one convenient place for your MMO minute. The Digital Continuum: Rock Band, the MMOI've actually entertained the idea for a long time now, only to shove it aside as a crazy notion. But the thing kept popping back into the forefront of my mind so often that I couldn't discount it as happenstance. I've become enamored with the idea, because let's face it; a Rock Band MMO has the potential to ooze- no, to gush pure liquid awesome. Massively's exclusive Mines of Moria dev tourEarlier last month, Massively was invited to get a hands-on look at Mines of Moria, the first-ever expansion for Lord of the Rings Online with Turbine's Adam Mersky and Moria Producer Mike Jablonn. During this special dev tour, we were treated to many of the features of the new environments, new creatures, certain landmarks and the Legendary Item system. Is LotRO coming to the console?According to a job posting on Turbine's website, they're looking to hire a Senior User Interface Engineer who "may be refactoring existing user interfaces or implementing completely new user interfaces for systems such as combat, skills, inventory, treasure, and social systems." Does this mean LotRO?

  • What the Nintendo DSi, PSP 3000, and iPhone mean for MMOs

    by 
    Michael Zenke
    Michael Zenke
    10.02.2008

    var digg_url = 'http://digg.com/gaming_news/MMOs_on_the_iPhone_the_DSi_and_the_PSP_3000'; Last night, on the other side of the world, Nintendo announced its intention to step up the battle between Sony and Apple for the soul of the handheld gamer. We talk semi-regularly on Massively about the hardcore console battle, with games like Age of Conan and Champions Online heading for the 360 and SOE's stable of new titles (DCUO, The Agency, Free Realms) heading for the PlayStation 3. The handheld battle hardly ever gets discussed here on the site, though, and that's a shame. The modern ubiquity of handheld gaming is really the future of 'console' gaming, and with all three handheld platforms featuring built-in internet connectivity the age of "MMOs on the go" is inevitable.Join us as we walk through each of the three handheld platforms, discussing what their potential is for playing MMOs and what we currently know about MMO plans for the platform. Even though they're pretty quiet, there are more than you think. Who knows, perhaps the WoW nation of today will be tapping out messages to each other on their DS handhelds five years from now? Get prepped on Mobile MMOs >> %Gallery-33315%

  • Forum post of the day: No more newbies?

    by 
    Amanda Dean
    Amanda Dean
    08.29.2008

    Malkavius of Korialstrasz posed an interesting question in the General Forums. Is it too late in WoW's life for new players? She told a tale of how a friend got frustrated soon after purchasing the game because of inflation and an inability to find groups. The responses were split. Vylaria of Ch'gall believes that it's not too late for a rookie to get their start. Gathering skills help to boost the personal pocketbook, and even veteran players that reroll face the same problems with finding a group. Cptobvious of Bonechewer believes that it is easier for folks that have played other MMOs than it is for online gaming virgins.

  • Why user-generated content matters in MMOs

    by 
    Michael Zenke
    Michael Zenke
    06.21.2008

    The Social Gaming Summit, held in San Francisco last Friday, has been explored here on the site by our own Akela Talamasca. Today the Worlds in Motion blog has a great writeup of a panel on user-generated content, with an emphasis on how that concept applies to online gaming. Industry luminaries including Three Rings' Daniel James touched base with attendees on what makes user content so compelling, why users create, and what game makers can do to incorporate player creations.Most interesting was their observation that virtual spaces were more important than virtual worlds per se. Jeremy Monroe, Director of Business Development for the makers of Habbo Hotel, offered this: "You have to make sure that you're bringing content that is suitable to all players in the world. So when we bring a piece of content that skews to one demographic we have to make sure that we bring more content that skews to the other demographics. Some games try to create different servers, such as a PvP vs. PvP situation. You have to give everybody equal opportunity and an equal number of tools to express themselves."

  • The Daily Grind: Keep fishing or cut bait?

    by 
    Brenda Holloway
    Brenda Holloway
    05.09.2008

    A new MMO comes out. You've read the reviews, Watched the promo videos. Changed your desktop to show the buxom model on their cover art. Subscribed to the newsletter. Read all the developer interviews. Attended the chats! Participated in the lively banter between the lead designer and the people of a well known community forum! You've made your own guild before you even got to play the game! You pre-ordered the special collector's edition, and the game's theme music is on continual repeat on your iPod!The fateful day comes, you install the game and ... well, it's a decent enough game, but it just isn't what you expected. You play it for a few days, and then start wishing you hadn't given away all your gold and sharded your epics in your old game. And maybe you suddenly regret telling the raid leader just exactly, precisely what you thought of him. So do you stick with the new game? Or return to the old? How long do you give a new game to grab you before you erase it from your hard drive, put the disks on the shelf, and call it a decent effort but just not the game you wanted to play? Just the free month? Until you reach the max level? Or just fifteen minutes perhaps?

  • Why we solo

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies. She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

  • Wife Swap seeking gamer families

    by 
    Mike Schramm
    Mike Schramm
    04.16.2008

    WoW Insider has been contacted by a producer of the reality show Wife Swap -- apparently they're on the hunt for families who play WoW and other MMOs together, so they're sending out a casting call to the community. Any families applying should play MMOs together, have two parents and two children between 7 and 17, and live somewhere in the United States. If you're chosen for the show, you get a $20,000 honorarium, and anyone who refers a family that makes it on the show gets a grand for their efforts.Of course, you couldn't pay me enough to appear on a show like this (and there is no guarantee, of course, that the show will competently portray a family that plays games together as a healthy, valuable thing), but to each their own -- maybe this is just the opportunity you've been waiting for. If so, drop an email to the producer: gaby dot wifeswap AT gmail dot com, with a family photo and a description.It definitely sounds like an interesting experience, though. If you're willing to throw your family's hat into the ring, there you go -- throw away.

  • Massively offers bi-weekly roundup of Mac MMOs

    by 
    Cory Bohon
    Cory Bohon
    04.15.2008

    Massively, one of Weblogs, Inc.'s newer gaming blogs, recently started a Mac-centric feature devoted to all things MMO. MMOS X is published bi-weekly and tells you all about the latest native Mac MMO's ... none of that virtualized or Bootcamp stuff, only the good native games. So, if you're looking for some great MMO's for your Mac, be sure to head over to Massively twice a week. Thanks to Barb for the tip.

  • The best of WoW Insider: March 2-8, 2008

    by 
    Mike Schramm
    Mike Schramm
    04.08.2008

    Yes, the news that we were becoming Hello Kitty Online Insider last week was actually a joke, and we're back covering the World of Warcraft and all of its ten million players (most of which showed up on the Isle of Quel'danas this week, as you can see above, courtesy of WI reader Sync). Here's a look at the most popular and interesting posts from Joystiq's Azeroth-inclined sister site, WoW Insider. News Sunwell griefing runs rampantWhat happens when you put hundreds of players in the same place? Rampant griefing, of course. Shattered Sun Offensive pendants make some regret faction choicesRegretting that Aldor or Scryer faction choice that you made way back when? Too bad. Proudmoore gets badge vendor to 100%, chaos ensuesOn the first realm to unlock some of the world event rewards from patch 2.4, things get a little nuts. Patch 2.4.1 available for downloadBlizzard wasn't just joking around last week -- they were working, too. Sunwell Daily QuestsOur feature page on the Sunwell Dailies has everything you need to know about unlocking the NPCs on Sunwell Isle. Features Guildwatch: Years between bossesWhen guild drama rears its ugly head, our weekly Guildwatch column is right there to document it all. The trinkets of Magisters' TerraceWhat to look for in terms of trinkets inside the game's new five man instance. Hybrid Theory: Brutallus and youMaking it past patch 2.4's big gear check with a hybrid class. Ready Check: Getting your first bearOur hardcore raiding column tells you how to head into Zul'Aman and pick up the coveted bear mount. Know Your Lore: The Wrynn dynastyKYL covers the kings of Stormwind and what happened to most of them.