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To be honest, there are not nearly as many true MMOs available for your iPhone or Android device as I would like. It's a new market, of course, and the number of offerings is growing, but typically a lot of the MMO gaming you will be doing on your phone will be through your browser. This isn't a...

April 19th 2011 at 2:00pm 0 Comments
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When it comes to the iPhone and other mobile platforms, MMOs are thin on the ground. Technical limitations make developing an MMO for a mobile platform difficult at best, but with titles like Pocket Legends doing so well, there's still an obvious demand for massively mobile games. Mobile game devel...

January 12th 2011 at 10:00am 0 Comments
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Spacetime Studios, the developer of the popular mobile MMO Pocket Legends, was started back in 2005 to create large-scale MMOs. Its founders decided to make a mobile platform MMO upon seeing the obvious marketing opportunity that the iPhone provided. After all, the players would already be connecte...

October 10th 2010 at 10:00am 0 Comments
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Every two weeks, Massively Mobile brings you the latest news, guides and analysis about MMOs on mobile devices. Covering iPhone, iPod Touch and iPad platforms, we're on the lookout for the next generation of MMOs. Much has changed with Spacetime Studio's free-to-play, mobile, 3D MMO Pocket Legends...

May 2nd 2010 at 10:00am 0 Comments
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What makes an MMOG an MMOG? When we talk about massively multiplayer games, certain expectations immediately form in our minds. Looking at the components of the acronym itself it seems pretty straightforward. We know that MMOG stands for massively multiplayer online game. The qualifications of what...

July 14th 2008 at 11:00am 0 Comments

The idea of mobile MMORPGs has come up before. Blizzard is on board with the idea of a mobile WoW interface of some sort, and have even hired mobile engineers and designers. Second Life has started down the path too. Still, for all the promise of being able to run Deadmines while you're stuck in th...

June 16th 2008 at 2:00pm 0 Comments