Post Thumbnail

2016 is shaping up to be the year the world gets virtual -- with immersive head-mounted displays coming from the likes of Facebook, Sony, HTC (and Valve) and Microsoft--but so far we've mostly seen individual, tethered, seated experiences. Can't we do better? The minds behind Real Virtuality think...

July 14th 2015 at 2:51am 0 Comments
Post Thumbnail

When Microsoft started selling a basic Xbox One package without a Kinect V2 for $100 less, the result was unequivocal: Sales took off. Most gamers can take or leave the ubiquitous depth camera, because it just isn't as useful for gaming as, say, the Wii controller. It is indispensable for certain...

March 8th 2015 at 1:00pm 0 Comments
Post Thumbnail

Stone-cold bad guys don't worry about lie detectors, because they can only suss out fibs 60 percent of the time -- not much better than someone without one. But there's a new hope for cops. Scientists at the University of Cambridge have used full-body motion capture suits to cajole the truth at a...

January 7th 2015 at 1:02am 0 Comments
Post Thumbnail

Conventional 3D motion capture is awkward; even if you don't mind people covered with dots or ping pong balls, you often get just a handful of data points that miss out on subtle movements. Researchers at Carnegie Mellon University might just have a more elegant solution in store, though. They've...

July 21st 2014 at 12:21pm 0 Comments
Post Thumbnail

Close your eyes and go back... back in time. Picture Jar Jar Binks or Polar Express, movies that put the "Uncanny Valley" on the map. I know these aren't pleasant memories, but new technology like motion capture (mocap) can be... awkward in its youth. Now, let's forget all that and move forward to...

July 14th 2014 at 11:00am 0 Comments
Post Thumbnail

Independent creators keen on motion capture have had affordable solutions like cheaper sensors and Kinect-based implementations for awhile now, but a large space for moving around has usually been required. OptiTrack has come up with an answer to that problem, however, in the form of the PRIME 17W...

March 29th 2013 at 7:51am 0 Comments
Post Thumbnail

Heavy Rain creator David Cage was showing off Quantic Dream's new game engine at GDC, which includes an innovative new performance-capture technology the company's developed. He's directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. U...

March 8th 2012 at 7:03pm 0 Comments