multiplier

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  • Intel Core i7-875K and Core i5-655K unlock multipliers, better performance

    by 
    Vlad Savov
    Vlad Savov
    05.28.2010

    Intel's back in its familiar saddle today with the unveiling of a pair of new CPUs, marking the start of a new K-series that will cater to the overclocker inside all of us. The Core i7-875K is a 2.93GHz quad-core unit, which can scale heights of 3.6GHz via Turbo Boost, or even higher if you have the patience, tenacity and appropriate cooling to make it happen. Review action for this chip shows it to be Intel's premier offering short of the enthusiastically overpriced and overpowered Core i7-980X. Even more affordable will be the Clarkdale-based Core i5-655K, which trots along at 3.2GHz (with a 3.46GHz gallop option), but response to it was a little more muted. It's a dual-core CPU, after all, and if you don't plan on exploiting that unlocked multiplier to achieve some madness above 4GHz, you might be better off looking elsewhere. In amidst all the mad benchmarking, we've also found a review of a Falcon Northwest i7-875K rig as well, so give it all a read if you're mulling over a desktop upgrade. Read - Tech Report Read - AnandTech Read - PC Perspective Read - Hot Hardware Read - TweakTown Read - Legit Reviews

  • TR's patch 1.6, why play when you can wait?

    by 
    Chris Chester
    Chris Chester
    03.16.2008

    MMO players, of which I count myself a part, are an interesting folk. While we profess to play our games of choice out of the pursuit of fun, many of us scarcely hesitate to flagellate ourselves (figuratively, I hope) for some new piece of gear, or stay up far later than good sense would have dictated to finish a raid, or stop playing our game of choice altogether because some hot new patch is coming down the pipeline that will change the way we play.I can now count myself in that last category, as the word that patch 1.6 was going to render profound changes on Tabula Rasa's experience modifier system has caused me to seize up and stop playing the game altogether. Perhaps it's a bit misguided to just forfeit playing the game on account of a patch with no concrete deadline, but then, who wants to spend all that time fighting enemies and grinding mobs with a paltry x2.5 experience modifier when the patch is going to be bringing down x6 multipliers with 30-minute boosters that bump it up an additional 50%? Setting aside simple quest experience, you could be looking at a whopping three times the experience gain pre-patch! Who wants to grind now when that's coming down the pipes? Not me, that's for sure.

  • Experience buffs planned for TR patch

    by 
    Chris Chester
    Chris Chester
    03.07.2008

    Another Friday, another Feedback Friday brought to you by the folks responsible for Tabula Rasa. Critters and crew have come out swinging this week with a genuinely bitching preview of some of the changes we can expect to see in patch 1.6. Chief among those is a change to the experience modifier that will see the maximum modifier go up in a tiered manner based on level. The maximum multiplier in the game now is set at 250% of the base experience, but with the patch it will go as high as 6x base experience at the highest levels. Players will also get significant experience boosts based on group size.In addition, they'll be offering an item to boost experience gain by 50% (stackable with the multiplier and group XP buffs) as part of the cache of items that you can buy by accumulating Global CP tokens. They will join the respecs we've mentioned previously along with a stock of other goodies to choose from like the old-fashioned weapon modifiers. With all these buffs to experience gain, it looks as though getting to level 50 in Tabula Rasa may change from the near-impossible test of patience and stamina to something a lot more amenable. We'll have to see for ourselves when patch 1.6 hits the PTS.

  • Preview of new Guitar Hero II co-op mode

    by 
    Dan Choi
    Dan Choi
    05.08.2006

    In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of Guitar Hero II's new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in DDR), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.The Joystiq team out in L.A. will probably find something to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.[Thanks, murph]