mystic-worlds

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  • Top 10 tips for Allods Online

    by 
    Rubi Bayer
    Rubi Bayer
    01.05.2010

    Saylah from the Mystic Worlds blog is one of the many enthusiastic closed beta testers for Allods Online, and is making the most of her experience by learning as much about the game as she can. She's on her eighth character, having rerolled several times to learn the classes, and has provided a great rundown of the game so far, including the extremely useful "Top Tips for Playing Allods." Her list of ways to better enjoy your time in Allods runs the gamut from very general (take time to smell the roses -- explore the world) to the very specific (what gear kits to buy and where to buy them.) If you are a current closed beta participant and have not read through this list yet, you definitely want to. Even if you aren't in the game yet, Saylah's post is a nice starting point for anyone considering playing -- it gives a good feel for the game overall and is worth bookmarking for the day you venture into Allods.

  • The Daily Grind: When does RMT cross the line?

    by 
    Shawn Schuster
    Shawn Schuster
    04.09.2009

    This question was posed yesterday by Saylah at the Mystic Worlds blog, and we couldn't help but wonder the same ourselves. When RMT or micro-transactions are first introduced as a business model for a game, the claim is always that these items for sale are not detrimental to the actual gameplay itself. They're cosmetic, or they aid your character with convenience items like extra bag space or a faster mount. But as Saylah points out, Runes of Magic has introduced crafting items to their Item Shop recently. This allows players to purchase bundles of resources for crafting, which gives an advantage towards things like guild castles. "My first reaction is to suspect that the massive grind in this area is intentional to encourage the purchase of the resources now available in the Item Shop," she says. So what do you feel is going too far in RMT purchases? Is selling crafting resources too much, or would you only raise an eyebrow at the sale of overpowered weapons in an RMT shop? With the popularity of micro-transactions, do you think developers will edge closer and closer to that line to see what they can get away with? Let us know your thoughts!

  • Don't use public crafting stations, learn to craft from home

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.05.2009

    Last time we checked in with Saylah from Mystic Worlds, she was off enjoying the free to play MMO Runes of Magic. Her goal was to perfect her home crafting station, allowing her to turn her house into a small store to sell items to the people she met in her travels.Well, it looks like her home crafting shop has been completed and is now ready for public consumption. As an added bonus, she's posted on her blog some good tips for how to put together your own workshop for just a couple bucks a month. Plus, if you want a closer look, you can check out her home inside of Runes of Magic and get some ideas from the things she's already put together.Her full post is available over at her blog, Mystic Worlds, and it's a pretty good read for anyone who's interested in crafting in RoM.

  • Real money trade as a convenience to players

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.17.2009

    Whenever real money trade is mentioned, or the dreaded term "item shop" is brought up, we all seem to get a little twitchy and afraid. Games that were supported by item shops use to denote which games had little content and poor quality, but times are swiftly changing. Games like Runes of Magic, Wizard 101, Mabinogi, Shin Megami Tensei: Imagine and others are changing the face of the free to play market and item shop transactions as they begin to combine quality with affordability. Yet, the stigma of the item shop remains in our culture.Saylah at Mystic Worlds has put together a well-written argument in favor of the item shop and RMT system. Instead of looking at it like getting ahead of the players who are "playing the game properly," look at it as customizable service for the user. Item shops should provide convenience for players who are looking to make some of the boring parts of the game move a little faster so the game can fit in their personal timeframe.If any of this sounds interesting, check out her full article as she lays down her opinion and then applies it to her current MMO, Runes of Magic.

  • The likelihood of a matured Harry Potter MMO

    by 
    Kyle Horner
    Kyle Horner
    06.17.2008

    We can all agree that the concept of a Harry Potter MMO has probably been shopped around the gaming industry a few times by this point. This has of course lead to rumors of such a game being in development. Recently these rumors -- and they are just that for the time being -- have popped up again after Turbine received 40 million in funding from various sources, which included some links to the Harry Potter franchise.Being a topical blog, Mystic Worlds tossed its hat into the Harry Potter MMO ring, saying that the game may not be what some people are expecting -- if it's actually being made. The theory being that because the books are focused primarily on a younger audience the games will follow a similar path. If Turbine was to make a Harry Potter MMO chances are likely it would be a fairly straight-forward -- and well made -- adaptation that would be tailored towards a younger audience. It would be nice if the game was set after the original books and in a slightly more grown-up world, but somehow we doubt that's going to happen. Either way, we'll be playing such a game regardless -- it's just what we do.

  • Why we solo

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies. She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

  • Confronting the MMORPG holy trinity

    by 
    Chris Chester
    Chris Chester
    12.20.2007

    For the veritable cavalcade of new titles in development to make it in the lucrative massively multiplayer genre, they're all going to have to face the challenge of standing up to the "holy trinity" that is World of Warcraft, Everquest 2, and EVE Online, at least according to Lauren Michele on her blog Mystic Worlds. While there is certainly room for niche titles to make their mark (a category she sets aside for the likes of CoX and Guild Wars) every new game in the MMO space, whether they like it or not, has to compete with the big three. Casual-friendly games have to compete with the polish and spit-shine of WoW, more intense games, both in terms of graphics and mechanics/lore have to compete with EQ2, and any game with aspirations in the PvP or economic niches have to go toe to toe with EVE.While I might not be inclined to agree with the specifics of her characterization, I think the larger point Lauren makes is extremely salient to developers working within the genre. While second-tier first-person shooters get compared to Halo in the same way that new MMOs get compared to WoW, those new shooters aren't typically competing for those same dollars. The same can't be said for MMOs. While it's true that MMOs are one of the few growth spheres left in gaming, a fact which is largely responsible for the rather dense gaming horizon ahead of us, those new games aren't just going to have to compete with one another -- there's a whole litany of old titles that continue to hold players and represent direct competition. It's about to get a lot tougher out there.

  • A little extra XP for your trouble

    by 
    Mike Schramm
    Mike Schramm
    06.05.2007

    Mystic Worlds has a post up about some cool features coming in Warhammer Online that she wishes were in WoW. Basically, it boils down to the fact that WAR will reward you for killing quest targets even if you haven't actually grabbed the quest yet.That would be darn helpful-- there have been times in Azeroth where I've killed 20 boars (for example) and then found out there was a quest to kill them that I just hadn't grabbed yet. MW says she worries that a system like this will mean random, indiscriminate killing across the landscape, but I already kill stuff indiscriminately as I'm wandering around-- it'd be nice to get an extra reward for it.And while we're on the subject, I'd love to see some player-driven quests in the game. Something like 5-10k XP per week that can be awarded by your guildleader, just to keep you busy. Say, "win 3 AVs" or "run Shadow Labyrinth five times." Not only would it let GLs guide what their guildies were up to, but it would be another nice bonus for people leveling up, and considering there's 70 levels to get through now, quicker leveling is always good.Finally, Mystic Worlds says she's also excited about their XP handouts for exploration, which Blizzard already does to an extent, but it'll be interesting to see how it's done in WAR. On one more (kind of) related note, someone in the guild recently suggested an awesome idea: see how far you could get a character just by finding all the discovery XP in the game. He said level 20, I say no more than 15. Anyone want to find out?