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  • City of Heroes producer's letter talks story and solo-friendliness

    by 
    Jef Reahard
    Jef Reahard
    04.28.2011

    City of Heroes is the latest MMORPG to feature story in its marketing materials, as producer Nate "Second Measure" Birkholz outlines a number of narrative-based initiatives in store for the seven-year old superhero title. "We view City of Heroes as a storytelling medium. We have a lot of long-term plans for the main story, and all of these plans are intended to provide a backdrop for the stories you tell with your characters every day," Birkholz explains. He also spends a bit of time reflecting on the massive changes that CoX has experienced during its live cycle, noting that the game is much more casual-friendly than it once was. More changes are coming too, among them a new zone in Issue 21 and "alternative ways to experience the Incarnate System, especially options that are more accessible to solo players and small groups." You can read the full text at the official CoX website.

  • City of Heroes interviews discuss content development and Incarnate raids

    by 
    Brendan Drain
    Brendan Drain
    04.18.2011

    At the start of the month, City of Heroes released the massive and potentially game-changing Issue 20 update. Codenamed Incarnates, the update introduced a series of large raids designed to continue the story established in Going Rogue in a new way. In an interview with PC Gamer, lead producer Nate Birkholz discussed how the new group instances have been received. Issues touched on include difficulty scaling, the new Incarnate powers that can be earned and lessons learned from developing the new system. In a contrasting interview over at Gaming Angels, lead designer Melissa Bianco discussed content development and her career at Paragon Studios. The interview covers some important issues, asking why City of Heroes has enjoyed the ongoing success it has and what exactly goes into zone and instance design. Melissa also has some tips for anyone looking for a job in the games industry and provides a little insight into the development process.

  • CoH March Producer's letter addresses I20, Global Server Lists, and more

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.31.2011

    After a great run at PAX East, the team at Paragon Studios is back at the office and working hard on the next update coming to City of Heroes. According to the March Producer's Letter by Nate "Second Measure" Birkholz, players can expect Issue 20, which will bring in the new Incarnate powers for players, to go live next week. Along with this announcement is the news that a respec will be available with the launch of I20, as well as another one later in April when the Anniversary celebrations get underway -- so you'll have a chance to tinker further with your new builds! That said, the bulk of the March update is spent offering some thoughts from the Paragon Studios team in regard to the upcoming Global Server List changes. As Birkholz notes, the studio "know(s) that your online and in-game identities are important. City of Heroes is at its heart a game about who you are, not just what you do." So if you have some trepidation about the way changes are coming then you'll definitely want to check out Birkholz' letter for more insights on what they might mean for you. Also, don't forget to leave your feedback on the connected forum thread.

  • Redefining MMOs: More developers weigh in

    by 
    Larry Everett
    Larry Everett
    03.30.2011

    In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the MMO-does-that-even-fit-in-a-genre. The staff penned a series of articles called Redefining MMOs. Have things changed in two years? On the surface, I'd say no. We still can't figure out exactly what an MMO is. If you ask six different people the same question, you'll get six different answers (if not more). In fact, while I was at PAX East, I did just that. I spoke to six different designers: three from the most anticipated games of this year, two from studios that have been doing this MMO thing for a long time, and one from a studio that refuses to label its game as an MMO. After the break, find out what developers of Guild Wars 2, Star Wars: The Old Republic, City of Heroes, Dungeons and Dragons Online, Lord of the Rings Online, and Firefall have to say about the new definition of MMOs.

  • City of Heroes first ever livestream developer chat

    by 
    Larry Everett
    Larry Everett
    03.25.2011

    When speaking to this reporter outside the City of Heroes panel at PAX East, producer Nate Birkholz could not emphasize the importance of the community enough. In fact, according to a post back in January, the whole team has upped developer communication to the fans. The players of CoH really help steer this mighty superhero MMO, and the development team wishes to have as many opportunities to speak to its committed community members as possible. Next Thursday, John "Protean" Hegner and Tim "Black Scorpion" Sweeney of the development team and Andy "Zwillinger" Belford and André "Beastyle" Carlos of Paragon's community team will be on UStream to help promote the upcoming Issue 20 and answer viewer questions. For the first time ever, Paragon Studios is opening its doors to video livestream. As an intrepid fan, you will have to watch every minute on the edge of your desk chair. On March 31st from 9:00 p.m. to 10:00 p.m. EDT, tune in to the official City of Heroes UStream channel to catch all the latest news from Paragon City.

  • A Mild-Mannered Reporter: Between the lines of PAX

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.16.2011

    I think that the first year of PAX East spoiled me for any and all future City of Heroes panels. At the time Paragon Studios held that panel, there was a new expansion due out in that marvelous sweet spot when it's just far enough away that a lot of questions are unanswered but not so far away that we can't be told all of the cool parts. Every panel since then has had a bit less to share, but really, that's kind of the nature of the beast. Until we get expansion number three on deck, we aren't going to have another panel with that much information and that many surprises unloaded all at once. Still, another part of my brain can't help but feel as if the most interesting part of this year's presence for City of Heroes wasn't the panel itself but the other elements surrounding the panel. (Considering that I already wrote up what happened there, this may also serve a stunningly convenient purpose for writing a column about the convention.) There's certainly no hints of a big revelation around the corner, but there were little elements hither and yon that piqued my interest for various reasons.

  • PAX East 2011: Shipping up to Boston with City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.14.2011

    It's only fitting that PAX East 2011 would see another panel for City of Heroes, as last year's convention was the first time the team from Paragon Studios had been to the east coast. While this year's panel didn't see the many announcements and surprising new reveals of last year, it's good to see the team making the trek out to Boston once again in what fans can only hope will be a regular event. As always, the line to get into the panel was gargantuan, with players lining up an hour before the panel doors opened for a seat in the relatively small theater. Once players had filed in and the room had settled down, it was time for a look at the past year or so for City of Heroes and at what players could expect for the near future, as well as the usual lively question-and-answer session.