ninja-loot

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  • MMO Mechanics: Three fair ways to distribute loot

    by 
    Tina Lauro
    Tina Lauro
    12.25.2013

    I mentioned last week that players throw their precious characters into the MMO meat grinder in the pursuit of higher levels, new achievements, or shinier gear. We gladly jump on the seemingly endless PvE treadmill, cranking up the speed with each new patch in an attempt to catch the dangling carrot of character perfection. Of course, we don't just punish ourselves like this to say we overcame some previously impossible challenge; there's shiny new loot to be had! The best booty usually comes from completing group activities like dungeons and raids, but not everyone can agree on how to share the spoils of joint pursuits. Several different loot distribution methods have been devised over the years to solve the problem of fairly distributing the swag, with most methods starting life as player-made agreements that weren't officially supported by hard-coded game mechanics. Players have long since rolled for gear or took turns to claim items round-robin style, leading developers to implement the most popular methods as actual game mechanics to avoid ninja-looting and then the inevitable public pity parties associated with player-led arbitration. In this edition of MMO Mechanics, I'll break down three of the most equitable loot distribution systems used in MMOs today and look at why this age-old problem doesn't have a one-size-fits-all solution.

  • Officers' Quarters: More loot-rolling shenanigans

    by 
    Scott Andrews
    Scott Andrews
    11.02.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. Last week, I addressed a situation where a married couple who leads a guild were using the old double-rolling scam to get extra loot for each other. Normally I don't like to address the same topic two weeks in a row, but based on some of the comments from that post and the following e-mail that I received, some people still don't get why this is a problem. So here we go again! I read your article and while I understand it I disagree in principle. Myself (holy priest) and one of our other guild officers(Lock) routinely run in pugs for 25 Naxx, we have on several occasions rolled for gear that neither of us need. Why? Long story short, we do not need the gear but we also try to make sure than one of our less geared guildies in cloth is along for the ride, and now that we can trade the stuff to them we can use three rolls per item to help them gear up faster. We are not selling the stuff to them merely giving it to them so they can gear up faster. If I do not need gear from the raid and niether does the lock, there is a reason we are there, I don't have a problem with it and would not have any problem with anyone else doing the same thing, in fact I would commend them on the efforts on their behalf to help their guildmates. The only time I have an issue with loot distribution is when it is a straight ninja job, player looses a roll and still gets an item or there is no roll at all and Lootmaster gives it to someone anyhow.

  • Drama Mamas: Loot and leaving early

    by 
    Robin Torres
    Robin Torres
    07.31.2009

    Let the Drama Mamas guide you through the sticky business of dodging drama, toward becoming that player everyone wants in their group. Drama Mamas Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players. And just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com. As Oteo pointed out in the comments of last week's column, we are WoW.com's Agony Aunts. I actually only heard that phrase for the first time recently on a rerun of Cold Case, and I must admit that I almost wish we had named our column Agony Aunts instead of Drama Mamas... almost.This week we get to see the other side of a ninja looting scandal. Sometimes there are human beings with extenuating circumstances behind what seems like a cut and dried case of loot nastiness. Also, we'll discuss the etiquette of handling PuGgers with time limits, as well as how to avoid being that guy who has to leave early. Let's get to the drama!

  • PuG dungeon loot etiquette for dummies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.18.2009

    So with the dawn of Wrath, a lot of people have been heading into 5-man dungeons, both the normal and heroic type. They may be after experience, they may be after badges, they may be after achievements, but nearly everyone is also very interested in whatever loot may drop along the way. To add to this, not everyone is so lucky as to have a pre-made 5 man ready to go when they log on for the night. Maybe they're guildless, maybe their guild is off in Naxxramas, maybe their guild is 10 levels below them, but whatever the reason, a lot of people end up looking for the pickup groups to get their dungeon diving done. Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're hearing from a lot of people lately who've had problems with loot distribution drama.

  • Morality and legality in EVE Online

    by 
    James Egan
    James Egan
    08.09.2008

    One of the strengths of EVE Online is that the game's professions can be freeform. Many players take the standard route of being a miner or a mission runner. However, new and deviant professions have arisen in a kind of symbiosis with the more established trades in the game. This is the focus of an article called 'Morality and Legality', written by ISD Magnus Balteus of CCP Games. 'Morality and Legality' looks at two of the sketchier professions that sprang from EVE's more standard career paths. Mining has given rise to ore theft, which boils down to theft that has the side benefit of potentially baiting the victim into combat, even in high security space. If the ore thief or 'can flipper' is successful, he or she can make off with the ore that someone else mined plus the modules looted from the miner's ship wreck. The morality of this type of career doesn't even enter into the equation... this is EVE. CCP's unwillingness to change the game mechanics involved in can flipping means that this is not an exploit, it's a valid profession, albeit not in the mind of the miner victim.