nobynobyboy

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  • Funomena, Annapurna Interactive

    'Katamari Damacy' creator's next game will be released in 2018

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.31.2017

    We noticed that Sony was taking a concerted step away from quirky indie games back at E3. One of the titles caught in the fray was Wattam, a charmer rom a few of the minds behind Katamari Damacy and Journey that made it debut at the first PlayStation Experience back in 2014. Sony's newfound reluctance toward indies left Funomena's debut title in a lurch, but PlayStation's loss is publisher Annapurna Interactive's gain. The game will drop is PlayStation 4 exclusivity and will be released next year on "console and PC."

  • Noby Noby Boy demoed at Apple Store in Japan

    by 
    Mike Schramm
    Mike Schramm
    01.25.2010

    This one might require a little patience to watch, but those interested will be rewarded well, I think. The footage above is from an Apple Store in Toyko's Ginza shopping district, where none other than Keita Takahashi showed up to demo his latest iPhone game. Who's Keito Takahashi? He's the gaming auteur behind Katamari Damacy and Noby Noby Boy, two of the weirdest yet most fascinating games of the last decade or so, and he's bringing Noby Noby Boy to the iPhone. Unfortunately, the above demo is in Japanese, but you can see what kinds of thinking is going into the game. It looks like he's completely revamping the game as a top-down physics-based version of the already very strange PS3 version. We would provide you with some more explanation, but it probably won't make things any clearer: the object of the game is to stretch out a little creature named BOY, and at the end of the level, your stretched length adds up with all the other players of the game online to another creature called GIRL, who is currently reaching out into the solar system. Told you it wouldn't help. Nevertheless, it's pretty fascinating just to watch the four videos (start here) and see what weirdness transpires in the video -- there are some interesting touchscreen controls, and lots of quick physics on the items bouncing around the iPhone's screen. It's not that great as an actual game preview, but that might not matter much anyway: Takahashi said a while back that whenever this weird monstrosity does release on Apple's handheld, "price-wise might be like free." We can't wait to see it. [via Panic]