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It's unfair of Braid designer Jon Blow and his indie team Number None to show these The Witness screens now, not only because we have to wait until "mid-2014" to play the game, but because they look much warmer than the bitterly cold winter that surrounds us. Brrr. The area in these screens of the...

February 21st 2014 at 8:00am 0 Comments
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Between Jonathan Blow, Chris Hecker and Alex Neuse, the University of California Santa Cruz panel being held next week should be chock full of interesting, honest discussion from the trio of all-star indie developers. The group is being gathered to speak for UCSC's "Foundations of Interactive Gam...

May 18th 2011 at 7:30pm 0 Comments
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A group of well-known independent studio vets has formed a new fund for other independent developers. Members of 2D Boy, Number None, thatgamecompany, Capy, Flashbang Studios and AppAbove Games have banded together to create the appropriately named Indie Fund, which they hope will become "a serious...

March 3rd 2010 at 11:00pm 0 Comments
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Casual PC game retailer MumboJumbo games recently announced a partnership with Number None to distribute puzzle-platformer Braid to retailers. No specific date has been given for the game's arrival at retail, but we do know it'll have a $19.99 MSRP and will be available at "Walmart, Target, Best Bu...

January 20th 2010 at 6:30pm 0 Comments
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Jonathan Blow's time-manipulating puzzle-platformer, Braid, is probably best associated with Xbox 360. According to a listing on Germany's USK ratings board website (discovered by NeoGAF user Fortinbras), though, the game -- which falls under the organization's fancifully named "Jump 'n Run" catego...

July 31st 2009 at 5:15pm 0 Comments
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Mac owners can now travel back in time to August of 2008, thanks to Hothead Games. The developer's Mac port of the time-bending platformer, Braid, is now available, allowing Mac users to experience the authentic feeling of playing one of 2008's most unique games for the first time. (That is, if you...

May 20th 2009 at 2:00pm 0 Comments
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Earlier this afternoon, PC game publisher Stardock revealed plans for the March 31st release of the acclaimed puzzle-platformer, Braid, on its Impulse digital distribution platform. Pre-orders start today and come with a 33% price increase, bringing the game to a (not so) nice and round $20. Last s...

February 17th 2009 at 11:31pm 0 Comments
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In an interview with Gamasutra, game designer Jon Blow (who created the critically acclaimed Xbox Live Arcade game Braid) had a few things to say about World of Warcraft. His criticisms could be just as easily leveled against any Diku-based, WoW-like MMO.He began by saying that WoW employs "artific...

September 13th 2008 at 3:00pm 0 Comments
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After only a few days on the market, the time bending platform puzzler Braid has been tearing up the critical charts. According to the official Braid blog, the game is now the highest rated Xbox Live Arcade game yet released. It currently holds a 92 average on Metacritic and 93 on Game Rankings. Ac...

August 11th 2008 at 5:00pm 0 Comments
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var digg_url = 'http://digg.com/xbox/Why_should_we_care_about_Braid'; Braid has had quite the mixed reaction thus far. Critics universally adore the game. Gamers, on the other hand, are more divided. Some have taken the 1200 Microsoft Point plunge and never looked back. Others see the price as...

August 9th 2008 at 2:00pm 0 Comments
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After finishing Braid yesterday afternoon (yeah, we like it that much) we found ourselves contemplating the game's beautiful, fragmented story. "What does it all mean?" we wondered. So, we decided to look for an FAQ that might help explain things a bit. After searching high and low, we found one in...

August 7th 2008 at 10:46am 0 Comments