out-of-character

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  • Storyboard: Trigger-happy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.13.2013

    Graham Chapman passed away on October 4th, 1989, leaving behind a legacy of work that included the groundbreaking Monty Python oeuvre. To avoid having his funeral service become a media circus, the five surviving members of the comedy troupe held a separate service on December 4th, two months later, memorializing their friend and fellow creator. John Cleese delivered a eulogy for Chapman, and after claiming how many people would be sad for the loss of such a creative and talented soul, said the following: "Good riddance to him, the freeloading bastard; I hope he fries." To some people, this might seem like the epitome of disrespect. To others, it's the finest possible testament to the life of a man who loved making jokes and pushing boundaries on acceptable topics. The problem is that in a roleplaying environment you can wind up pushing the boundaries without realizing it, making someone uncomfortable or broaching subjects that someone feels are beyond the pale. And you have to deal with these situations quickly before OOC inevitably creeps into what's going on.

  • The Daily Grind: How well do you know your in-game friends?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2012

    I'm a fairly open guy. As far as I'm concerned, my job makes me something of a public figure, and that means a certain amount of transparency is implied. So I don't shy away from letting people know who I am, and while I'm frequently roleplaying, I make an effort to get to know the people behind the characters. I like to get to know the people behind the characters to see who it is I'm playing with. Not everyone else feels the same way. For some people, logging in to play EVE Online means that it's EVE Online time, not time to play the game while talking about television in chat. That can lead to fewer long-term friendships that transcend the game, but it also means that you have a more immersive experience. So what about you? Do you get to know your in-game friends as people, or do you stick to just knowing them as characters? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: Tips for roleplaying in The Old Republic

    by 
    Larry Everett
    Larry Everett
    07.17.2012

    I had a game developer tell me recently that he wished more players were like roleplayers because roleplayers are easier to cater to. Having been in MMO roleplay communities for the last nine years, I have to both disagree and agree with him. Roleplayers need special tools and good quality-of-life mechanics (like sitting in chairs!) in order to find a game extremely enjoyable. However, he was correct when talking about content. When the content runs out -- when every raid is on farm, when PvP is no longer a challenge, or when all that's left is dailies to grind -- the majority of players start to slip out of the game. But when developer content runs out for a roleplayer, she begins to make her own content, if she hasn't already been doing just that. And the game is still fun! When I started roleplaying in an MMO for the first time, a friend of mine who started with me summarized my feelings about roleplaying that game: "This is the reason I started playing in the first place." What he meant was that when he started playing Star Wars Galaxies, he wanted to live in the Star Wars universe, and roleplaying actually allowed him to do that. Star Wars: The Old Republic offers its own opportunities for immersion. It's not the same as SWG, but it does share the same universe. So how do you get involved in the fun that roleplayers have in SWTOR? I'm glad you asked. I have some quick and dirty tips for you on how to get started in your epic Star Wars MMO adventure!

  • Storyboard: The leveling effect

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2011

    A couple of weeks ago, I took a look at some of the issues that crop up when you start considering in-game details in the context of roleplaying. Today, I'm doing something very similar but in the opposite direction. Instead of fitting verisimilitude into the game world, I'm trying to fit game mechanics into the game world. And if you've ever tried to explain in-character what level you are, you should understand that this is an arduous task to say the least. Of course, to some people, the very idea is ridiculous. There's a reason why gameplay and story generally remain in two different baskets: When you start trying to mix them too closely, everything gets dicey. The problem, of course, is that level isn't just a mechanical concept; it's tied to almost everything in the game world. And that begets all sorts of questions, the same sort that you start asking when you ask yourself about time, but from a different angle.

  • Storyboard: Duel me!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2011

    Let it never be said that roleplaying lacks drama if it has no violence. Many times, the confrontations and conflicts in roleplaying happen without a single threat of physical injury or even interaction. Even when threats are involved, frequently that's all there is -- a threat, a wayward mention, a confident statement that if one party undertakes an action, there will be very short and brutal repercussions. Not every scene, or even most scenes, end with characters locked in combat. That having been said, when you have a couple of characters whose day-to-day lives involve turning vicious critters into fine red mist, sooner or later someone is going to solve other problems with the same toolset. It's not like violence isn't a valid means of dramatic expression; look at how many of Shakespeare's plays ended with some kind of swordfight if you really need backup. (Several of them, and the ones that don't merely lacked a way to add in a CGI army at the end.) The problem is more that MMOs do not handle this sort of conflict between players very well, if at all.

  • All the World's a Stage: Out of Character

    by 
    David Bowers
    David Bowers
    07.12.2009

    All the World's a Stage. It really is. All the World of Warcraft is a actually a stage -- and all its orcs and humans merely players, each one with a role to play.When people hear about roleplayers in WoW for the first time, some get the impression that we take our little game of "let's pretend" way too seriously, that everything we do in the game has to be some sort of mind-blowing expression of our innermost true feelings. But the truth of the matter is that only a portion of what we do in the game involves stories and character -- a lot of what we do and say to other players is not "in character" at all. In fact, our out-of-character (OOC) communication is essential in order to properly enjoy the in-character (IC) elements, and good roleplayers do a lot of cool things to help make both sides complement each other.Much of what roleplayer does is out of character, and rightly so. Even just pushing buttons in order to activate abilities could be considered "OOC" -- in a way, the only character you can ever totally immerse yourself in is... yourself. Any time you play a role that isn't yourself, there's always some part you which is there in the background, knowing that it's all just a show. You can't really ignore your true self -- you have to let it guide and inform every part of the role you play.The same is true when roleplaying in WoW. Roleplay is strengthened when you open up and accept OOC communication with others, establish real relationships in addition to those your characters create. Actors in a play have to support each other as real people or their play will fail, and in the same way, the honest communication we open up with our roleplaying friends can sometimes be what defines our roleplaying experience and gives it true meaning.

  • A question of culture clash

    by 
    David Bowers
    David Bowers
    01.05.2008

    Just a few days ago, I was questing on a new alt in order to check out how the roleplaying was on a new server I'd heard good things about. As I went through Ironforge to pick up my Winter Veil presents, I saw one of those ads for a new guild, "<Guild Name> is a new RP guild looking for mature new members! PST to join!" and I thought, "Why not check it out? At least there'll be someone to talk to." So, when I whispered this person, his only real question for me was to ask my age. Satisfied by my answer, he sent me an invite.I wrongly assumed that guild chat was in-character, and immediately introduced myself in what I hoped was a humorous way. A couple members said "lol," and the leader introduced himself as a former Horde player who was getting started on a new server too. Somewhat disappointed that this guild was not so "RP" as it had advertised, I proceeded to ask some questions about the status of roleplaying on this server. I must not have impressed them this way, however, as I logged in a couple days later to find myself kicked out of the guild already.One of the members I remembered from that first day happened to be online, so I asked him what had happened. "Oldman" (who's name I changed somewhat in this story) replied that, in the view of his "elder" guild members, I was "too wordy" and also "too juvenile." Thoroughly perplexed, I asked him what exactly I had said that was so juvenile. He told me that was itself a juvenile thing to say, and then used "/ignore" on me. I had been disappointed enough to leave that guild anyway, but to be dismissed offhand like that was rather hurtful until I made a realization: These "elder" members must think that asking questions is itself "juvenile" behavior, especially questions they deem unimportant; while according to my worldview, sincere questions of any sort are paths to more knowledge and understanding, and in themselves a sign of ever-growing maturity. Besides, completely ignoring someone just for asking questions doesn't seem like the pinnacle of maturity to me, either, but who am I to judge? Maybe there was some good reason I don't know about.Have you ever encountered social situations in WoW that left you completely befuddled? Have real-life cultural values and judgments ever gotten in the way of your gaming, especially in ways that caught you by surprise?