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  • APB Reloaded blog talks hackers and cheaters

    by 
    Jef Reahard
    Jef Reahard
    12.14.2010

    Bjorn Book-Larsson has a lot to say about APB Reloaded, the forthcoming reanimation of APB's corpse, courtesy of free-to-play publisher GamersFirst. Book-Larsson, the company's COO/CTO, has been blogging about the resurgent title for a few weeks now, and veteran players and prospective newbs alike will want to take a gander at his latest entry. The blog focuses on APB's anti-cheat protections and, while it doesn't go into great detail for obvious reasons, Book-Larsson does make a decent case for APB Reloaded's level playing field. First off, he points out that the server-driven game is "more resilient to cheaters than most other F2P MMOs" due to the fact that F2P titles generally don't spend the same kind of money on infrastructure in comparison to your average P2P title. "In APB we are going to run a giant experiment to basically determine if hardware costs/specs have progressed far enough to make F2P server-driven games financially viable," he says. Book-Larsson goes on to discuss the aim-bot problem, as well as various denial-of-service attacks that GamersFirst has dealt with over the past few years. It's an interesting read for anyone curious about APB Reloaded or MMO security, and also offers a humorous bit of insight relating to the over-reporting of cheaters.

  • LimeWire the online store fades away, LimeWire the file-sharing service soldiers on

    by 
    Sean Hollister
    Sean Hollister
    12.05.2010

    In what will no doubt be held up as an shining example of irony in the months and years to come, it seems the RIAA has succeeded in shutting down LimeWire... but only the legal part. The LimeWire Store, which legitimately sold online music, will reportedly close on December 31st, and the site itself states that it won't be taking new customers from now on. Where, oh where will folks get their digital tunes instead? Some might go right back to filching them using LimeWire's peer-to-peer application, which hasn't actually been squashed by the injunction. Yes, a rogue group released LimeWire Pirate Edition last month, a version of the original Gnutella P2P client with all the bloat stripped out and premium functionality turned on, which is apparently receiving so welcome a reception in the file-sharing community that the Lime Group felt the need to issue a cease-and-desist to those distributing the software. Yo ho, yo ho...

  • Samsung cooks up its own NFC module, destined for the Nexus S?

    by 
    Darren Murph
    Darren Murph
    12.01.2010

    Curious timing, no? Just last month, Google's own Eric Schmidt revealed that the Nexus S (manufactured by none other than Samsung) would have "NFC features," and he even went on to proclaim that this kind of technology would eventually supplant the tried-and-true credit card. Today, Sammy itself has revealed a new near field communications (NFC) chip with embedded flash memory, and we're told that this guy remains active for mobile payment even without battery power. Of course, we're still waiting for a confirmed price and release date for the aforesaid smartphone, but could Samsung's NFC mass production date of Q1 2011 be the clue we've been yearning for? Fingers and toes crossed, okay everyone?

  • Samsung Galaxy S first smartphone to be Wi-Fi Direct certified

    by 
    Darren Murph
    Darren Murph
    11.03.2010

    Samsung has generally been on the cutting edge when it comes to giving its smartphones the latest and greatest in terms of compatibility, with the Omnia being the first DivX certified handset in America this month two years ago. Now, it's looking to wrangle yet another first, with this one having the potential to be far more important. The outfit's hot-selling Galaxy S smartphone (GT-I9000) is now listed on the Wi-Fi Alliance's Wi-Fi Direct certification docket, and while we knew that a handful of Wi-Fi modules and chipsets were about to get green-lit, this marks the first actual device to join that crowd. As we mentioned before, any modern-era WiFi device is capable of becoming Direct certified (via a firmware update given that there's no hardware change in the protocol), but it seems as if Sammy is being Johnny-on-the-spot. We'll keep an ear to the ground regarding an actual update that brings this functionality to life, but for now, let's all cross our fingers and hope those other phone makers get their handsets in line, too.

  • New York City walls play host to covert thumbdrives

    by 
    Sean Hollister
    Sean Hollister
    10.30.2010

    Back when the walls had ears, spies would store their information in a hidden cache and pass along the location via code. Now, a New York City artist is doing the same with USB flash drives, five of which he's already injected into the city's brick walls. While there some obvious logistical reasons we'd avoid using his creation (not to mention worries about AutoRun in older PCs) we'll definitely keep the idea in mind for Engadget informants who are particularly paranoid about their anonymity. See the first five drives' not-so-secret locations in photos at our source links.

  • Limewire ordered to disable 'all functionality,' company pledges to keep operating... somehow (video)

    by 
    Tim Stevens
    Tim Stevens
    10.27.2010

    Today marks another sad day for the three people out there using P2P sites to share open source software and copyright-free materials -- plus all the other millions of people downloading illegal stuff. The RIAA has been involved in a legal battle against popular P2P client Limewire for years now and back in June it finally got the verdict it was looking for. A federal court found that the Lime Group, which maintains and distributes the software, did not take "meaningful efforts to mitigate infringement." Now, that same court has issued an injunction ordering that Lime Group disable "the searching, downloading, uploading, file trading and/or file distribution functionality, and/or all functionality." So, you know, pretty much turn the thing off. We're not sure when that'll happen, but we're guessing soon, and while a Lime Group representative indicated a desire to move forward and work with the record labels that seems awfully optimistic. You see, the court still hasn't decided how much the Group owes in damages, and we think that rather than working with them going forward the RIAA would prefer to put this lime in a coconut and, well... [Thanks to everyone who sent this in, image courtesy Rookie Cookie]

  • Wi-Fi Direct certification begins today, device-to-device transmission starting soon

    by 
    Darren Murph
    Darren Murph
    10.25.2010

    So, Bluetooth -- last fall didn't end up being as frightful as you had probably imagined, but this fall is bound to be different. Or so the Wi-Fi Alliance says. If you'll recall, Wi-Fi Direct promised to do what Bluetooth had been doing for years, but with far less fuss and on a protocol that's much more widespread. A solid year has come and gone, and we've heard nary a word from any company who plans on implementing it. Thankfully for us all, that changes today. Starting in mere moments, Wi-Fi Direct devices will begin the certification process, and while we couldn't extract exact product details or a release time frame for future wares on a media call regarding the announcement, we did get the impression that at least a few partners were trying to get Wi-Fi Direct wares onto shelves before Christmas. As for functionality, the claims are fairly impressive. In order to make a direct device-to-device connection over WiFi, just one of the two need to be Wi-Fi Direct certified. In other words, a Wi-Fi Direct printer can recognize and interface with your Latitude D410 laptop from 1999, as all Wi-Fi Direct certified devices have to be able to control the one-to-one relationship. The goal here is pretty simple -- it's to create a protected connection between two devices over WiFi with as little hassle as possible. Think Bluetooth, but using WiFi. We also learned that "most" products certified will also support "one-to-many" connections, enabling a Wi-Fi Direct laptop to be in contact with a printer, connected HDTV and a tablet simultaneously, with no router in-between at any point. We should also point out that while 802.11a/g/n is supported over 2.4GHz and 5GHz bands, there's no requirement for Wi-Fi Direct products to support 802.11b, so legacy users may want to pay attention to that quirk. There's also no new hardware requirements here, so in theory, any existing WiFi chipset could be upgraded via firmware to handle Wi-Fi Direct -- whether or not that'll happen on a large scale was a question the Wi-Fi Alliance couldn't answer for us. Finally, they noted that the app ecosystem is likely to make this whole rollout a lot more interesting, particularly considering that Direct is simply a pipe that software can dictate as it sees fit. We'll be keeping a close eye on the developments here; we've waited way too long for this to blossom, but we're pretty jazzed about the possibilities. Head on past the break for a video overview of how Wi-Fi Direct works.

  • Atanas Atanasov talks Earthrise PvP, crafting, and payment models

    by 
    Jef Reahard
    Jef Reahard
    09.16.2010

    GameOgre has scored an interview with Masthead Studios director and Earthrise producer Atanas Atanasov that's worth a read (and not just because Atanas Atanasov is quite possibly the coolest game dev name in history, with all due respect to Tasos Flambouras and Ragnar Tornquist). Anyhow, Atanasov answers a hefty number of questions covering a wide range of topics including the inspiration and backstory for the game, the purpose behind the title's open PvP, and a few details on the crafting system. "Almost every item in the game comes from crafting and the whole economy and combat system is aimed at conquering territories and supplying resources to the guild and friendly crafters," he says. Atanasov also weighs in on the decision to go with a subscription model for the sci-fi sandbox, a move that bucks current industry trends and is something the Masthead dev team has alluded to before. "A subscription-based game puts players on level ground by giving them all access to the whole world and every game feature. We want to make sure that every player in Earthrise will be treated equally and there will not be paying and non-paying players, players with purchased gear, and players with free gear. Earthrise is an all-inclusive title, pay once and enjoy everything that's included," he says.

  • Qualcomm demos augmented reality app for digital photo frames (video)

    by 
    Richard Lai
    Richard Lai
    09.08.2010

    Want a glimpse of the future? How about one from Qualcomm CEO Paul Jacobs? What he demoed in London just now was a groovy concept that combines his company's two service technologies: augmented reality and peer-to-peer. The idea is that you want to upload an image from your phone to one of your many wireless photo frames (actually WiFi-connected PCs in disguise here), but rather than having to pick your desired frame from an eye-dazzling list of WiFi SSIDs, you can just use this augmented reality app -- developed using Qualcomm's very own AR SDK, naturally -- to point at the frame and shoot the file over. Pretty rad, huh? But we picked out one flaw: currently, the app identifies each frame by remembering its previously uploaded image, so if two or more of these frames display the same image, the app would get confused. This can of course be fixed by simply adding a QR code onto the actual frame. Anyhow, you can see this demo in action after the break.

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • The Tattered Notebook: F2P bombs and views from the fallout shelter

    by 
    Jef Reahard
    Jef Reahard
    08.02.2010

    Well, this week takes the proverbial cake when it comes to the least amount of time spent head-scratching over a column topic. Thanks to Dave Georgeson and the executives at Sony Online Entertainment, I pretty much had this little opus sketched out by dinner-time last Tuesday. Anywho... a week ago tomorrow the bomb dropped. It wasn't a stink bomb, a 50-yard bomb, or even an F-bomb (though there were no doubt plenty of those uttered in some circles), but rather a Hiroshima/Nagasaki type of bomb that changed the world and effectively ended the war between P2P and F2P, at least as far as Norrath is concerned. Or did it? Turn the page to find out.

  • Adobe Air peer-to-peer video call concept Android app hands-on (video)

    by 
    Richard Lai
    Richard Lai
    07.24.2010

    If you recall, a few days ago we stumbled upon a cheekily-named concept app (which has since been renamed for obvious reasons) from Adobe that does video-calling on Android. This is pretty rad considering it's just Qik and Fring offering the same service for the green bot right now, so we trotted along to Adobe's London office to get a closer look at this demo. As with many things in life, not all went as planned as you can see after the break -- the video stream froze up on several occasions, but then again Adobe's Mark Doherty only spent three days cooking this simple app. Regardless, this should still help Android developers understand the beefed-up peer-to-peer capabilities in the forthcoming Air 2.5 runtime, which is now "feature-complete" and undergoing extensive testing ahead of launch later this year. Things are less positive for Flash availability on other mobile platforms, though. While Nokia's just waiting for a Linux SDK before it can start porting Flash apps to its devices within 2010, Adobe implied that it's still waiting for two other vendors to respond -- Palm's already been shown a Flash build running on webOS devices, and it's just a matter of the company signing up for Adobe's device certification system; RIM, on the other hand, is a bit more vague, but we were told it's definitely interested in both Air and Flash. And here's the surprise of the day: no comment on Flash for iOS (not to be confused with its digital publishing tools for the iPad), but there's no stopping you from hacking it in yourself. Update: Adobe's Mark Doherty has sent us a statement to emphasize the industrial backing of the Air and Flash platforms for mobile. We've posted it after the break.

  • Adobe FlashTime to bring peer-to-peer video calls to Android (video)

    by 
    Vlad Savov
    Vlad Savov
    07.20.2010

    With tongue wedged firmly in cheek, Adobe has named its latest little bit of demo software FlashTime and given it a quick spin to whet our appetites. Built using the forthcoming Air 2.5, this peer-to-peer video chat client harnesses your smartphone's camera to get some direct visual communication going with your fellow Android lovers. Okay, so Android users already have other options for doing just this very thing, but the point being made here is that you can do just about anything with Flash, and since it's Flash it'll be easy to port around to other platforms. Skip past the break to see the demo, which has a multipeer chat session with a desktop Mac thrown in for good measure. [Thanks, Faheem] Update: Just for clarification's sake, Adobe's Mark Doherty got in touch with us to say there are no plans to release this little mockup client and that indeed the FlashTime moniker is a mere placeholder. Ah well.

  • Exclusive: Funcom's Morrison explains AoC microtransactions

    by 
    Jef Reahard
    Jef Reahard
    07.06.2010

    A few weeks ago, we ran an opinion piece speculating about the possible inclusion of microtransactions in Funcom's Age of Conan. The column generated a lot of discussion, and some players felt that because of the bonus items available for purchase with the recent Rise of the Godslayer expansion, Age of Conan already featured a cash shop of sorts. Funcom's sword-and-sorcery title has featured account microtransactions for a while now, in the form of server transfers and character name changes, but has pointedly avoided introducing a proper item store aside from the bonus expansion items. We went straight to the source to clear up the confusing question of whether Age of Conan does or does not feature an item shop. Executive producer and game director Craig "Silirrion" Morrison was kind enough to answer our questions regarding the Godslayer item packs as well as Funcom's future microtransaction plans. Read all about it after the cut.

  • Libox streams your entire media collection anywhere... so long as your upload speed rocks

    by 
    Darren Murph
    Darren Murph
    06.24.2010

    So look, we're not necessarily in the business of bursting bubbles, but Libox's new beta service isn't nearly as radical and game-changing as it'd like you to believe. Instead of being a limitless version of mSpot, this particular file streaming service -- which enables users to stream their entire media collection to any device with a web browser gratis -- isn't a cloud service. Instead, it's an optimized P2P system which still relies on your home PC to be on, connected, and hooked to one wicked ISP that doesn't cap your uploads at 20kbps. Still, "unlimited" is pretty tempting if you're kosher with the requirements, so tag those links below to find your way in. [Thanks, Mark]

  • The iPad and eBook piracy

    by 
    Sang Tang
    Sang Tang
    05.18.2010

    In the week following the launch of the iPad, six of the top ten selling business-related paperbacks saw a significant spike in unauthorized downloads on BitTorrent, according to BitTorrent news blog TorrentFreak. This cohort saw average increases of 78 percent over the week prior to the iPad launch. While this data may suggest the onset of an eBook piracy revolution, such a coup is still a long ways away. The study initially sought to track pre- and post-iPad unauthorized downloads of the top ten selling books on Amazon.com. However, that proved a difficult task, as none of them were available on public BitTorrent trackers, other P2P services, and Usenet. The next logical step for TorrentFreak, then, was to track unauthorized downloads of the top ten business-related paperbacks from Amazon.com. Such books, according to TorrentFreak, "fit well with the demographics of iPad buyers." And of these ten, only six could be found. If this was the case with piracy of music and movies, the record companies and movie studios would be partying as if their business models were more like they were in 1999; it's relatively easy to find the current top ten songs or movies on P2P networks. These observations speak to the significantly different dynamics between digital piracy of music, videos and books. The lack of availability of unauthorized eBook titles is due in large part to the more complex workflow involved in "digitizing" a traditional book.

  • The Daily Grind: Do you vote with your wallet?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2009

    There are certain changes, usually big ones, that don't exactly produce... positive reactions. In fact, they generally produce screaming rants and huge doses of rage at how they were handled and implemented. You know the sorts we're talking about. Star Wars Galaxies and the Combat Upgrade. Ultima Online and Trammel. Final Fantasy XI and the nerfs to Beastmaster "catch and release" tactics. All loathed changes, many of which led to an exodus of players. Really, leaving a game can be the best way to express displeasure with a change. It's the surest way to send a company the message that they've done something that will no longer justify your monthly subscription. On the flip side, your individual impact is small, you once loved the game... a lot of players will choose to rough it out, in hopes that things will improve or with the knowledge that the changes can't be all that bad. And for games where you have a lifetime subscription or are experiencing it free-to-play, your absence isn't really a deterrent at all. So, do you vote with your wallet? When you're fed up with what's been done, do you head off for greener pastures? Or are you of the mind that it's not even worth the bother, that they might well not even tie your departure to the change, even if you say so?

  • Nearly three-fifths of users buy items in free-to-play games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2009

    There's a strong sense in most free-to-play games that the playerbase consists of two people: those who refuse to pay any money unless absolutely necessary, and those who will happily part with their income on a voluntary basis. This is largely true. What's apparently less true is the notion which goes hand-in-hand, that there are a decided minority of players forking over cash for in-game perks. As it turns out, according to a recent survey, 58% of users in free-to-play games have bought items through the in-game store. On average, users who did pay apparently dropped around $75 over the period of one year. Traditional pay-to-play MMOs have a significantly lower amount in terms of both revenue generated by in-game purchases and average amount spent. Of course, the debate that could be brought up is the question of how much of the money in free-to-play games went toward purchasing content that, in a subscription game, would have been included in the price. Those with an inclination toward math might also note that the monthly price for such a game comes out to just over eight dollars a month, versus the larger and more regular distribution of subscriptions. Still, it starts to raise questions about how accurate the image of the paying minority in free-to-play games really is, especially as the business model picks up steam. [ via Gamasutra ]

  • Wi-Fi Direct enabling P2P communications amongst WiFi wares, scaring Bluetooth half to death

    by 
    Darren Murph
    Darren Murph
    10.14.2009

    Hear that Bluetooth? That's the sound of competition... finally. After years of waiting for some sort of serious rival in the short-range communication realm, the Wi-Fi Alliance is doing what it should've done eons ago. Starting sometime in mid-2010 (if all goes to plan, of course), a Wi-Fi Direct specification will be published, enabling WiFi'd devices to connect to one another without some sort of WLAN hotspot nearby. Previously, the standard was codenamed Wi-Fi peer-to-peer, as it gives printers, mobile handsets, human interface devices, cameras, laptops and a host of other wireless wares the ability to talk to one another without first consulting an access point. We're told that devices will be able to make "one-to-one" connections or talk amongst a group, and WPA2 security will be bundled in to keep the ill-willed sniffers at bay. Call us crazy, but we get this feeling we're going to dig this protocol -- now, if only we could actually count on seeing shipping products before we're too old to enjoy it, we'd be set.

  • FCC to propose new net neutrality rules disallowing data discrimination

    by 
    Darren Murph
    Darren Murph
    09.18.2009

    Based on what we're hearing, a slate of soon-to-be-proposed FCC rules may stop the likes of Comcast from discriminating against P2P applications on their networks, and AT&T sure will have a tougher time justifying why it won't let the iPhone's version of SlingPlayer run on 3G while giving WinMo and BlackBerry users all the bandwidth they can handle. Julius Genachowski, the new chairman of the entity, is slated to discuss the new rules on Monday, though he isn't expected to dig too deep into the minutiae. Essentially, the guidelines will "prevent wireless companies from blocking internet applications and prevent them from discriminating (or acting as gatekeepers) [against] web content and services." We know what you're thinking: "Huzzah!" And in general, that's probably the right reaction to have as a consumer, but one has to wonder how network quality for all will be affected if everyone is cut loose to, well, cut loose. Oh, and if this forces telecoms to deploy more cell sites to handle the influx in traffic, you can rest assured that the bill will be passed on to you. Ain't nuthin' free, kids.[Thanks to everyone who sent this in]