patch-schedules

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  • SOE explains PlanetSide 2 patch scheduling

    by 
    Jef Reahard
    Jef Reahard
    06.30.2014

    Have you ever wondered why MMO studios patch their games when and how they do? Well, wonder no more, at least in PlanetSide 2's case. SOE producer David Carey recently took to Reddit to explain why the MMOFPS' server downtime typically starts during European prime time. PS2 is a worldwide game, Carey says, and so bringing the EU shards down independently isn't feasible. "We can't have multiple client or server versions out in the wild at the same time," he explains. "Another reason is that we update once a week or more on average," Carey continues. "We need people to run the patches, so we really can't just say 'hey you guys are working overnight tonight and maybe two other nights this week, we'll let you know.' I mean, they have families and that's just not fair. So that rules out some time slots like 2:00 a.m. local other than for emergencies."

  • The Daily Grind: Is there an ideal patch schedule for games?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.28.2013

    Guild Wars 2 is very proud of its every-two-week patches, but I find that those frequent patches wind up being so small that they're not really engaging. This is no fault of the developers, really; two weeks is not much time to design anything substantial. It's fast, but is that enough? By contrast, Final Fantasy XIV packed a lot into its first major patch post-launch, which is a good thing, as it was released nearly four months after the relaunch and came when a lot of people were pretty burned out by the options in the game at that time. Having gotten most of the relevant content into farm mode myself, I can say that the next update definitely needs to come along faster than the last one. That put me to thinking: Is there an ideal patch schedule for games? Is there a sweet spot with enough time to develop new content and not enough time for people to get bored with what's there? Should it be all about the content when it's done, or should it be a fast cadence even if things need to be tweaked later? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Should companies offer release schedules for updates?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2012

    If you've been following the news about The Secret World lately, you know that the game's second monthly update has now been delayed until next week, meaning that it's missing the "monthly" mark entirely. That's part of the development process; projects wind up taking more time than you expect. That's normal. But it does mean that the promise of "monthly content updates" isn't coming to fruition, and that promise may have been better off never being made in the first place. Lots of companies promise a certain rate of content delivery, and more often than not those targets get missed on a regular basis. Making the promise does serve a purpose, however, as it helps players know that the game's team is still hard at work. So are promises of update schedules a good thing? Or should studios stop saying that there will be a regular stream of updates when it so rarely comes to pass? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!