pathfinder-video

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  • GoblinWorks releases Pathfinder Q4 backer update video

    by 
    Jef Reahard
    Jef Reahard
    02.22.2014

    GoblinWorks has released a new gameplay video for its forthcoming Pathfinder Online fantasy sandbox. Dubbed as the fourth quarter backer update, the clip shows developers adventuring in the game's River Kingdom. Pathfinder's Q4 milestone was met in January, writes CEO Ryan Dancey, and the two major focus areas were the combat system (including the UI, animations, and multiple role features) and "the conversion of the world terrain from the fully manual small scale process to a more large scale terrain development method using the Grome tool pipeline." Dancey also hints at forthcoming UI and combat reveals plus some nifty skeletons and goblin dogs. Further details are available via the GoblinWorks blog links below. Don't forget the video after the cut! [Thanks Chrysillis!]

  • Pathfinder's Q3 milestone video now viewable

    by 
    Jef Reahard
    Jef Reahard
    11.06.2013

    Remember that Pathfinder update we posted last week that featured snippets of in-game video alongside soundbytes from GoblinWorks CEO Ryan Dancey's GamesBeat 2013 speech? Well, today GoblinWorks has released the full video to the public. No, not the speech video, the in-game video! It's basically an update on the dev team's progress toward its third quarter milestone, and you'll find all three minutes and twenty-six seconds of it after the break.

  • Pathfinder's Dancey on the 'broken AAA themepark financial model'

    by 
    Jef Reahard
    Jef Reahard
    10.30.2013

    GoblinWorks CEO Ryan Dancey gave a presentation earlier today at GamesBeat 2013 focused around Pathfinder Online's approach to solving the "two fundamental problems of MMO development." These problems are the "broken AAA themepark financial model" and the customer desire for a game that "persistently reflects the cumulative effects of their actions." The sandbox paradigm is the solution to both problems, Dancey explained, as is a community-driven initiative that GoblinWorks calls crowdforging. Crowdforging revolves around feature implementation that is heavily influenced by the game's community. Pathfinder "maximizes meaningful human interaction, and a minimum viable product allows us to build our game with a small, agile team," he explains, before citing a few of the project's Kickstarter numbers. Dancey also shows off in-game footage from the game's most recent milestone. Finally, Dancey says that Pathfinder monetization will begin following an alpha in early 2014. The monetization will take the form of an early enrollment system akin to Gmail's beta. "We're on schedule, on budget, and ready to change forever how MMOs are made," Dancey concludes. We've embedded a lengthy GamesBeat video stream after the break. The Pathfinder presentation starts around the 03:23:00 mark. [Thanks Chris!]

  • New Pathfinder vid shows animations, world fly-throughs, angry troll

    by 
    Jef Reahard
    Jef Reahard
    07.17.2013

    If you've been waiting for something tangible to sink your teeth into with regard to Pathfinder Online, look no further than the four-minute video clip recently released by GoblinWorks. The video is an updated version of the one shown during the Pathfinder seminar at PaizoCon, and it's got everything from world fly-throughs to static character models to combat animations. Click past the cut to view the trailer, and read more about it on the official Pathfinder blog via the link below. [Thanks Chrysillis!]