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  • Daily iPhone App: Sketch Nation Studio opens up game dev on the App Store

    by 
    Mike Schramm
    Mike Schramm
    04.20.2012

    Sketch Nation Studio started out as Sketch Nation Shooter last year, a "game" on the App Store that actually let you make your own shooter game by using scanned-in pictures and a few scripted sets of rules. As creator Nitzan Wilnai told me at GDC earlier this year, he heard from a lot of users that they wanted to make games other than just shooters with the engine. And so he's now delivered Sketch Nation Studio, available as a free download on the App Store. This is a really wild app that you should probably see even if you're not interested in game development. It's almost too complicated to explain in a post like this (there are lots of social virtual currency things set up to make sure you want to trade and play games created with the service), but the basic idea is that there are three ways to make a game: simple, advanced, and standalone. Simple is obviously the easiest, letting you put together a game in one of five genres in just a matter of minutes. Advanced is a little tougher, allowing for more complex scripted sequences and lots more customization (it'll be very interesting to see what comes out of the advanced mode going forward -- this is the kind of thing that very dedicated users will be able to make a lot of magic with). But standalone is the really interesting one. Games created with the standalone mode (which essentially uses the advanced options) are submitted to Wilnai's servers, and he's got a system set up where any games he and his team feel are worthwhile will eventually get reconfigured as standalone iOS apps. He's already got the engine built and everything, so all his team needs to do is check the games out, tweak them into their own, Sketch Nation-branded apps, and turn them back around in Apple's system. The catch is that Sketch Nation will take 50% of the profits they earn (after Apple's 30% cut), but the creators of those games will get the other 50%, directly from Sketch Nation. It's pretty revolutionary and lest you think that it's all theoretical, Sketch Nation has actually already released some of these games on the App Store (Draakon, for example, is a standalone game created with the app). I told Wilnai in March that he could really be shaking things up with a system like this, and he just shrugged -- as long as Apple approves the app, he's ready to take the challenge on. Well the app is now out and free on the App Store right now, so would-be game developers, the future is in your hands.

  • Sketch Nation Studio allows to make your own game, and sell it

    by 
    Mike Schramm
    Mike Schramm
    03.06.2012

    I've met with Nitzan Wilnai at the annual Game Developers Conference (GDC) several times. His Engineous Games has grown over the years. The group recently released Sketch Nation Shooter to great success. It lets you build a shooter title by uploading or drawing your own art. As of this writing, it has been download over 800,000 times, generating a significant user base. Wilnai's next project, Sketch Nation Studio, has been in development for a while, and I suspect it could threaten how the App Store itself works. While Sketch Nation Shooter lets you build a shooting game, Sketch Nation Studio will allow users to assemble games in any one of five iPhone-familiar genres. Here's the kicker: Sketch Nation Studio offers the chance to release those games to the App Store and earn real money. The app is currently testing in Canada, and it works much like Sketch Nation Shooter did. You start by choosing a genre: Up Jumping (as in Doodle Jump), Side Running (like Canabalt), Side Flying (like Jetpack Joyride), Down Jumping (a reverse Doodle Jump style), and Side Jumping (basically an endless platformer). Next, add the art for your player character, obstacles, and rules for power-ups and other information. Sketch Nation Studio adds your art, creates the necessary objects and controls and manages animation. Your game is ready to play. There are three modes to choose from. Simple mode is the easiest, and runs user-created art around a set of existing rules. Wilnai showed me how to create a custom game quickly, using the app's built-in drawing tools to create simple graphics in about two minutes. The result won't win any awards for originality (it was a one-button flyer featuring a bee who had to dodge flowers), but it worked, and tracked the score, and had a losing condition, which is really all you need for a simple iPhone game. Advanced Mode is more complicated. It lets you use your own art and set your own rules. Maybe, for example, hitting certain enemies increases your strength. Perhaps the player character has lives or collects various score items. The Advanced mode is pretty powerful, offering several control schemes (including tilting the iOS device, which can make for some interesting custom games) and "special effects," which let you use your art to create particles and animations. The interface is easy to use, but again, quite powerful for what it is. And finally, "Standalone App" mode uses the Advanced Mode's rules and uploads your finished game to the Engineous servers, where it will then go into a queue for the company to review. Every game that meets its criteria for quality, originality, and fun could become a full, standalone App Store app. In fact, there are already apps like this on the App Store Turkey Run is one example. Wilnai didn't have specifics on how profit sharing would work, but he did confirm that the company plans to split proceeds from these apps 50/50 with their creators. This means that you could potentially create a game in Sketch Nation, upload it, receive approval from Engineous and have them release it to the App Store for US$0.99. You'd then earn 35 cents of real money for every copy sold (half of the 99 cents minus Apple's 30% cut). That sounds crazy, and it probably is. Wilnai says that Apple is in favor of the idea (in theory, at least), and the app is being tested on the Canadian store before being released in the US. "At first we won't release too many games," says Wilnai, just because Engineous will have to figure out what best to put out there and how it would work. But if the plan turns out to be as solid as he expects, Wilnai could basically create a platform-within-a-platform, releasing games users have made with his own app, and filtering the income right through Apple's store. One potential hole in the plan is the users themselves. Sketch Nation Shooter, for example, has 800,000 users, but only 100,000 games have been created with it. That suggests that 1 in every 8 users are actually creating games with it. Additionally, only 10,000 of those games have been shared. While it's easy to make and share a game with Sketch Nation Shooter, not many users actually do so. But Wilnai has a solution for that, too. In addition to the draw of real money, Sketch Nation Studio will also have a virtual currency market. Users will earn SketchBucks (SB) from uploading games, which can be used to download and play shared games. Hopefully, this won't prevent people from just logging in to check the games out (everyone who plays the title will automatically start with 1000 SB), but it should provide incentive to create and share. Art will also be shared in this way, so even if you're not an artist but want to pick up some art for your game with virtual currency, you'll be able to do that as well. The whole idea is fascinating, and it's an example not only of Wilnai's drive to make game development as easy and accessible as possible, but also the power of user-created content, and in this case, its potential to really drive and build up a brand new marketplace. Sketch Nation Shooter should be out in America very soon, and we'll have to see what happens when it finally arrives.

  • Zynga stock jumps after announcing a platform separate from Facebook

    by 
    Jessica Conditt
    Jessica Conditt
    03.02.2012

    One of investors' main concerns when it comes to Zynga is the fact that it piggybacks on Facebook -- very successfully, mind you, but still, its entire multi-million dollar existence relies on a social networking platform that has a mind and billions of dollars of its own. Yesterday, when Zynga announced it will be launching its own gaming/social platform at zynga.com, investors perked up, and Zynga's stock rose 10 percent.Zynga's stock had been trading at $13.43 and it rose to $14.49 by the end of the day yesterday. For once we agree with the stock market, at least in principle. Anything that puts Zynga in its own bubble that can only be reached by choice is a very, very good thing.

  • Verizon reportedly trials VoLTE services in two cities, eyes nationwide rollout next year

    by 
    Amar Toor
    Amar Toor
    01.20.2012

    Verizon's Voice over LTE (VoLTE) platform has been in the works for a while now, and according to industry insiders, it's about ready to hit the big time. Catharine Trebnick, an analyst at Northland Capital Markets, told Light Reading Mobile this week that the service has already launched on a trial basis in two cities, and that Big Red plans to roll it out on a nationwide level in 2013. According to Light Reading Mobile, Trebnick's claims were later corroborated by a second, anonymous source. Verizon, as you may recall, had previously pegged 2012 for the commercial launch of its new platform, and could still achieve that goal with launches in select markets, before going live on a nationwide basis next year, as rumored. The company, however, is playing its cards close to the chest, saying in a statement that it's "continuing to work on VoLTE and the services it brings, and will share any launch or availability plans in due course."

  • Motorola and Intel hold hands for multi-year, multi-device partnership, shipments start 2H 2012

    by 
    Darren Murph
    Darren Murph
    01.10.2012

    Well, look who just showed up at Intel's CES 2012 keynote? Motorola Mobility's own Sanjay Jha just grabbed a bit of the limelight -- long enough to announce a multi-year, multi-device agreement that should see Intel's Medfield chips powering Moto's hardware (the second announced behind Lenovo) in the not-too-distant future. Naturally, we're guessing Android will be the OS of choice here, but we can only guess what Motorola's going to do when all of its other chip partners come knocking with new questions. Update: We've learned that product shipments from the partnership will start in the second half of this year. Follow along at our Intel liveblog here!

  • Microvision's PicoMagic apps bring touch interactive, 3D mobile displays to your pico projector

    by 
    Amar Toor
    Amar Toor
    01.10.2012

    Microvision unveiled a slew of new tools for pico projector enthusiasts today, with its new PicoMagic platform. Fueled by the company's PicoP Gen 2 HD laser display engine, PicoMagic offers a host of new applications to pico presenters, including two on display at this year's CES -- touch interactive and 3D mobile displays. The former, rather obviously, allows users to manipulate images and icons with their sure-handed fingers on any surface, while the latter, known as PicoP 3D, takes this capability to the third dimension. These PicoMagic apps will be available to Gen 2 HD laser display engine owners by late 2012, but you can find more information right now, in the press release that awaits you after the break.

  • Samsung's master plan: the AdHub platform for Smart TVs

    by 
    Sharif Sakr
    Sharif Sakr
    01.09.2012

    Cunning move, Sammy! Taking advantage of your Smart TV prominence to start up your own global ad platform is pure textbook, and calling it 'Samsung AdHub' is equally shrewd. It'll enable both mobile and big-screen smart TV app developers to embed ads that exploit features like HD and 3D, and Samsung -- never shy of talking money -- hopes it'll become a "lucrative new business model." The logical next step? A Kindle-style discount on that nice little TV set in the picture, please.

  • Nuance's Dragon TV offers voice recognition platform for connected televisions

    by 
    Brad Molen
    Brad Molen
    01.09.2012

    Nuance isn't skipping a beat in Las Vegas, as the speech recognition company is busy launching a brand new platform that focuses on bringing its technology to connected TVs. According to the company, the platform, called Dragon TV, can be used to build customized voice and touch apps that run on televisions, set-top boxes, phones and tablets. Essentially, the technology will allow the viewer to use their voice to conduct searches, send messages and access plenty of other features, and mobile devices can be used to act as a remote to control the TV. Nuance's new platform is available now for OEMs, developers and operators to take advantage of, and supports Linux, Android and iOS as well as all major TV, set-top box and remote control standards. Head past the break for the full press release, and make your way to the company's site below to get more details.

  • Android and iOS share a merry little Christmas: seven million total device activations

    by 
    Sharif Sakr
    Sharif Sakr
    12.28.2011

    Google's SVP of Mobile just provided us with another glimpse inside the horse's mouth, claiming that Android scored 3.7 million new device activations over Christmas Eve and Christmas Day. To put that in context, Flurry reported that total Android and iOS activations on Christmas Day alone totaled 6.8 million. If we can accept a very high margin of error, and if we assume that the vast majority of Rubin's activations were on the 25th, then we might extrapolate a roughly even split between the two rival platforms. Considering where Android was just a couple of Christmas's ago, it's no wonder that Mr Rubin is in the tweeting mood.

  • PhoneGap v1.3 brings better cross-platform app coding to Windows Phone

    by 
    Sharif Sakr
    Sharif Sakr
    12.20.2011

    Nitobi's PhoneGap project helps app developers to code for multiple mobile OSs simultaneously, thanks to the open standard wonders of HTML5, JavaScript and CSS. It's supported Windows Phone since the beginning, but v1.3 builds on that friendliness by opening up the API's full feature set and hence every limb and organ of a Mango handset, from the compass right through to storage and notifications. New plug-ins yield extra goodies, like Live Tile updates, BingMaps Search and social networking integration. Plus, in the interests of fairness, the full list of improvements (at the source link) contains some nuggets for Android, iOS and BlackBerry coders too.

  • Spotify gets app-happy with new platform (video)

    by 
    Brian Heater
    Brian Heater
    11.30.2011

    Don't say we didn't warn you. As previously reported, today's Spotify "what's next" event in New York City is all about the apps. The Swedish music streaming service's CEO Daniel Ek took the stage today to officially unveiled its new app finder, a platform aimed at bringing users music related info like info like lyrics, events and magazine record reviews. Announced partners include Rolling Stone, The Guardian, Last.fm, Billboard, Pitchfork and more. The company considers the platform the next step in a social strategy that the company began with Facebook integration, a move that brought a vast number of new users to the service. According to Ek, Spotify is using the platform to add features of its own, as well, including new Facebook-style social stream that lets you see what friends are doing on the service in real-time. The platform will be open to everyone, according to the company, but Spotify will get final approval of all apps before they make their way onto the service. A number of apps, including Rolling Stone and Last.fm will be made available in beta today.%Gallery-140689%

  • RIM unveils BlackBerry Mobile Fusion for enterprise, extends reach to Android, iOS

    by 
    Amar Toor
    Amar Toor
    11.29.2011

    In an apparent attempt to solidify its standing in the corporate world, RIM has unveiled a new platform that allows IT specialists to more tightly manage company devices -- even those from rival manufacturers like Apple and Android. With the BlackBerry Mobile Fusion software, announced this morning, companies will be able to set up rules governing employee passwords apps and other software across a variety of smartphones and tablets, including the iPhone, iPad and Android handsets. The system also allows managers to remotely wipe and lock any devices that go missing or stolen, potentially bringing enhanced security to a workplace that's become increasingly fragmented. "Our customers have been saying, 'We're moving to these different adoption models, and we'd like you on board with that,'" said Alan Panezic, vice president for enterprise product management, in an interview with the Wall Street Journal. Slated to launch during the first quarter of next year, Mobile Fusion represents RIM's first foray into the multi-platform management market, and may expand even further to encompass Windows Phone devices, as well. Compatible with BlackBerry OS and BBX, Mobile Fusion will also allow users to remotely manage PlayBooks from BlackBerry handsets, though that won't happen until February, when the tablet finally receives a software update. No word yet on pricing, but Panezic says it will be "competitive" with the market.

  • Intel's Haswell detailed: three different GPUs, single-chip solution for ultrabooks

    by 
    Terrence O'Brien
    Terrence O'Brien
    11.10.2011

    The demo of the 22nm Haswell running on a tiny solar cell at IDF was impressive, but it didn't really give us any idea what shipping products might look like. Well, a few slides popped up over at Chiphell that give us a few more details about how the tock, to Ivy Bridge's tick, is shaping up. For one, were looking at three new on-die GPUs, dubbed GT1, GT2 and GT3 -- the latter of which may be a higher performance part than we're used to seeing out of Intel. We also know that Haswell will have three variants: desktop, laptop (both of which are two-chip solutions with a separate controller hub) and ultrabook, which packs both the CPU and the controller in a single package. If you're in the mood to dig a little deeper hit up the source links.

  • RIM to forge ahead with Flash on the BlackBerry PlayBook, even if it's dead

    by 
    Amar Toor
    Amar Toor
    11.10.2011

    Adobe may have killed off Flash for both TVs and mobile devices, but that isn't stopping RIM from continuing to support it on the PlayBook. In a statement provided to All Things D yesterday, the BlackBerry manufacturer confirmed that it's not giving up on the dream just yet, because it's one of the Flash Player source code licensees that Adobe will continue to support post mortem: "As an Adobe source code licensee, we will continue to work on and release our own implementations. RIM remains committed to delivering an uncompromised Web browsing experience to our customers, including native support for Adobe Flash Player on our BlackBerry PlayBook tablet (similar to a desktop PC browser), as well as HTML5 support on both our BlackBerry smartphone and PlayBook browsers. In fact, we are pleased that Adobe will focus more efforts on the opportunities that HTML5 presents for our developers, and shares our commitment to HTML5 as we discussed together at DevCon Americas." It certainly sounds strange for RIM to issue such a ringing endorsement of an ostensibly moribund platform, though it's not entirely unreasonable, considering the fact that Flash is a major component of QNX. Still, it's hard for us to see RIM expanding the medium much further, at a time when virtually everyone else seems committed to an HTML5 future.

  • Adobe abandoning Flash Player for TVs as well

    by 
    Darren Murph
    Darren Murph
    11.10.2011

    And the white-flag waving continues. Shortly after announcing the painful death of Flash Player for mobile devices, Adobe is also stepping back from the platform on another major pedestal: television. In a statement to GigaOM, Adobe said that it would "continue to support existing licensees who are planning on supporting Flash Player for web browsing on digital home devices and are using the Flash Player Porting Kit to do so," but that it felt the "right approach to deliver content on televisions is through applications, not a web browsing experience." The broader efforts to bring Flash to connected HDTVs, Blu-ray players etc. were all part of its Open Screen Project -- something the now-defunct Palm joined in 2009 -- which was established in order to allow developers to craft a single Flash app and distribute it across a number of devices. A perfectly acceptable initiative in theory, but it seems that traction has been hard to come by. One has to wonder what this means for products in the Google TV family, which obviously rely on Flash Player to bring a "complete" browsing experience to the tee-vee screen. In related news, HTML5 could not be reached for comment, but close friends have affirmed that "snickering" and "belly laughs" could be heard coming from his Los Angeles hotel room.

  • RIM: BBX smartphones will have same resolution, aspect ratio as PlayBook, BES support, too

    by 
    Amar Toor
    Amar Toor
    11.10.2011

    Wondering what RIM's got up its sleeves for its forthcoming lineup of BBX-based handsets? According to the company, it's derived at least some of its inspiration from its very own BlackBerry PlayBook. Speaking to PC Mag, VP of Developer Relations and Ecosystem Development Alec Saunders confirmed that the manufacturer's next generation smartphones will boast the same 1024 x 600 display resolution and 16:9 aspect ratio that you'll find on the PlayBook, all squeezed into a smaller frame. He also reassured developers that apps designed for the tablet will be compatible with BBX handsets. "Look, if you build [an app] for the PlayBook, then it will run on BBX," Saunders explained. "We have maintained aspect ratios, BBX also has the ability to upload multiple dimension graphics... [and the standard resolutions] are the same as PlayBook." Oh, and as for those rumors that RIM's first BBX phone (Colt?) would lack BES support? Pure hogwash, according to Saunders, who said the phones will also feature a native e-mail client, and that users shouldn't expect BBX "to be behind the PlayBook."

  • Sony Music Unlimited arrives for Android tablets, bearing gifts of unlimited music

    by 
    Amar Toor
    Amar Toor
    10.20.2011

    It's been a week of upgrades for Sony Tablet S owners. First came news of the PlayStation Store's arrival and now comes confirmation that Sony's Music Unlimited service is available, as well. Yesterday, the company announced that its music streaming service has finally made its way to the Tablet S and other Android slates, a little more than four months after launching on Google-laced handsets. The basics remain the same: $4 per month for a basic subscription or $10 per month for premium service, though Tablet S owners can take advantage of a 180-day free trial, in case they still have their hesitations. Stream past the break for the full PR, or grab the app for yourself at the source link, below.

  • RIM's BlackBerry Packager for Android emerges in leaked video

    by 
    Amar Toor
    Amar Toor
    10.18.2011

    Well, what do we have here? RIM has just posted a video outlining its new BlackBerry Packager for Android, just a few hours ahead of today's DevCon event. The tool, which received brief mention in RIM's conference schedule, essentially allows Android developers to port their apps to the PlayBook platform by converting their APK files to BAR files. As explained in the clip, developers should first obtain their signature keys from BlackBerry's Developer Zone before undertaking any porting or development. From there, they can check their existing app's compatibility with the PlayBook. If everything checks out, all they'd have to do is simply click "repackage and submit," and the system will automatically sign and package it away. We're expecting to get more details on RIM's new Packager in the very near future, but you can catch a sneak peak in the video, after the break. [Thanks, Ferganer]

  • Zynga announces HTML 5 games, will run on Facebook for iPad

    by 
    Mike Schramm
    Mike Schramm
    10.11.2011

    Social game giant Zynga is holding a press conference in San Francisco right now, and the company has announced that it will be releasing a series of new games for Facebook, all built in HTML 5 rather than Flash. That's especially interesting for us iPad users, because it means that those games will show up, fully playable, inside the new Facebook for iPad app, released yesterday. Currently, the iPad app will link out to other games you have installed on the iPad (so if you click a link for Words with Friends or Zynga Poker, for example, the iPad will actually load up that game), but with these HTML 5 games, the games will play right inside the Facebook app itself. That's pretty huge, especially for fans of these social games like Farmville and Empires and Allies (which are indeed extremely popular, as much as people may make fun of "cow clicking"). Zynga didn't reveal just what these HTML 5 games were yet. There is currently a version of Farmville available on the iPad, so I doubt these will be remakes. More likely, they'll be all-new games, built especially for HTML 5, that will run in both the browser and the iPad app. We'll have to see going forward how the company makes use of this new platform on the iPad app itself.

  • Four Atom chips sneak out of Intel, soon to appear in netbooks and nettops

    by 
    Jesse Hicks
    Jesse Hicks
    10.04.2011

    Rarely do you hear of new chips sneaking out of Intel, Escape from Alcatraz-style. But that's (figuratively) happened today, with a quartet of processors appearing with little fanfare from Chipzilla. Two of these you might recognize as members of the delayed Cedar Trail series, the D2500 and D2700. The former clocks at 1.86GHz and 2.13GHz, with the latter upping that to 2.13GHz and 2.4Ghz; both have a thermal design power of less than 10W. The other two chips sip power even more judiciously: the N2600 has a TDP of less than 3.5W at 1.6GHz or 1.86GHz; the N2800 has a 6.5W TDP, running at 1.86GHz or 2.13GHz. All include GPUs, with the N2000 series destined for netbooks, while the D2000 series should end up in nettops. To dig deeper into the specs, see Intel's datasheet at the source link below.