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  • Lord of the Rings Online dev diary discusses 'reincarnation' of PvMP

    by 
    Matt Daniel
    Matt Daniel
    07.19.2012

    Today's Lord of the Rings Online dev diary begins by stating that "over the course of LotRO's lifetime, the Ettenmoors has been updated several times." It continues, "this is not one of those times. This is a new beginning; this is a reincarnation." Those are some bold words, so what about this new incarnation of the Ettenmoors is so revolutionary? Well, a number of things, according to the dev diary. The team is not looking for a "mystical silver bullet that magically makes everything better" but instead is looking at three primary areas to revamp. First, the team is taking a look at the many keeps, outposts, and the Delving. The current model rewards players for flipping control points to their faction's control, but there's no incentive to continue to hold them, so the studio aims to "shift the model to instead provide large benefits for having and keeping locations." Secondly, Turbine is analyzing Creep traits and skills for "usefulness, potency, and acquisition costs. Finally, all Creep classes will be receiving new skills and "an overall balance adjustment on... damage and healing" to ensure they are balanced with the Free Peoples. The full dev blog is far too in-depth to post the whole thing here, but if you're interested in the nitty-gritty of all the PvMP changes coming with Riders of Rohan, head on over to the full post.

  • Latest Lord of the Rings Online dev diary is rather audacious

    by 
    Matt Daniel
    Matt Daniel
    02.22.2012

    Lord of the Rings Online's PvMP changes just keep rolling in, it seems. Last week, the Turbine team announced that a new currency known as commendations will be replacing the role of destiny in matters of PvMP transactions. Today, we've got a new dev diary that announces the upcoming addition of a new PvMP-only stat called Audacity. What is Audacity, exactly? Well, put simply, it's a PvMP stat that will provide players with benefits such as reducing incoming damage and lowering the duration of crowd control abilities. Higher audacity, obviously, equates to lower incoming damage and shorter crowd control effects. But why introduce this feature in the first place? According to the post, the team believes that having PvMP and PvE gear on the same progression path resulted in underwhelming or overly difficult-to-obtain PvMP gear since the team had to ensure that "the PvMP items did not devalue the PvE offerings." In addition, Turbine feels that, thanks to the damage changes made in Rise of Isengard, PvMP combat was too fast-paced. The addition of audacity is intended to nix both of these problems. Freeps will acquire their first rank of Audacity automatically at level 40, and further ranks will be boosted by PvMP gear that can only be purchased with commendations. Creeps, meanwhile, will gain their first rank of Audacity upon creation, and they'll gain further ranks by purchasing them directly from class trainers (seeing as how Creeps don't wear equipment). For the full details on this new system, just click on through the link below to the official dev diary.