playstation 4 eye

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  • Three things you should know about the PlayStation 4 OS

    by 
    Joseph Volpe
    Joseph Volpe
    11.11.2013

    Sony laid its social networking ambitions out on the table when it announced the use of real names on PSN, its online network, for the PlayStation 4. Now, as the company preps that next-gen console for launch this week, we're finally learning more about how those new PSN profiles will work and just what it is the PS4 Eye camera can actually do. And not everything works the way you would think.

  • PlayStation 4 uses both real names and PSN handles, DualShock 4 charges in standby

    by 
    David Hinkle
    David Hinkle
    03.27.2013

    Chris Norden, Senior Staff Engineer at Sony, just concluded a talk about development on PS4 here at GDC. While mostly aimed at the improvements to the development environment over its predecessor, Norden also offered some interesting factoids for those of us lacking the know-how to create games. For example, the upgraded Blu-ray drive spins discs at three times the speed of PS3. Norden's talk didn't offer much on the PS4 architecture that we didn't already know, but he elaborated on the DualShock 4 and PS4 Eye peripherals. The DualShock 4 features enhanced dual vibration over the DualShock 3, with lower latency and reduced dead zone – the area surrounding the center point on the analog sticks where the console doesn't pick up input. Unlike the PS3 buttons, the face buttons, L1, and R1 on the DS4 are digital. DualShock 4 controllers will also charge now when the system is in standby mode – not possible with the DualShock 3 on the PS3 – and he said every PS4 will include a headset in the box, another thing Sony avoided with the PS3. The new ID system was also demonstrated, where each PS4 player will have two identities. There's obviously the requisite online handle, but also true names for friends pulled from Facebook and through true name search on PSN. By default, true names will not be displayed. Finally, Norden said that per the PlayStation 4's ability to capture game footage and share online, the system itself will automatically record your last few minutes of gameplay at all times. If you did something interesting or impressive by accident, you can hit the Share button and retrieve that footage; each clip is broken down into chapters that are labeled right in the video editor suite.

  • Sony reveals how the PlayStation 4 Eye works

    by 
    Daniel Cooper
    Daniel Cooper
    02.21.2013

    Sony's Shuhei Yoshida has dished the dirt on how the company's latest camera accessory will work. The PlayStation 4 Eye comes with a pair of 1,280 x 800 cameras, four microphones and an 85-degree field of view. The two lenses are designed to be used in a variety of ways, including triangulating the 3D space, gesture recognition, Kinect-style body tracking, and in conjunction with accessories like the Wonderbook or DualShock 4 controller. "It's not just a way to identify your player number, it also works like a PS Move," Yoshida said of the new DualShock's light bar. "It's an extension of the PS Move technology that we incorporated into the DualShock so that the camera can see where it is." The Sony Studios chief used a PS Eye-style AR game as an example, saying that with the original camera, one lens had to do everything. With the new unit, one camera will concentrate on capturing the action and ensuring good picture quality, while the other is dedicated to motion tracking. Another reason that the Move functionality was incorporated into the DualShock is to enable the console know where you're sitting in relation to the TV (and your on-screen character). The company is also aiming to enable users to take 3D pictures and video and store it on the console. As for the microphones in the new Eye and how that'll impact interaction with the PlayStation 4 on a system level, Yoshida wasn't giving up any details. Though he said it'll be incorporated into games (a la Kinect voice commands on Xbox 360 games), he wouldn't give up whether you could use your voice to control the PlayStation 4 on a system level. Ben Gilbert contributed to this report.