post-apoc

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  • Fallen Earth rolls out the '13 Vandal

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2013

    April Fools in the wasteland of Fallen Earth is just like our holiday, except that pranks tend to be a lot more radioactive and fatal than ours. But just as funny, y'know? What isn't a joke is the new Fallen Earth state of the game post, in which the team unveils the latest car coming to the game: the Vandal. The Vandal is a decked-out car with as much style as it has armor. While the model on display was a uniformly plain gray vehicle, the devs promise that there will be several different paint jobs available when it rolls off the assembly line. The team is also working on resolving issues with Blood Sports; it says that these issues should be resolved soon if they aren't already.

  • Fallen Earth prepares new Deathtoll weapons and the perilous Dome

    by 
    Elisabeth
    Elisabeth
    03.11.2013

    It's March! Spring is in the air, bringing with it the lilting cries of embattled players and their screams of horrific agony floating on the breeze. March is bringing its springtime magic to Fallen Earth in the form of new Deathtoll weapons, a new two-player PvE gauntlet, and the long-awaited AP Augmentation system. Players will soon be able to snatch up the Jet Engine Hammer and the sawn-off Murder of Crows Shotgun for their arsenal. These Deathtoll weapons will be some of the first to use AP Augmentation. We don't have a lot of details on this new customization system yet, but we do know that "weapons will have various stats that players can put AP in that will enhance aspects of the weapon." The system will be introduced with weapons for max level characters and expand to armor later. The Dome is an abandoned football stadium that's been repurposed as a deathtrap for level 55 players. When it goes live, you'll be able to queue as a pair or get matched up through solo queue before heading in to face 10 deadly bosses. Each boss you defeat will ramp up the difficulty and rewards for your next encounter. One of the key rewards from this experience will be recipes and components for the new Augmentation system.

  • The Perfect Ten: Creative MMO minigames

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2013

    Few people are without opinions on minigames in MMOs. Some love 'em, some hate 'em, and some just ignore 'em. Some even despise that I won't type "th." Takes all types, really. Personally, I'm all for including new types of enjoyable systems that can be repeated, particularly if it benefits my character in some way. There's also this perception that minigames are just for kids. It's true that more kid-centric titles like Free Realms and Clone Wars Adventures thrive on minigames like you thrive on deep-fried butter balls, but these little diversions exist all over the place in "grownup" titles too. Holidays are a favorite time to trot them out, although there are plenty that exist year-round. Today we're going to look at 10 creative minigames that have tickled my fancy over the year. Yes, I used the word "fancy." Whatcha gonna do about it?

  • Fallen Earth introduces new coresuit armor, free respecs

    by 
    Jef Reahard
    Jef Reahard
    02.21.2013

    Reloaded Productions has thrown a bone to Fallen Earth players who have been getting rolled by PvPers with powerful G.O.R.E. weapons. There's some new player-crafted armor in town called a Stage 3 Coresuit which uses procs to increase survivability in both PvP and PvE. Fallen Earth's latest patch also features revamped Gamma radiation-powered mutation skill lines as well as two free character respecs for everyone. [Source: Reloaded Productions press release]

  • Fallen Earth devs prepping two-man Dome PvE content

    by 
    Jef Reahard
    Jef Reahard
    02.08.2013

    The Fallen Earth dev team has posted a brief state-of-the-game letter for February. In it, we're treated to a preview of something called the Dome, a two-man PvE arena concept that is currently in pre-production. The Dome stems from a desire to provide "more ways for PvEers to distinguish themselves and provide a competitive outlet to test their mettle outside of PvP." Players will trigger a series of consecutive skirmishes that get tougher as a team gets farther, and of course the rewards will scale accordingly.

  • Some Assembly Required: Kick(start)ing the sandbox genre

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2013

    Sandbox aficionados are known to reminisce about the "good old days." You know, that time long lost in the past when the greats of open-world play like Ultima Online and Star Wars Galaxies (pre-NGE of course) enjoyed their heyday. Many a lamentation has also been heard about how things have never been the same, or how nothing has filled that void. Of course, the sandbox never died. In 2012 we started the year off with a guide to games sporting sandbox features to scratch a variety of virtual world itches and we ended with a look at some promising upcoming titles for 2013. With plenty of choices abounding, why are sandbox fans still decrying the lack of a home? It could be because they want one home for everyone to settle in together, basically one game to rule them all. But how realistic is that? Even with the plethora of offerings now, many folks want to play their ideal sandbox, and everyone has their own idea of what the perfect one would be (and conversely, what would kill it). Perhaps the answer, then, is to forget about a single universal home that accommodates the masses and actually create a number of niche games where people find exactly what they are looking for. Wait, that's already happening? Enter Kickstarter.

  • Fallen Earth devs explain how schedules are made

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2013

    As January is fairly quiet for the devs working on Fallen Earth, they've used the monthly state of the game post to share a behind-the-scenes look into the production process. The team begins by making a list of all of the ideas it wants for the game, and then reviews this list quarterly. Out of the list comes the schedule to bring these ideas to reality. Schedules are almost impossible to stick to 100%, however. Issues and limitations pop up, requiring the team to be flexible. "This is actually where the strength of the team comes into play," Napalm posted. "They're very adaptable and adept at changing direction or coming up with 11th hour solutions. And despite the best laid designs there are ALWAYS 11th hour solutions." The state of the game does mention that the team is cleaning up some bugs relating to farming and has hopes that the new system will be more integrated in the future. There's also a sneak-peek at the sector 3 coresuit, which is currently being modeled.

  • GamersFirst offers exclusive deals to cafe owners and resellers

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2013

    GamersFirst is looking to make headway in two important markets: internet resellers and gaming cafés. To do so, the company set up a merchant center to offer a partnership with business owners to help promote and sell goods for APB and Fallen Earth. Café owners are tempted to feature these titles more prominently in exchange for a premium service. This service may, but not necessarily has to, include exclusive items, 20% more XP earned, 20% more loot earned, and login preference. Internet resellers also have good incentive to pimp GamersFirst products, especially as the company makes the point that they can set their price once game codes are purchased. Some of the things that can be sold include monthly subscriptions, in-game items, exclusive items, player currency, and exclusive packages. [Thanks to Hutch for the tip!]

  • Xsyon aiming for wider audience on Steam's Greenlight

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Notorious Games needs your help to bring its Xsyon sandbox MMO to a wider audience. The title has a new Greenlight page on Valve's Steam digital download service and the post-apocalyptic survival MMO is seeking enough "yes" votes from the community to make it available to Steam's 40 million-plus users. Xsyon is "an entirely player driven online game with a living and changing environment." Gameplay involves the formation of tribes, the shaping of landscapes, and the construction of towns, not to mention variations on typical MMO questing, gathering, and hunting. [Source: Notorious press release]

  • Some Assembly Required: How do you define player-generated content?

    by 
    MJ Guthrie
    MJ Guthrie
    01.04.2013

    During a recent conversation with my fellow Some Assembly Required columnist, it became apparent that we had slightly differing opinions on the definition of player-generated content. We both agreed that it was content generated by players (obviously), but when it came to the type of content, our opinions diverged. Seeing as PGC is one of the founding premise behind SAR, I thought it would be a good idea to start the new year out by defining the term more precisely to give us a stable foundation to build on. After all, we want to be on the same page, don't we? Of course, that gives you the chance to weigh in with your opinions as well! What is the first thing you think of when you hear the term? Let's see whether your ideas about player-generated content mesh with mine, more closely resemble Jef's, or embody something totally different.

  • Xsyon architecture contest runs through January 13

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    It's been nine months since Xsyon's last architecture contest, and Notorious Games has kicked off a new competition to recognize the most creative tribes in the post-apocalyptic sandbox title. Submissions will be judged on originality, uniqueness, design, layout, and beautification. The contest also features two sections, one for small tribes (one to five active members) and one for large tribes (six or more actives). Submissions will be accepted through January 13th, and you can see some of the competition (and get a few ideas) via the video after the break. [Source: Notorious Games press release]

  • Fallen Earth farming to go live tomorrow

    by 
    Shawn Schuster
    Shawn Schuster
    12.18.2012

    Tomorrow's update 2.6 for Fallen Earth will bring the long-awaited farming feature to the post-apocalyptic MMO after enjoying a few weeks on the game's public test server. As stated in a previous exclusive on Massively, these farms will allow players to create 3-, 6-, and 9-plot farms with crops you can grow, livestock you can raise, and western-themed gear you can wear. Rare and valuable materials can be harvested from these farms and the higher-end farm houses even have space for indoor seating, vaults, and more. If you'd like to see these farms in action, be sure to watch my livestream this Thursday at 8:00 p.m. EST where I'll show off the farm buildings and give my impressions on how it all works. [Source: GamersFirst press release]%Gallery-48606%

  • Fallen Earth readies the land for farms

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2012

    Fallen Earth's latest state of the game is as country as one can get. The title is currently testing out farms, which should go live in the game sometime in December. Farms are a branch of the construction crafting set, which can grow plants and animals. That's right: Through the magic of cloning, livestock can be cloned right there on the farm. Players can build one of these farms anywhere with enough space and no landscape conflicts. They come with a farmhouse and several amenities and last for four hours before disappearing. Of course, don't take the state of the game for it; read our in-depth interview of the new farming system from last month! The state of the game also said that the next stage of the Coresuit will be coming in the new year, player housing is still being investigated on the technical front, and a certain mount will be getting an update this holiday season.

  • Xsyon offers a free-to-play option

    by 
    MJ Guthrie
    MJ Guthrie
    12.03.2012

    Have you been wanting to get in and check out the post-apocalyptic world of Xsyon but hesitant about plunking down the cash just to get a taste? Well now you can! Notorious Games just announced a free-to-play option for the current Prelude phase of Xsyon. Previously, Xsyon offered a free trial server, but weekly wipes prevented folks from really experiencing parts of the game. Now, without any cash commitment, new players can game alongside everyone else on the main server. F2P also allows any survivors who left the chance to come back and reestablish themselves in the Tahoe Basin before the game moves to its next phase, Apocalypse. As with many F2P options, there are some limitations, especially regarding the formation and management of tribes. For instance, players without paid access can neither form tribes nor count toward membership totals in existing tribes, thereby preventing individuals and groups from artificially padding tribe counts to enlarge tribe borders. For more details on restrictions, check out the official list.

  • Xsyon looks to go gold with a little help from Kickstarter

    by 
    Shawn Schuster
    Shawn Schuster
    11.21.2012

    Xyson is an ambitious sandbox MMO that first opened to public consumption in 2011 under the name Xsyon: Prelude. While the game has been out since that time with no secret about its "not really launched yet" status, the team at Notorious Games has just announced today that official launch is finally right around the corner. But they need your help. Thanks to the crowdfunding platform Kickstarter, Xsyon aims to raise a total of $250,000 to help the game launch under the new name Xyson: Apocalypse. As lead designer Jordi Grau Davis says in the Kickstarter pitch, this will be what Xsyon was intended to be with two servers, nine times the world of Prelude, the addition of religion and magic, a larger dev team, and more. If you'd like to try the current version of the game out before making a decision to support this project, Xsyon: Prelude has a free trial, and you can learn much more about Notorious Games' plans with the future of the title on their Kickstarter project page. [Source: Notorious Games press release]

  • MMO Blender: Beyond Shawn's Thunderdome

    by 
    Shawn Schuster
    Shawn Schuster
    11.16.2012

    If there's one thing I've noticed about these MMO Blender articles, it's that the Massively staff members seem to really like their sandboxes. Maybe it's not even so much a staff preference as it is a statement about where we all are as MMO players. Themeparks have been done and have been perfected, but many of us want to stretch the limitations of a truly persistent and open online world. At least that's what I'd like to think. It's an ideal situation I can dream about, but do we all really want a truly open world with limitless possibilities? What would we do with so few rules? My perfect MMO has what I'd consider to be the best of all worlds. The trick is, of course, getting it all to work in one game.

  • Farming in Fallen Earth: An exclusive interview with the devs

    by 
    Shawn Schuster
    Shawn Schuster
    11.13.2012

    Late last week, Reloaded Games and GamersFirst announced that farming was coming to the post-apocalyptic sandbox Fallen Earth. The initial dev blog gave us some information on how farming will be implemented, but not much more beyond that. We took that as an invitation to pick the dev team's collective brain, and pick we did. Read on after the cut to learn more on how farming will work in Fallen Earth and how close it will be to FarmVille -- plus you can point your eyes at two exclusive screenshots of the farms themselves.

  • Fallen Earth to introduce farming

    by 
    Shawn Schuster
    Shawn Schuster
    11.09.2012

    Fallen Earth's upcoming content includes new stage 3 coresuits, skill and mutation adjustments, and farming. Yes, farming is coming to Fallen Earth! According to the most recent dev blog, post-apocalyptic farming will be a crafting skill that will allow a player to build a three-, six-, or nine-plot farm where organic resources can be grown through seed planting, and animals can be raised. Additionally, harvesting will give a player the chance to get a common, uncommon, or rare component. Farming in PvP zones will increase the resource yield. Be sure to read the entire dev blog for more information on what's coming to the PTS with the next content patch.

  • Fallen Earth and APB: Reloaded go trick-or-treating

    by 
    Justin Olivetti
    Justin Olivetti
    10.30.2012

    GamersFirst is bringing scary back to two of its biggest titles for Halloween. The publisher announced special events and seasonal sales for APB: Reloaded and Fallen Earth, some of which are happening at this very moment. Players in APB can get a preview of the upcoming Asylum District as they go there to compete in the Fright Club. A costume contest is scheduled for October 31st as well, and GMs will be present to lead a grand parade through the streets. Finally, the pumpkin-happy devs are throwing another Pumpkin Head Customization Contest with even better prizes than last year. In the vast wasteland of Fallen Earth, survivors are encouraged to go trick-or-treating with the devs for exclusive items. The location of said trick-or-treating will be hinted at in chat. Fallen Earth is also selling its cosmetic gear for half off starting tomorrow.

  • Xsyon opens free trial server

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2012

    If you've got a hankering for some sandbox action, but find the thought of a subscription up-front is a deal-breaker, then Notorious Games has heard your unspoken plea! The studio announced that a free trial server is now open to the public. The trial server is the same game as the subscription server, although the separation will certainly protect those investing in the title. All you have to do to access the trial server is sign up on the forums, after which instructions will appear on your account page. There's one caveat of playing Xsyon for free, however: The team plans to hit the big reset switch on the trial server every Monday. So if you're looking to preserve your hard work, you'll eventually have to subscribe. [Thanks to UltimateCarl for the tip!]