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Smedley announces SOE is no more, becomes Daybreak Game Company
In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak
MJ Guthrie02.02.2015H1Z1 suffers overnight downtime, whispers of server wipes [Updated]
It's not an easy time to be playing H1Z1 right now, especially since you sort of can't. The game's servers went down last night for a quick fix, according to Sony Online Entertainment president John Smedley; they've been down since, with players getting increasingly vocal and anxious about what comes next. No further updates have come from the company after Smedley's assurance that there are issues to be fixed that cannot be solved simply by rolling back to the previous patch. Once players can get back in to the game, there may very well be a server wipe greeting them (a possibility suggested by the technical director), although perks like tickets, crates, and cosmetic recipes will not be lost in the event of a server wipe. SOE has promised to give plenty of notice before taking such drastic measures. Players are divided on whether this is a good thing or not, although widespread reports of item duping sit at the root of the issue. There's still no ETA on when the servers will be back online or what will be fixed when they come back up, but players could be looking at a very different environment. [Update: Servers appear to be up again now. SOE has said that the promised European servers are still incoming: "getting MORE servers, still calculating what we can fit."]
Eliot Lefebvre01.21.2015First Impressions: H1Z1 is more boredom than terror
What would video game purgatory look like? After spending an afternoon wandering aimlessly across a mostly-deserted countryside, I'd have to say that H1Z1's early access build fits the description of limbo perfectly. I even smacked into a wall of grey nothing that bordered the eight square kilometers of play space and wondered whether it might be more interesting in that haze than back among the living dead. H1Z1, as SOE will emphatically tell you, is not anywhere near to being done. Features are missing, placeholder art is everywhere, and there isn't a female character to be seen. It's only just playable on a larger scale, and yet the studio felt fit to open hundreds of servers (and take in thousands of dollars) so that the early crowd could sate its curiosity. There's no NDA, either, which means that the studio definitely wants people to chat the game up, whether good or bad. I'm happy to oblige.
Justin Olivetti01.19.2015H1Z1 is going 'nuclear' on hackers
From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes. Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear." Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.
Justin Olivetti01.19.2015SOE's Adam Clegg apologizes for H1Z1 airdrop snafu
In the wake of this week's H1Z1 early access launch issues and "pay-to-win" airdrop controversy, SOE's Adam "Arclegger" Clegg offered a lengthy apology and explanation to the unruly mob on Reddit. I wanted to address what I said in an earlier stream with NGTZombies prior to our release. I said you cannot buy a gun or ammo and it had to be found in the world. When you are on a stream, and you are talking about your game, you tend to talk a million miles an hour both to keep the information flowing and to keep it entertaining. But sometimes things get said without completely thinking about what you are saying 100% through. H1Z1 is a massive game with a lot of systems, some of which we were tuning every day and finishing last minute. When I said you can't buy any guns or ammo, I completely disregarded the possibility of airdrops and meant that you can't buy a gun or ammo and have it go into your starting loadout, or your loadout immediately like you were buying a gun from the gun store. All that being said, I totally understand how what I said was at the time lying to you guys and I apologize. But please understand that's not what I was trying to do. For those of you that don't know me or understand me, know that I'm not trying to be this monster that is conniving and lying in hopes that you get tricked into buying the game. I am very passionate about making video games and I want more than anything in the world for people to love the games that I am a part of making. Clegg explained that during testing, the loot-heavy airdrops resulted in a "gladiator style brawl" that epitomized the conflict SOE wanted to generate in the game. "Whether you agree with us or not," he wrote, "that is how we want airdrops to work." The second half of his post covers the details of the changes incoming to the system as noted yesterday. SOE President John Smedley announced last night that the studio will grant refunds to those early access purchasers who request them by Sunday. Self-initiated refunds through Steam are also now possible.
Bree Royce01.17.2015Xsyon kicks off season of in-game events
Why settle for one measly event when you can have a whole host of them? That's the approach that sandbox MMO Xsyon is taking with its event season. The season, which begins today, will feature a slew of in-game events on different days. These include treasure hunts, timed battles, navigation competitions, capture the flag games, and a Valentine's Day event. The team is scheduling the events on different days and times "to accommodate players from every time zone." A calendar of upcoming events is on the official website. Xsyon is fresh from its debut on Steam's early access, which began earlier this month.
Justin Olivetti01.16.2015H1Z1 bests login issues, justifies and tweaks 'pay-to-win' airdrops [Update: Refunds being granted]
Zombie sandbox MMO H1Z1 launched into early access on Steam yesterday evening only to be plagued with login server issues that caused even us to cancel our planned stream. In other words, it was an MMO launch. Overnight, SOE's John Smedley told Reddit that those problems have been mopped up that that SOE is currently working on G29 and G99 errors, server framerates, disappearing chats, crash bugs, and a "runaway memory situation." Reddit and Steam's user review section have exploded not over the predictable early access technical issues but over cash-shop airdrops, which some players say constitute pay-to-win in violation of SOE's stated philosophy. Smed denied obfuscating the presence of airdrops, saying SOE has "been straight about it" and justifying the mechanic: 1) You cannot call in airdrops until the servers are 1/4 full. 2) You can't call in airdrops without generating a ton of zombie heat. 3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you're out the money. 5) We fly the plane in very slowly and loudly.. we also stream green smoke from it you can see from very far away. But he does note that SOE will be "making some big changes" to airdrops, including widening the radius, reducing the chance they'll drop guns, slowing the airdrop planes even more, and increasing the number of players who can call them at any given time. "If you think it's P2W don't buy it. Don't play it," Smed posted. "But I have to say wait until you've personally tried them before making the call."
Bree Royce01.16.2015H1Z1 is now available, here's a trailer
Zombie survival sandbox H1Z1 is now available to play. Or test. Or whatever it is ya'll are doing inside these half-finished games that are killing it on Steam. What can you expect for your $19.99 or $39.99? Well, lots of bugs, placeholder artwork, and low-quality character models, according to a recent dev post. You also get to shoot your fellow zombie fans in the face, though, and purportedly influence development of the game going forward. SOE has released a new trailer to mark today's launch. You can view it after the break!
Jef Reahard01.15.2015Leaderboard: Are you playing H1Z1 this week?
SOE's zombie-flavored sandbox comes to Steam early access tomorrow, and despite the under construction warnings of CEO John Smedley, I'm betting that lots of people are going to buy it. The question, though, is whether or not you have bought it. How about it, Massively readers? Are you playing H1Z1 this week? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!
Jef Reahard01.14.2015H1Z1 boasts 150-200 early access servers, including 'carebear' servers [Updated]
In preparation for the early access launch of zombiebox H1Z1, SOE's John Smedley has been busy on social media. Over the weekend, he asked Redditors for suggestions for 50 zombie-themed server names. Last night on Twitter, he indicated that the game will have far more servers come Thursday: looking like we'll have 150-200 H1Z1 servers on 1/15. [9:19 PM - 12 Jan 2015] we'll be announcing the distribution of them (i.e. rulesets, etc) in the next day or two. I think people will be happy. [9:19 PM - 12 Jan 2015] even the disgusting PVE carebear servers will be ready day 1. I'm not happy about that but people tell me I need to get over it. [9:20 PM - 12 Jan 2015] Don't worry, PvE players who've been buying SOE MMOs for 16 years. We're pretty sure he was kidding. H1Z1 early access launches January 15th. Smed has previously warned players that they should "NOT BUY EARLY ACCESS" if they are hoping for a completely finished game, but given the number of servers, we expect no one is listening to that advice.
Bree Royce01.13.2015Xsyon enters early access on Steam
Want to play Xsyon but hate the mere concept of not being able to play it natively through Steam? Then we have good news! The game is now available on Steam as an early access title, so if you don't already own the game, you can start playing there. If you're wondering how the game could be considered early access when it's been launched and playable for some time, well... that's a good question. Sharp thinking! If you're already an Xsyon player and want to have the game on your Steam account, you can shoot off an email to a special account requesting a Steam key for no extra cost. Everyone else who's already playing will just want to look forward to the hopeful influx of new players enjoying the game for the first time. [Source: Notorious Games press release]
Eliot Lefebvre01.08.2015The Daily Grind: Why aren't more studios investing in post-apocalyptic MMOs?
Some days it makes my heart so very sad that Fallen Earth stands virtually alone in the field of "classic" post-apocalyptic MMO settings. I love that game dearly and wish I had more time to actually play it, but I wish even more that it had a bigger studio and budget to go with its wide aspirations. I fear it is already slipping away from us. I was among the many desperately hoping for a Fallout MMO, but it seems as though those hopes were in vain. And out of all of the Kickstarter MMOs that I see, none seems to have gone the Mad Max route. So why do you think that more studios aren't investing in (non-zombie) post-apocalyptic MMOs -- and what would you like to see in that genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Justin Olivetti12.20.2014Zombie sandbox MMO Immune enters early access on Steam
If you can't wait for H1Z1 and want to slay some zombies this Christmas, perhaps isometric post-apoc sandbox Immune will suffice. Billed by developer Vidiludi Games & Entertainment as an MMORPG, Immune launches into early access today and is pushing for Steam greenlighting. "Immune is a humorous early access sandbox survival MMORPG with PVP and PVE, in which you scavenge, hunt, and even grow your own food to survive. Inspired by classics such as DayZ, Rust, and Stalker, Immune takes place in a post-apocalyptic world following an outbreak of a devastating pandemic leaving only a handful of survivors. But beware of the gasmask wearing NPCs doing everything in their power to avoid the infection by shooting everyone sick or immune in the face!" The game is currently $10 US on the developer's website, half off as a holiday promotion.
Bree Royce12.15.2014H1Z1 early access available January 15
SOE's H1Z1 zombie sandbox is coming to Steam early access on January 15th. CEO John Smedley posted the news to Reddit a few moments ago, and he was quite specific about who should purchase the title in its current form. "Is it going to be a finished game? Absolutely not. If that's what you're expecting, DO NOT BUY EARLY ACCESS," he wrote. "The goal here is to let you in early and help us mold it into a game you want to be a part of for quite a long time." Smedley went on to mention the entry-level price point ($19.99) and he also addressed comparisons between H1Z1 and Day Z. "Is H1Z1 going to be better than Day Z day one? No it won't. We'll get asked that question a lot and I wanted to be up front about it," Smedley explained. "We're not as feature-rich and they have a lot of really cool stuff we just don't have yet. That being said, we're also a different game. We're an MMO and our goals are to create a large scale world that gives you the incredible feeling of being a survivor in a zombie apocalypse."
Jef Reahard12.08.2014H1Z1 talks about the details of animations in new video
You probably don't spend a whole lot of time thinking about the animations of your favorite game, but they're still important. H1Z1's latest dev spotlight video highlights senior artist Dave Carter, the man behind motion captures and animations in the game, and he talks at length about what is in the game and how much influence animation has upon elements in the game. For example, adding zombies who can climb over vehicles and through windows is a balance issue, but it's also an animation issue; the developers can't add one without the other. Carter also discusses the existing animations in the game and some of the flow between them in the video. Although the animations aren't completely finished, the motion capture sessions have taken place and the team is fairly far along in bringing the game into motion. Check out the full video just past the break.
Eliot Lefebvre12.08.2014H1Z1 dev vid talks cities, barricades, and more
SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions. Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ability for players to take them over? How about structural barricades and whether or not you can line your bunker with crafted wooden spikes? All these questions and a few more are touched on just past the break.
Jef Reahard11.22.2014H1Z1's audio is a key part of its immersion
When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much goes into making these sounds seem realistic beyond just choosing an audio file to play," Spence explains. "Taking into account your surroundings, whether you are inside or outside, what type of ground you are on, time of day, and even weather can play a big part in the final thing you hear." Spence discusses sound effects, environment sounds, and, of course, music. You can check out the audio test videos after the break!
Justin Olivetti10.31.2014Xsyon opens guilds, housing to F2P players
Hardcore indie sandbox Xsyon introduced a free-to-play option almost two years ago, but the restrictions were brutal. Free players couldn't build in or terraform the world, and they couldn't lead guilds, which the game calls tribes. (Originally, they couldn't even join guilds at all!) But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained, Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens! If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.
Bree Royce10.17.2014H1Z1's senior designer on item degradation, crafting, and more
SOE has released a new H1Z1 dev spotlight video. The dev in question is one Paul Carrico, senior game designer on the open world survival sandbox. Carrico spends the vid's four-minute running time fielding fan-generated questions, one of which pertains to crafting. "Crafting can get really deep," he says, before giving an example of makeshift weapon fabrication. Carrico also mentions ammo variation, though he says that flaming, exploding, and poison-tipped arrows will have to wait until after H1Z1's early access goes live. Finally, Carrico talks about item degradation, which will affect everything from weapons to structures to tools. Click past the cut to watch the full clip.
Jef Reahard10.03.2014PlanetSide 2: Tramell Isaac out, Bill Yeatts in
PlanetSide 2 is losing one of the most public faces of its team but will be replacing him with another well-known figure from SOE. Senior Art Director Tramell Isaac announced today that he will be leaving SOE for a new opportunity. "I've had a blast working with you guys all these many months. I will certainly miss you all," he wrote. However, Isaac said that he's leaving his position in good hands, as former H1Z1 Art Director Bill Yeatts will be stepping into the role: "Bill was on the PS2 team from start to ship so he is very well versed in what is and is not PlanetSide 2. He is running the show now and he may contradict some of the 'rules' I set in the past, but that is now his prerogative." Isaac is moving over to Boss Key Productions to become that studio's art director.
Justin Olivetti10.01.2014