pricing-model

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  • "Full stop": John Riccitiello predicts digital sales dominance in 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2011

    Out with the old, in with the new -- these words are often used every January, but for John Riccitiello they also signify the balance tipping between digital and physical sales. As Electronic Arts' CEO put it bluntly to Industry Gamers: "At the end of [2011], the digital business is bigger than the packaged goods business, full stop." Riccitiello drew this conclusion after looking at the recent market trends of titles like Lord of the Rings Online and EA's own free-to-play games. In fact, he admits that the "dirty little secret" of EA is that some of its F2P titles end up being the games players drop the most money on per month, such as those who pay upwards of $5,000 a month for FIFA Ultimate Team. With EA on the cusp of launching Star Wars: The Old Republic this spring (fingers crossed), the question of EA's MMO pricing structure is still up in the air. However, Riccitiello thinks that we're in for a year of transition to mostly digital purchases: "I think these business models are going to find their own feet. We're very careful about making sure we price appropriately for platform and also for the intellectual property."

  • APB's lead designer talks content, pricing model

    by 
    Jef Reahard
    Jef Reahard
    06.04.2010

    All Points Bulletin's June launch date is just around the corner, and adding to the hype train is a new video over at GameTrailers featuring Realtime Worlds' lead designer EJ Moreland. The two and a half minute trailer features a ton of in-game footage accompanied by Moreland's voiceovers, where he discusses everything from the game's PvP focus (there are no NPCs to fight) to the pricing model, to the customization options. "There are no microtransactions you have to worry about with customization. Customization comes with buying the game initially. From then on, the only time there's any kind of transaction fee is when you put something on the marketplace and sell your creativity," Moreland says. Check out the full video over at GameTrailers or after the jump.

  • APB's lead designer discusses pricing model

    by 
    Jef Reahard
    Jef Reahard
    05.09.2010

    Kotaku has an interesting article regarding the recently announced pricing options for Realtime Worlds' All Points Bulletin. The urban crime MMORPG made waves late last month with their unique access model that allows gamers the ability to purchase time blocks in certain sections of the game world in addition to the traditional all-encompassing monthly access fee. E.J. Moreland, APB's lead designer, draws a distinction between players that are likely to prefer the game's gunplay versus those that will be more interested in the socialization options in the game, which are considerable. "With the social district there is a compelling investigation to be made into making the social district entirely free to play, building that out to be a stand alone. There is going to be two kinds of audiences in APB: People who want to play the action game and think it's cool and then people for whom customization is the driver," he says. Moreland goes on to state that the Realtime Worlds team is planning on adding to the social game in short order, beginning with player housing. Check out the full article over at Kotaku.