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Some questions are just too good to leave to my sole discretion. I like to think that I can provide a reasonable response to a number of questions, but I also think there are some questions that merit more opinions. Case in point: a question last week from potaco about whether or not it's harder...

February 23rd 2012 at 1:00pm 0 Comments
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We've seen quite a bit of squabbling over the subscription and in-app purchase for content rules on the App Store in the past, but generally, things have tended to go Apple's way. Most companies, especially those who really depend on the iOS audience for buying their content, are eventually wil...

October 10th 2011 at 6:30pm 0 Comments
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Contactless payments have been something of a curiosity in the credit card industry. MasterCard's PayPass has been around for the better part of a decade, but merchants and banks alike seem hesitant to adopt the technology required to make the system work, and inconsistent implementation adds to...

September 19th 2011 at 4:25pm 0 Comments
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Free-to-play games, with or without a subscription option, have become the business model darling of the MMOsphere. There's no shortage of games that have switched over to the model, and certainly no dearth of games in testing and preparing for launch that do the same. But there are games whose f...

September 11th 2011 at 8:00am 0 Comments
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Developer Ian Marsh of NimbleBit has been sharing some interesting facts and figures on Twitter about his new app Tiny Tower. Perhaps the most impressive overall is that the pixelated freemium tower simulation game has already gained a million players, despite only being on the App Store for fo...

June 28th 2011 at 12:00am 0 Comments
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Apple announced iCloud today at WWDC and with it the ability to re-download your previously purchased music. Re-downloading of 256 Kbps AAC tracks is now possible for the first time from iTunes, meaning that you can purchase your music once and download it to every device you own (up to 10 device...

June 6th 2011 at 3:07pm 0 Comments