quest-reward

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  • Ghostcrawler explains spec-specific quest rewards in MoP

    by 
    Michael Sacco
    Michael Sacco
    03.29.2012

    If you've been following the Mists of Pandaria beta at all, you may have heard that questing players discovered that they were only getting one choice for quest reward items. Many recent MMOs such as SW:TOR use this model; it's generally agreed that the system of multiple possible quest rewards is yet another "bad player trap," like Ghostcrawler described lots of talents pre-Cataclysm. Players can miss out on quest rewards accidentally, and since there's no in-game way of switching your quest rewards, well, that can be a headache (especially since reports say that GMs are no longer switching quest items for you). When asked about the issue on the beta forums, Ghostcrawler offered a pretty reasoned explanation for the change. He says that most quests with green rewards will only give you one choice (that matches your current spec). However, there'll also be vendors in every zone from whom you can buy sets of gear that aren't quite up to the item level of quest rewards in that zone, so you can fill in itemization holes or help bolster an off spec a little more. Quests that offer blue rewards will usually offer rewards for any spec your class can be, giving you some flexibility when it comes to rare rewards. Also, Mists of Pandaria questing is more non-linear than Cataclysm's, so you'll be able to hit up a different zone in the event that you need gear for a specific level range. Ghostcrawler's full response (and an image of one of the vendors) is after the break.

  • The Daily Grind: Does quest reward realism matter?

    by 
    Bree Royce
    Bree Royce
    12.24.2011

    While playing Star Wars: The Old Republic this week, my quest partner and I ran into something odd: A group of anti-Jedi Twi'lek pilgrims handed over an elite Jedi robe to his Consular. What were these pilgrims doing with expensive gear from their enemies, and if the quest-givers had looted the garb from Jedi corpses, why would they consider such wearables worthy gifts for us? In a game as story-driven as SWTOR, you'd think the quest rewards would match the lore, right? Of course, BioWare's new epic isn't alone in these weird quirks. Think about how many fantasy games have monsters that drop abnormal numbers of body parts, or worse, money, when you know that ghost couldn't carry a sack of gold and you're pretty darn sure that bat had two eyes, not just one. But does it bother you? Are your immersions disrupted by such inanities, or do you chalk them up to game mechanics and go about your MMO business, happily accepting illogical quest rewards and looting ridiculous items (like furniture!) from any old white-con mob that wanders into your crosshairs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Cataclysm's best leveling improvement: no more clown suits

    by 
    Michael Sacco
    Michael Sacco
    11.11.2010

    One of the many nice things that Cataclysm is doing for the low-level quester is finally getting rid of the level 1 to 60 "clown suit." Every 10-level range has its own specific set of matching quest rewards, giving you a unique look every handful of zones. And they don't look half bad! In fact, some of the sets look pretty darn cool. Speaking from experience, leveling from 1 to 60 in the beta was a lot more exciting, not just due to the new quests and mechanics, but also because I couldn't wait to see what my new gear would look like when I hit a new leveling milestone. Check out the full picture with all of Cataclysm's low-level armor sets, courtesy of reader Frez, after the break.

  • Arcane Brilliance: Mage guide to quest rewards -- the early levels

    by 
    Christian Belt
    Christian Belt
    06.05.2010

    It's time again for Arcane Brilliance, the weekly mage column that proves each and every week that there's no such thing as too much warlock hate. You might think there's some kind of limit, that at some point a constant stream of warlock hate crosses the boundary of good taste -- but you'd be wrong. Each joke at the expense of a warlock, like each episode of Breaking Bad, is more satisfying than the one before it. On a related note, Bryan Cranston is a god. Nothing in the above paragraph can be disputed. I'm realizing something as I level the stinking warlock you guys thought it would be fun to have me create, and that's how incredibly fast the leveling process is these days. Gone are the days when your best bet was to pick a zone and then quest it out before moving on to the next one. I was over-leveled for the first quests in Ghostlands before I was even halfway done with Eversong Woods, and I wasn't even trying that hard. In fact, I was more actively engaged in finding new and creative ways to get myself killed than I was in questing efficiently. The fact is, you can now absolutely pick and choose while leveling. Which zone? Which quest? Do I want to just bag the whole thing and hit some random dungeons? If something is unsavory -- say, you find yourself shackled to a quest in which you need zhevra hooves, only it is becoming rapidly apparent that none of the zhevra you're killing actually have feet -- you can skip it with negligible consequences. You're just going to come back and do it later for your Loremaster achievements anyway, right? So today, and probably in the coming weeks (I have no idea if I'll attempt to bring these guides to you consecutively, but I might), I'm going to try to provide you with something of a sightseeing guide for your accelerated tour through Azeroth. But instead of pointing you toward destinations like Hoover Dam or the Louvre, I'm going to direct you toward a selection of particularly worthwhile quest rewards. If you do nothing else in these zones, do these quests. Today we'll focus on classic WoW, and hopefully tackle Burning Crusade and Wrath rewards in the coming weeks. So gather your robes about you, plant your staff firmly into the path ahead and bring lots of conjured water. Our destination today? Phat loot.

  • Lichborne: Gear upgrades for Death Knights in the starting zones

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.23.2008

    Welcome to Lichborne, where Daniel Whitcomb really needs a bigger boat. And maybe a more imposing minion to steer it. So by now, I assume a good chunk of us are managing to get through Outland again and are hitting the 68-70 level range, ready to jump onto a boat or zeppelin and head to Northrend. Now, up til now, I'm sure a lot of you have been sticking with your Death Knight quest gear, hoping to avoid the clown look of Northrend, or have been leveling so fast through Outland that you haven't had time to replace most of it anyway. But we're in Northrend now, guys. The difficulty is ramped up a bit, and you're really going to have to start replacing stuff pretty quickly. No worries though, Blizzard's art team has done a pretty decent job of making most of the Northrend quest rewards look like something you'd be willing to be caught dead wearing, so to speak, especially if you're into Norse mythology and imagery like I am. Today, we'll be discussing some of the best quest upgrades for a Death Knight in the first few zones of Northrend, but before we do that, I'd like to mention one more gear-related thing from our tanking column last week: The Cobalt "set."

  • The Light and How to Swing It: Starting zone upgrades in Northrend

    by 
    Zach Yonzon
    Zach Yonzon
    11.16.2008

    Did you pack well enough for the cold? Allie gave great advice on some basic things we need while we're in Northrend, like food and other consumables. Depending on your level of progression or gear, your approach to questing or leveling out here will vary quite a bit. For well-geared players, it'll be a breeze to go through most of the zones as gear of item level 146 and beyond (Tier 6 / Season 3) will last a fair bit past Level 75 or so.While the bare attributes on those items such as Intellect or Strength will often be superior to most quest rewards, other statistics will begin to fall behind such as Hit, Crit, or even Haste as we level and the ratings we need for those to scale become bigger. Here is where lesser geared players get a bit of a helping hand. The plate greens of Northrend, as well as the occasional blues are loaded with Hit, Haste, and other important stats. If you're going to Northrend dressed in blues or even item level 120-123 epics, you'll be able to quickly replace pieces that have scale appropriately with your level. In the end, it will all even out.