Quest

Latest

  • The Road to Mordor: Anatomy of a failed quest

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2011

    After last week's column on the 10 most memorable quests in Lord of the Rings Online, I had a couple of people ask for the polar opposite: the 10 worst quests. While I know that there are many -- stupid Sara Oakheart escort! -- they don't stick in my mind the way the best ones do. However, I think it's worthwhile to examine one such quest to see how game design can fail the player in small but meaningful ways. The quest in question? Rise of Isengard's Taking a Stand, which, coincidentally, was the only quest I've done this past week, and not because I was super-busy but because every time I'd log in I'd hit my head against it, try it a half-dozen times, and then give up out of frustration. Rinse and repeat. Since it was part of a chain and I am trying to do all the quests in RoI, skipping it wasn't a possibility. It had to be done, and it stood between me and the remainder of the content like a bully that's four times my size and has no compunction against shoving me to the ground. So what was it about Taking a Stand that failed me so badly? And what could Turbine learn from this quest for future reference? Hit the jump as I break it down, piece by stupid piece.

  • The Road to Mordor: The 10 most memorable quests in LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2011

    I honestly have no idea how many quests we're up to in Lord of the Rings Online at this point. Thousands, for sure. And as with many other facets in life, 90% of these quests are fated to be unmemorable tasks that blur together with all the rest. However, I've always felt that LotRO has a decently high cool quest-to-forgettable chore ratio, at least compared to other MMOs. What makes a memorable quest? Here's my litmus test: When I sat down first thing in the morning, all bleary-eyed, to write this article, these quests bubbled up to the forefront of my mind. They've "stuck," for lack of a more precise term, in my head. They've made an impression, and because of that I feel they're among the cream of the crop in LotRO's repertoire. For today's Road to Mordor, I'm going to simply list the first 10 most memorable quests that came to me. I actually was going to just do six, but couldn't stop myself there; I could barely halt at 10, if that gives you an indication. These might not be your most favorite quests or even the best in the game, but they've been the ones that have stuck with me through thick and thin.' Warning: Past this point thar be spoilers! Beware!

  • Enter at Your Own Rift: The no-quest challenge

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2011

    OK, I know you all probably want to talk about the news that addons are coming to RIFT, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to mere statistics in the eyes of others (GearScore) or are absolutely necessary to tackle the game's content. So if you feel passionate about this topic, I give you leave to vent more about it in the comments below, but as for me and mine, we're going to look at quests today. More specifically, not doing them. Now, I generally like quests. They give me a feeling of accomplishment (as I am fond of checking off items from my to-do lists in real life), the stories are occasionally interesting, and they give nice boosts to leveling. But I've come to realize something interesting about RIFT that might run under the radar of most: Quests are superfluous to the game. Well, at the very least, they're optional and not the mandatory tasks that most modern MMOs make them out to be. So I had a thought. What about playing RIFT without questing at all -- taking on a "no-quest challenge" of sorts? Is it not only possible but fun too? Hit the jump and we'll examine this from all the angles.

  • TUAW's Daily iPhone App: Traveler's Quest

    by 
    Mike Schramm
    Mike Schramm
    06.07.2011

    Traveler's Quest is an oldie but a goodie in the App Store -- it's a GPS-based treasure hunting map that will send you searching around your own area for virtual treasure with a game layer on top of it. It's simple to play and learn, but there's an addictive quality to hunting down and finding a certain location with your iPhone's GPS that will keep you playing while out and about, whether you're wandering around a vacation spot this summer or just exploring your own neighborhood. The app just got updated to version 3.0 as well, and the new version adds a whole list of interface improvements, along with a "Message in a Bottle" feature (allowing you to leave virtual messages along with any treasure you happen to claim -- kind of like virtual geocaching, and very fun) and some new Game Center achievements to chase after. Great app -- Traveler's Quest is a free download on the App Store, with various features available for an extra in-app purchase price.

  • RuneScape: Sixth anniversary retrospective

    by 
    Brendan Drain
    Brendan Drain
    03.29.2011

    When it first launched back in 2001, RuneScape was a primitive beast. Its blocky three-dimensional world was littered with hand-drawn two-dimensional sprites, and most of its sound effects could have been created by whacking random objects with a hammer. Only a handful of quests and skills existed, and there wasn't much land to explore. After over a decade of development, the RuneScape we have today bears little semblance to its primitive ancestor. The map is an order of magnitude larger, the list of quests has grown immensely, and there are countless things to do in the world. With several million actively playing free accounts and over a million paid subscribers, RuneScape has risen from its humble beginnings to be one of the world's most popular free-to-play MMOs. It's been a long road, with a few important milestones along the way. Today marks the sixth anniversary of the date that the RuneScape 2 beta was officially completed and the game's first major overhaul was launched live to players. Anyone who played back then will remember the beta fondly as the rebirth of a game they loved. Since then, regular game updates have added a huge amount of depth and content every year. In this retrospective article, I look back at RuneScape's past to see how it got to where it is today and what's new to the game over this past year.

  • The Tattered Notebook: Solving the mystery of Kael Drakkel

    by 
    Karen Bryan
    Karen Bryan
    03.07.2011

    In last week's Tattered Notebook, I mentioned a mysterious quest given to me by a server Guide named Kaaell. It involved locating several spots in Kael Drakkel, which would be no easy task given the difficulty of the zone. As Kaaell himself put it, this was a challenge for only the bravest players of the highest adventure level. Kael Drakkel is the newest contested dungeon from Destiny of Velious, and it's the most difficult group content available. Fortunately for the guild, we happened to catch him offering the quest again, and we all set off together to explore the zone and figure out what the quest would award us. Did we solve the quest and discover the reward? Read on to find out!

  • Breakfast Topic: Which Cataclysm quest chain has blown your mind?

    by 
    Alex Ziebart
    Alex Ziebart
    02.04.2011

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Cataclysm revamped most of the old world zones in Azeroth, updating them for a post-Arthas world. While waiting for the expansion to officially drop, I began two of the new race/class combos -- an undead hunter and a dwarf shaman. The undead starting zones, starting with Deathknell all the way through the end of Hillsbrad Foothills, completely engaged and delighted me in their use of driving storyline, humor, and curiosity as to just what in the world is up Sylvanas' sleeve? Everyone should create a new undead character and experience these quests. At least go to Hillsbrad Foothills and do the chain that starts with you being a "quest giver." On my dwarf shaman, things were going along smoothly, pleasantly -- no real outstanding quests, but no real duds either -- and then I got to Menethil Harbor. First off, the sheer devastation in the town itself is pretty eye-opening. Go swimming down around where the town used to be before it got flooded -- it's crazy. Then I talked to a familiar character sitting outside the inn who told a familiar story and had me go on an awfully familiar quest -- First Mate Fitzsimmons, who asks for a beer to embolden him, and then you go kill ghosts at the Cursed Fleet. "Hmm," you think, "wasn't this solved already for the past six years?" Yet you still go and complete the quest, because it's money and experience, and you turn it in expecting the same old, same old. And then Blizzard throws a total left curve you never saw coming and which I will not spoil for you here, because you must go do the quest right this second if you haven't yet. It will blow your mind. So which quest chain has astounded you so far?

  • Alganon patches Phase III PvP update

    by 
    Jef Reahard
    Jef Reahard
    01.26.2011

    Destruction, terror, and mayhem came to Alganon this past November with the arrival of the game's first PvP patch. This week, the free-to-play fantasy MMORPG is tweaking the functionality with Phase III of its planned PvP rollout which includes a couple of noteworthy additions. First up is the new tower mechanic. In a nutshell, the towers are PvP-enabled zones that automatically flag players for conflict five seconds after they've entered. Temporary promotions will be in effect for characters from levels 10 to 49, and statistics and action levels will be raised to level 50 for the duration of a player's time in the tower zone. The towers can also be captured, which brings bonuses to every member of your faction in the zone. The Quest devs have also added local and world defense chat channels to facilitate battlefield communication. Finally, the new patch has also increased the renown level cap to 10 and there is new PvP gear for sale at various capital city quartermaster NPCs. Read all the details on Alganon's 2.5.2 patch at the official website.

  • TUAW's Daily App: Dungeon Raid

    by 
    Mike Schramm
    Mike Schramm
    01.25.2011

    I am a sucker for both puzzle games and RPGs, so Dungeon Raid is right up my alley. It's a puzzle game where you have to match up various icons on a grid, as you can see above, but the real draw here is that all of those icons map to various RPG abilities that then let you level and grind out a sword-and-sorcery style character. Matching up swords and skulls, for example, lets you attack monsters, while matching coins piles up gold to spend on items later on. Leveling up grants various abilities and spells that affect combat, and as you play the puzzle game, you're also building up a character and casting spells at the same time. It's a great mix of the two genres, done in a pretty original way, and the game moves quickly enough that it's easy to summon up that "just one more turn" feeling as you play along. The game's polished and runs great, full Game Center and OpenFeint integration provides leaderboards, and there are four difficulty levels to play with and lots of random items to pick up as you play. Dungeon Raid is currently US$2.99 on the App Store.

  • The Mog Log: The fall of the ivory tower

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2011

    No, I'm not talking about Delkfutt's Tower. That's cermet, not ivory, and by all indication it's still standing just fine. No, I'm looking at the ivory tower that any Final Fantasy XI fan is familiar with, that high and imposing structure from whence developers hand down their proclamations, nevermind whether said proclamations have any relation to things people would actually want. Considering that Final Fantasy XI and Final Fantasy XIV have both been seeing a lot of new and open communication from the development team, it's safe to say that those days are over. Whether or not you like the content of the updates is... actually pertinent, now. The developers seem to be listening to us in a way that we're just not accustomed to. I mean, seriously, show of hands, who expected the removal of Fields of Valor cooldowns? It's a big change. And it makes me hopeful about both games, because in light of the leadership shakeups, it looks as if the new development direction is something I can really get behind. I might have a few reservations here and there, but last week's news leaves me excited.

  • The Road to Mordor: The Professor

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2011

    This past week on January 3rd, J.R.R. Tolkien celebrated his 118th birthday -- or rather, we celebrated it for him. Tolkien was born in South Africa in 1892 and lived a rich and full life, from fighting in the first World War to working on the Oxford English Dictionary to taking a position at several universities that would earn him the nickname "The Professor." He is, of course, most well-remembered for his seminal works of fantasy -- The Hobbit, The Lord of the Rings and The Silmarillion -- although his writings didn't end there. Due to Tolkien's love of nature, linguistics, and mythology, his creations were born out of comprehensive backgrounds and rich histories, which he seemed to love making up just as much as the stories themselves. For years now, Tolkien fans around the world have remembered his birthday by raising a glass on his birthday and giving a simple toast, "The Professor," at 9:00 p.m. wherever they lived. Likewise, in Lord of the Rings Online, many players gathered at their tavern of choice to do the same. Today I thought I'd remember the Professor in a slightly different way by exploring the quest chain "Missing the Meeting." While it's not completely overt if you happened to come across it, "Missing the Meeting" is a tribute to J.R.R. Tolkien and his life, and it's worth going through at least once if you want to pay homage and get a nifty token by which to remember him.

  • The Game Archaeologist and the Forbidden RuneScape: The R-Team

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences. They come from all over the world just for one shot to be the elite of the elite. After a rigorous selection process, the survivors undergo months of hardcore training. Fingers aching from the strain and eyes itchy with sleep deprivation, these ripped warriors emerge to battle evil wherever it rears its ugly head. Budapest, probably. Or Easter Island. They loot with wild abandon, they craft with purpose, and they aren't afraid to jam on the caps lock button to make their voices heard. So if you need their help -- and if you can afford them -- maybe you can hire the R-Team. As we continue our month-long RuneScape safari, it's high past time that we hear from the R-Team members themselves. Four past and present RuneScape players graciously laid out the case as to why this MMO rocks socks off. To make a good thing even better, Jagex sent in five new screenshots for your enjoyment. So what are you waiting for? Hit that jump like you mean it!

  • The Game Archaeologist and the Forbidden RuneScape: Words with Paul Gower

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences. Some of you may be old enough to remember comedian Rodney Dangerfield's classic line, "I don't get no respect!" Double negatives aside, Dangerfield's catchphrase resonated with many people -- perhaps even the team behind RuneScape. Despite being one of the most popular MMOs in the world, it's battled a perception of being "that" MMO that's not quite a full-fledged member of the Big Boy's Club. Lord knows that browser-based titles have struggled against such negativity ever since their inception, and RuneScape is no different. But as I stated last week, perhaps it's high time we get over our exclusion of RuneScape from the discussion whenever MMOs are brought up and start giving the game its due. My inbox's spent a busy week receiving all manner of testimonies about RuneScape, and I saw a common theme of fondness for what was many players' first MMO. Next week I'll let these testimonies out of Pandora's Box (if you haven't already, send me your own RuneScape story via email!), but today I've invited Paul Gower, one of RuneScape's founders, to share his perspective on making and running a gaming phenomenon. Hit the jump to level up!

  • Wings Over Atreia: Destination guide -- Taloc's Hollow

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2010

    Are you weary of group dynamic bickering, spittle-laced rants, or plowing through repeatable quests until your head is spinning and your hands have a death-grip on your weapon? Are the crowds around Atreia just getting to you? Why not spend some quality time alone... when you needn't answer to anyone else? That's right folks! Leave your friends, your legion-mates, and all reminders of real life behind and come visit beautiful Taloc's Hollow! Thinking of just kicking your heels up in Pandaemonium or Sanctum? Lounging around in an inner tube on dry land hardly a getaway makes, so hurry on down to the lush lands of Taloc's Forest (Inggison) or Krug Basin (Gelkmoros) for a little R&R -- rewards and, well, rewards. What does Taloc's have to offer? For the discerning level 51-55 adventurer, Taloc's offers the unique opportunity to gather treasure and soak up experience, all without having to share any of it with your compatriots. Need a random five-minute break to grab that leftover pizza? No problem! Find an awesome piece of fabled jewelry? Nope, you don't have to roll -- it's all yours. Choose Taloc's Hollow as your next Aion destination spot today! Ready for adventure? Cruise on past the cut for a guided tour, along with some helpful hints, special tips, and time-saving deals for your trip.

  • Vertu Constellation Quest shows up at the FCC, running Symbian and looking pleasantly outrageous

    by 
    Paul Miller
    Paul Miller
    10.19.2010

    Ah, Vertu, where would we be without you? Richer, to be sure, but so very bored. Vertu's QWERTY-packing Constellation Quest has just gotten the FCC's stamp of approval, and in addition to the typical beauty shots the FCC includes, there's also a detailed manual that shows the phone to be running some heavily skinned version of Symbian. The phone has HSDPA data and WiFi, and Vertu is even packing along a 32GB microSD card. There's still plenty we don't know about the phone, like when it will hit stores and how many arms and legs it will cost, but for now we're just happy to have "cray Uncle Vertu" around for the party. %Gallery-105397%

  • Wings Over Atreia: Mira, mira, on the wall...

    by 
    MJ Guthrie
    MJ Guthrie
    10.11.2010

    Who is the happiest to be done with it all? If not me (I will certainly defer to those who endured 10+ attempts at the hot heart of magic craft), then I surely rank right up near the top! Yes folks, there is a Santa Cl... I mean an end to the Miragent/Fenris questline in Aion, and I have found it. To those naysayers, those unbelievers who think otherwise, I say I am living proof that Mira does not stand for mirage! I admit, I am indeed grateful to be looking back on the experience, instead of ahead to it. Between the grinding, the spawn camping, and the curse of the RNG, to say that the journey to obtain Miragent or Fenris armor is a rough road is putting it mildly. I spent a fair share of time just being grateful the questline doesn't include belts and hats; I think there would be a mass exodus if NCsoft introduced Miragent/Fenris jewelry. Although each leg of this race has had rough patches, I still believe it has been worth it. Make a final dash past the cut to experience the end of an era: the completion of the quest for Miragent armor.

  • The Daily Grind: If you designed a quest, what would it be like?

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2010

    Every once in a while, I like to turn the tables on the longstanding love/hate relationship players have with devs -- you know, "We totally love and appreciate you until you screw up, and then we'll eat your bones for dinner!" That sort of thing. From the outside looking in, it's often easy (and quite tempting) to play armchair-developer, to tell the world on forums and blogs just how it would be done if someone had the superior wisdom to put you in charge. You know what? I believe in you. And I'm not even being sarcastic here -- I truly believe that there's a huge well of boundless creativity amongst gamers that's itching to come out (I mean, heck, look at what everyone's doing with the tools that Minecraft gives you). Not to mention that most devs and CMs are gamers first and foremost themselves. So today I'm using the powers vested in me by the state of Massively to empower you to create one quest. If you could create an immersive, interesting, interactive, memorable quest for your MMO of choice, what would it be like? How would you make it stand out from all of the others? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • Tactics Ogre being remade for PSP by original staff

    by 
    JC Fletcher
    JC Fletcher
    07.21.2010

    Square Enix is remaking the original Tactics Ogre: Let Us Cling Together, for PSP, under the (non-Queen lyric!) title Tactics Ogre: Wheel of Fortune. According to Siliconera's summary of the Famitsu article announcing it, it's more than a simple port, with many of the original Quest staff returning to work on it -- including director Yasumi Matsuno, who basically disappeared after leaving Final Fantasy XII's development, only to show up as a writer for MadWorld in 2009. Akihiko Yoshida, most recently behind the character designs forFinal Fantasy: The 4 Heroes of Light, is doing new design work for Tactics Ogre, and composers Hitoshi Sakimoto and Masaharu Iwata are once again providing the soundtrack. The game is being expanded and redesigned, with new characters, storyline elements, and upgrades to the battle system. The ten-on-ten battles can now support up to 12 party members against 18 enemies. Siliconera notes that the English title "Wheel of Fortune" was trademarked in Japan, suggesting plans for an international release.

  • Microsoft's Kin saves a Roots show: a touching recollection by Questlove

    by 
    Darren Murph
    Darren Murph
    07.06.2010

    The Kin may be dead and buried, but you can bet that the legacy of Microsoft's biggest failure in the phone market will live long in the minds of technophiles. What you probably wouldn't bet, however, is how it'll also live long in the mind of famed Roots drummer Questlove. You heard right -- the same beat maker that was caught FaceTiming with our own Josh Topolsky during a recent sit-down on Late Night with Jimmy Fallon has a special place in his heart for the fallen phone series, and he's taken the time to pen a memoir detailing the reasons why. Undoubtedly an avid visitor of the (temporarily down) Kin R.I.P. web memorial, Questlove was recently held up behind a team of brats at the airport. As the story goes, even arriving 75 minutes early to his flight wasn't enough to clear through on a flight to Canada, leaving him in quite the pickle. If he didn't hop on this bird, his band mates would be struggling to please fans sans a drummer. As is so often the case these days, Quest ran into a particularly perturbed airline agent who wasn't about to bend in order to get him onboard; rather than name-dropping himself, he simply agreed to have his photo taken with a smattering of fans who just happened to waltz by during his pleading. Suddenly, the light popped on in the mind of the agent: "OMG! You are the guy in the Kin commercial... I see that commercial all the time!" Needless to say, Quest's ego took a serious hit, but he did manage to catch his flight and make the show in the Great White North. He told his manager that it was the "Kin commercial he almost passed on" that got him to the show, and closed with a simple remark: "R.I.P. Kin." Hit those source links for the full skinny -- it's a compelling read, we assure you. Oh, and that aforesaid ad is embedded just past the break.

  • Sunday Morning Funnies: Bubble deeps

    by 
    Amanda Miller
    Amanda Miller
    06.20.2010

    This week's discussion topic will focus on pointing out the comic that you think has most improved over time. Feel free to illustrate your choice with a link to an early example and a link to a newer entry that really showcases the artistic development. As always, leave any tips for new WoW-related comics in the comments section! Heading into the first week of summer, here's your regularly scheduled comic relief: Beyond the Tree: I Spy, You Spy. Quest: Death Grip. WoW, eh?: Operation: Scorched Earth. Torment of the Week: Divine Plea Case. Awkward Zombie: Socket to Me. NPC: A Nice Night for a Stroll. Also: Mutation Sensation and Domineered. Coffin Comics: Timelost Lost. Daily Quest: Best Served Cold. Teh Gladiators: Attack of the Spin-Snatchin' Vallant Clone. Hit next to see part two! Byron, the Tauren Rogue. Tales from the Crossroads: Fishin' with DOD. Slash AFK: You Summoned? Also: No Girlie Stuff and Pets Rock. LFG #365 and #366. Dark Legacy Comics: Innovation. Out of World #19. Complex Actions: It's a Bear-Form Market. Equinox and His Drinking Buddy. Away From Reality: Broken Healer. K's Grab Bag: They've Eaten More.... Guilded Age.