ranged-DPS

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  • Exclusive: Aura Kingdom's final reveal showcases ranged classes

    by 
    MJ Guthrie
    MJ Guthrie
    10.29.2013

    Just because you don't want to go toe-to-toe with your enemies doesn't mean you want to cast magic, and Aura Kingdom has you covered for non-magical ranged classes. The final classes revealed for the upcoming free-to-play fantasy game use gunpowder instead of incantations to inflict damage. Whether you prefer the dual pistols of the Gunslinger or the large cannon of the Grenadier, you can fire from afar and blast your opponents. Check out these final two classes in the gallery and get the full scoop on them in the exclusive dev blogs below. Then watch all seven classes strut their stuff in the trailer at the end.

  • Infinite Crisis introduces Doomsday and Gaslight Batman to the roster

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2013

    Turbine's Infinite Crisis roster keeps growing larger and more potent. Today the studio has unveiled two new playable characters for the MOBA: Doomsday and Gaslight Batman. Doomsday is a brute-force character who loves to wail on opponents at close range, while Gaslight Batman is an inventor who's all about his trusty sonic pistols. We've got a video for each of these characters for you to check out after the break. Discussion: Which of these two would win in a fight, do you think? [Source: Turbine press release]

  • The Summoner's Guidebook: It takes skill to right-click stuff in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    04.18.2013

    I've mentioned in passing that my favorite role on Summoner's Rift is ADC, otherwise known as "AD Carry" or "ranged DPS." This might be a bit of a surprise for some of you. Typically in League of Legends, the jungler is the playmaker, and if not, the support is. The playmaker roles seem like more suited to me, especially because I write guides on how to make plays. The ADC is the opposite of a playmaker. She's incredibly reactionary, relying on others to start things so she can finish them. Bruisers, tanks, junglers, mages, and supports all have tools to make things happen, but not the ADC. I didn't learn to love carrying right away. It was sort of an evolutionary process, moving from support to mid to never-playing-SR-again to top to jungle to ADC. One of the things I love about ADC is that you can't be good at it starting out. You can be better than the people you're playing against, but you can't be good at it at all. The huge technical curve, more than anything else, is what attracts me to the role.

  • Infinite Crisis video shines light on new Green Lantern champion

    by 
    MJ Guthrie
    MJ Guthrie
    04.11.2013

    Another classic hero is joining the Infinite Crisis line-up, a selection of champions that already includes variations of Wonder Woman, Batman, the Joker, and much more. Today Turbine released a video introducing Green Lantern, the fighter pilot-turned-superhero who uses a ring of power to decimate his opponents. As a ranged blaster, Green Lantern is built for kiting; he has low mana cost for shelling out his intense damage and frequent disable attacks, but low movement speed to flee from melee fights. The trailer highlights the hero's passive ability indomitable will, which increases power damage based on missing will and regains health whenever you earn a kill or assist. Also demonstrated are several attacks including slam, constrict, missile barrage, and Green Lantern's Light. Check out the moves in the clip after the break and hear tips how to get the most out of using this champion. And for a look at how the game plays, check out Massively's hands-on experience from GDC. Beta sign-ups are going on now. [Source: Turbine press release]

  • Free for All: Here's looking at you, Remnant Knights

    by 
    Beau Hindman
    Beau Hindman
    08.15.2012

    Sometimes I forget how nice it is to jump into a bright, cartoony world. MMOs can be such serious business these days. Remnant Knights, published by GameSamba, fills the need for escape into a wacky world. It's a truly free free-to-play game that hails from overseas. You know the type: a cash shop attached to an absolutely free client, no pay walls like the ones we see in Western freemium titles, gloriously cartoony and unabashedly cute. Remnant Knights plunks players down in a world of two schools: the Owl Academy and the Dragon Academy. I received a higher-level education with my press account, which made me a member of the Owls. Unfortunately there were no available slots left for me to create a new character, but let me tell you what I found anyway. Hint: It's wacky.

  • Pew pew more: A sneak peek at Vindictus' newest archer

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2012

    The website Steparu.com has a hands-on preview with the latest character coming to Mabinogi Heroes -- also known as Vindictus to NA and EU players. His name is Kai, and he's a flashy archer with more than a few surprises up his pretty sleeves. As an archer, Kai's tactics largely revolve around kiting and long-ranged assaults, so keeping one's distance is essential in most fights. Kai can transform his bow into a long or short variant, with the long doing more powerful (but slower) attacks and the short one pew-pewing much quicker at closer range. He can also unleash an attack that hits multiple targets at once, making him ideal for some burst AoE damage. One of Kai's more unique skills is the ability to place a marker on the battlefield and then quickly grapple his way back to it on a moment's notice. While he's traveling back to his marker, he's immune to all damage, making this a strategic move for pitched fights. Kai is coming to Mabinogi Heroes in Korea tomorrow, although it will be some time before he lands in the States or Europe. [Thanks to Justatip for the tip!]

  • SWTOR: So you want to play a Trooper

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2011

    Whether you're attracted to Star Wars: The Old Republic's Trooper class because of the iconic Stormtrooper/Clone Wars trooper look, the ability to dish out massive damage without any pamby-namby "Force" crutches, or the chance to hop on board a sci-fi military saga, you're in for a treat. While it may lack the grace of the Jedi, the sophistication of the Imperial Agent, and the swagger of the Smuggler, the Trooper gets it done with heavy armor, heavy firepower, and heavy quips. The Trooper a strong contender for just about any role in the game except for melee combat (and even there it has a few moves). It can heal, deal ranged damage, and tank alike, so I'm not surprised to hear that there are all-Trooper guilds forming up for the game. If you like having wide-open possibilities for your character's future roles, the Trooper is the way to go. The Trooper begins his journey on the war-torn world of Ord Mantell (alongside the Smugglers), where he's been recently recruited by the elite Havoc squad to tackle the toughest missions out there. You may not feel elite at the beginning, with light armor, an aged blaster rifle, and only a small handful of skills backing you up, but trust me -- by the end of your journey on Ord Mantell, you'll be ready to rock with the big boys.

  • Is it time to kill mana?

    by 
    Matthew Rossi
    Matthew Rossi
    11.16.2011

    In your heart, you always knew we were coming here. Mana is one of WoW's biggest sacred cows. Paladins, shaman, druids, mages, warlocks, priests all make use of it, and hunters were once also on the mana teat, as it were. Every healer uses it, and when the monk class is introduced, they'll heal with mana as well. Every ranged caster uses it. It's the resource system the majority of WoW players are most familiar with, a pool that starts at full and empties as you use it. Over the course of its existence, stats like spirit and MP5 have filled it back up during combat, keeping those classes that rely on it supplied. Since it's the lifeblood for all healers, it effectively is the same for all tanks, even though only one tanking class actually tanks with it. Two classes use it to melee DPS, both hybrids, and these two classes effectively ignore the regeneration of the mana pool via talents and class abilities that make mana regeneration a non-issue. Mana is fairly easy to understand. You have it, you use it. There are various systems built in to make regenerating it easier. With the addition of runes and runic power for death knights and holy power for paladins, secondary resource systems (similar to the combo point system of rogues) have also been introduced to the game. Holy p-ower in particular is interesting to this discussion because it is a secondary resource added to a mana class and one that works for healing, tanking and melee DPS. (Everyone has their own opinion of how well it does so.) This leads us to the subject of this post. Do we need mana at all? As my intrepid coworker Michael Gray pointed out to me when discussing this article, mana serves many uses. It's not just that it's a resource for healing and DPSing, but the finite nature of the mana system serves to limit encounters in both PvP and PvE. Doing away with mana could have as many negative effects as positive ones.

  • Eden Eternal's Magician previewed in new video

    by 
    Jef Reahard
    Jef Reahard
    05.17.2011

    Eden Eternal's beta is coming up fast (June 2nd, if you're keeping track), and today we've got another class teaser for those of you anxiously awaiting the free-to-play fantasy title from Aeria Games. Our last video focused on the game's Warrior class, but this time around we're taking a look at how the other half lives courtesy of the Magician archetype. Unsurprisingly, the Magician lives and dies by his ranged DPS, and thanks to Eden Eternal's switching mechanics, you can swap to one of the game's 11 other classes if you're dying a little too often. Chances are you'll do fine, though, as Magicians deal elemental damage, cast buffs, turn invisible, and provide party teleports. The staff is the Magician's weapon of choice, and he can also pick from eight class-specific skills and five branch skills shared with other magic DPS classes. Head past the cut for a closer look at the new Magician video.

  • TERA-Europe unveils archer and sorcerer gameplay videos

    by 
    Jef Reahard
    Jef Reahard
    09.30.2010

    TERA's action combat system has gotten a lot of press over the months since the game's announcement, and rightly so as it looks to differentiate itself from traditional tab-target-spam-special MMO mechanics. While it sounds great on paper, particularly for melee and heavily armored types, ranged classes are a different animal. Happily, Frogster and TERA-Europe have just released a pair of new gameplay videos that show the PvE experience from the perspective of both an archer and a sorcerer. The trailers give would-be players a first-hand look at ranged DPS in the world of TERA, and highlight the fact that both classes will require a certain amount of active participation and, dare we say it, player skill. Check out both videos after the break.

  • Guest Post: Confessions of a noob death knight

    by 
    Lisa Poisso
    Lisa Poisso
    09.11.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Here's the thing: I've been a mage from day one, when I first started playing WoW a good two years ago. I always liked being a mage in Dungeons & Dragons, so I figured I would like being a mage in WoW. I was right. In fact, I love being a glass cannon. (OK, I don't love the glass part so much, but I really dig the cannon part.) I'm not a great mage; age and fingers that were broken by judo or baseball have slowed me some. Still, I am a good mage. I hold my own, doing anywhere from 7-12k DPS depending on buffs and what I am watching on TV. The thing is, as much as I love being a mage, making my own food and teleporting all around, I hate taking forever to queue. I also started thinking, "Hey, there must be more to simulated life than just standing back and blasting things." I decided to try a new character. Not having the patience to level a character from 1 to 80, I figured I'd go the death knight route. After all, DKs are mage-killers; they are the anti-mage. So after two years of being nothing but a ranged DPS machine, I rolled a DK.

  • World of Tanks showcases Tank Destroyer trailer

    by 
    Jef Reahard
    Jef Reahard
    08.12.2010

    Ready to become death, the destroyer of worlds (or at least, other tanks)? Wargaming.net has a new World of Tanks gameplay trailer that's likely to get you hot and bothered, as it showcases the devastating power of the tank destroyer class. The destroyer class has a huge part to play in just about every World of Tanks battle, as its long range and considerable stopping power can turn the tide of a fight in a hurry. The destroyer isn't without a downside, however, and like most ranged DPS classes, players will want to keep enemies at a distance. "Operating a Ferdinand or SU-152 is like safari hunting. Everything is under control as long as your targets stay at long range and nothing will stop you from picking off a tiger or panther," says producer Nick Katselapov. Check out the Tank Destroyers trailer after the cut or on YouTube.

  • The dying Hunter?

    by 
    Mike Schramm
    Mike Schramm
    07.10.2009

    The folks over at Ten Ton Hammer have a post with some anecdotal data about Hunters -- they claim that Azeroth's ranged DPS pet class is on a decline lately, and they've got only some guild application numbers to back the theory up. Mem over there says that there are a few diehard Hunters still floating around, and lots of alts, but that as a class, it's fallen off in terms of popularity for sure.Is he right? Fortunately, there's a site that tracks numbers (as reliably as you'll find for public information, anyway -- certainly Blizzard has access to much more information) on exactly that. WarcraftRealms' list of classes over time does prop the "declining Hunter" theory up -- as you can see (from both Alliance and Horde totals), Death Knights took a nice bite out of all the classes for a little while, and Hunters have been on a pretty steady slope down since mid-January, when patch 3.0.8 hit the realms. That, of course, was the harsh Beastmaster nerf, and ever since then, Hunters have had some real trouble recovering (not to mention that all class playtime is declining in general -- despite their slope downwards, Hunters are still in the top three classes played anyway).Is this the end of Hunters? Not at all -- Blizzard has already said that they are cyclical about balancing classes, and a heavy set of nerfs on one side of the cycle is usually accompanied by a burst of buffs on the other. Not to mention that the most interesting Hunter changes, the ammo revamp, hasn't yet found its way to the game. Reworking of ammo (in addition to some likely buffs there), will probably bring lots of Hunters back to the stables, so to speak. But it's true, Hunters are on a downward turn lately.[via WoW LJ]

  • Big changes for Hunters in patch 3.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.06.2009

    No more quivers, no more pouches, no more bullets to make us slouches. Ok, so I'm terrible at poetry, but you get the picture. This has been on a lot of Hunters' wish lists for a long time, but it's finally here. No more ammo. Or rather, ammo will be an item more like a relic or a wand that modifies our ranged weapon damage without being consumed. Engineers, that means you better make hay while the sun shines. Soon, we'll be buying our last crate of Mammoth Cutters ever.This is far from the only changed announced tonight -- or this morning, depending on where you are. Let's look at them all one by one.

  • Mage class not being removed at this time

    by 
    Allison Robert
    Allison Robert
    09.30.2008

    In a startling announcement, European CM Vaneras has confirmed that Blizzard has no plans to remove the Mage class from the game. "Current plans," the CM later clarified. "Please remember that the expansion is still in the middle of extensive beta testing, and many aspects of the game are being balanced. If we find that a crappy talent or class is not working, we will remove it."The statement was met with mixed reactions among the playerbase, as many have agitated for an existing class to be cannibalized and its sweet innards redistributed in order to preserve raid balance in Wrath of the Lich King. Other, less pointless ranged DPS classes saw much debate concerning the issue. While Hunters could regrettably not be reached for comment as it was dinnertime and Mom was calling, the Warlock community, found at their collective den of iniquity, replied, "Nerfing us is not the answer. Buff other classes." When asked about Mages, they thought for a moment and said, "Classes worth buffing."WoW Insider has thus far been unable to confirm with a developer that Mages will indeed remain in the game through patch 3.02. Reached at his office late Tuesday afternoon, Jeff "Tigole" Kaplan responded, "The what class?"Disclaimer: the author of this post may possibly be bored and prone to making things up about expansion hysteria.

  • Choosing a class for raiding with low FPS

    by 
    Mike Schramm
    Mike Schramm
    04.28.2008

    NSDragon wants to know over on Livejournal: what's the best class to raid with on a low-end system (as in, one that gets only about 3-10 FPS during raid boss fights)? First of all, there's no reason you should be raiding with a system like that anyway -- even a cheap PC will run World of Warcraft better than that, and even if you can't afford a new computer, odds are that you can at least add some RAM in there and speed things up a bit. But let's assume that you're a great person and you've given all your money to charity, so there is no way that you can afford to buy anything faster.In that case, as most of the commenters on the thread say, ranged DPS is probably your best bet. You won't be able to pour out as much aggro as someone who isn't lagging, but at least you'll be able to use your 3 frames per second to do some damage, and you're sure you won't draw aggro and wipe the raid. As for which ranged DPS class, though, I'm not sure -- Hunters have autofire, so you can be sure that you'll be pushing out DPS constantly. Mages aren't too hard to raid with (most Mages will actually tell you that they just press one button over and over again). Warlocks might be easier with their DoTs, but even that relies on timing in a way that Hunter DPS really doesn't. I'd say Hunter.Some people are saying Healers, which I originally thought was a bad idea, but if you combine their recommendation of just looking at the floor (to speed up the FPS) and watching the healing meters, you might have something there. Wouldn't be very fun (whack-a-mole FTW), but you'd be helpful to the raid in situations where you wouldn't have to move around much. So healer might be a viable choice for a low-end computer user as well.