removed-features

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  • The Daily Grind: What MMO feature did you appreciate only after it was gone?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.25.2014

    I liked City of Heroes, obviously. I miss a lot of things about the game. But you know what I miss right now? The economy. I had never thought about how well-balanced it really was, especially considering that it was a late addition to the game... but I miss it just the same. It was spectacular, and now it's gone, and I didn't really appreciate how good it was until now, when it's not around any longer. We've all got blind spots like that. There are certain things you just don't fully appreciate while they're around; it's only when you realize they're gone that you can keenly feel the loss. Sometimes features are lost because a game closes down; sometimes it's just because they get patched out. So what about you, readers? What did you learn to really appreciate only after the feature was already gone from the game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: Stuff I'm going to miss from Final Fantasy XIV 1.0

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2012

    The end of Final Fantasy XIV as we know it provoked a lot of emotions from me, as did the trailer released concurrently. I felt a great deal of sorrow, both for the end of the world and the end of my character's story at the time (which is tied into a lot of roleplaying you don't need to hear about). I felt a stirring of hope for the changes coming to the game and the world. I felt inspiration at the sweep and movement of the events surrounding the conclusion and a sense of awe at what had been done. I also felt a great deal of frustration at the game's servers and the rather lackluster event itself, but that's kind of an irrelevant discussion. It's a lesson to learn for a next time that won't happen. Amidst all of these other feelings, I also felt a sense of sadness about certain parts of the game that are going away when it relaunches. There are aspects I'm going to miss about Final Fantasy XIV's first version, even if I know why those aspects need to be removed from a design standpoint. Today, I'm going to look back at those elements, things that we're going to be rid of that I'm still going to sort of miss in the long run.