repopulation-crafting

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  • PAX East 2013: Repopulation's crafting detailed in 21-minute video

    by 
    Jef Reahard
    Jef Reahard
    03.22.2013

    Earlier this week The Repopulation's dev team released a combat-focused trailer on the eve of its trip to PAX East. Today, Above & Beyond Technologies has another clip to share, this one a 21-minute dive into the game's crafting mechanics. Lead dev Joshua Halls walks us through crafting events, resource attributes and refinement, and shows off the general complexity of the tradeskill mechanics. There's a brief mention of the game's crafting achievement system as well, so be sure to check out the video after the cut. If you're heading to Boston for PAX East, you can see The Repopulation at booth 581 on Friday and Saturday.

  • The Repopulation's crafting is serious business

    by 
    Jef Reahard
    Jef Reahard
    02.25.2013

    See that flowchart up there? That's a recipe visualization of a single crafted item in The Repopulation. The dodge fitting that it represents is one of the most complex items in the upcoming sci-fi sandbox, and while not all of the game's craftables are equally complex, the fitting serves to illustrate that the devs are serious about a meaty crafting system and a heavily player-driven economy. In addition to gathering the necessary materials and producing all of the sub-components, crafters will also need to take into account the potential quality of the final dodge fitting, which is affected by recipe mastery, resource quality, sub-component quality, skill level, and luck. The Repopulation dev team explains it all in greater detail on the game's official website.