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Yesterday, Polygon published this editorial, which reacted to Rob Pardo (Chief Creative Officer at Blizzard) and his speech at MIT's media lab. The talk was about gameplay and fun in design vs. narrative, and in it Mr. Pardo mentioned that Blizzard is not a narrative focused company, and that they...

May 23rd 2014 at 7:00pm 0 Comments
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Sometimes, the awkward white lady with hand to the side emoji doesn't quite represent, or express, who's using an iPhone -- and it's been that way for quite a while. Good news, then, that Apple is apparently working with the Unicode Consortium in an effort to bring more breadth to the emoji pictur...

March 26th 2014 at 4:32am 0 Comments
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The Creative Assembly has decided to include the likeness of one of their fans, named James, in the upcoming Total War: Rome 2. James visited the studio last year the day after the game was announced, and unfortunately passed away from a bout with liver cancer just recently. The Creative Assembly...

March 21st 2013 at 4:00am 0 Comments
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Ghostcrawler has a nice exchange on the forums (and it's not marked "Not Tracked", so you know he wants us reading this one) about how much of a role class representation actually plays in class balance. Obviously, balance itself plays the biggest role in class balance -- if (using GC's completely h...

July 20th 2009 at 9:00pm 0 Comments
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I'd like to take a break from the hunter leveling goodness we've had the last few weeks in Scattered Shots to take a look at where hunters stand as a class in Arena PvP, and where we might be going in the future. Blizzard developer Kalgan's measurement of how the different classes are faring in the...

March 6th 2008 at 9:15pm 0 Comments