respawns

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  • The Daily Grind: What do you do when things turn south?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.06.2010

    There's a crucial tipping point in any sort of party scenario when it becomes obvious that the situation is going badly. More to the point, there's a moment when you realize that every single person in the party is likely to die in short order. In some games such as Final Fantasy XI, death is a fairly major penalty; in other games, such as World of Warcraft, death is not much more than a slight inconvenience. But even if death results in nothing more than respawning a few seconds later in Star Trek Online, when the group is together, people can act differently. So what do you do? Do you try to take enemy attention so that your fellow party members can get away? Do you make a run for it, figuring that whatever's coming for you will eat someone else first? Or do you try to go down with guns blazing and make as much of a dent as you can?

  • Aika allows players into the gates of the arena

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.14.2010

    In a game focused on PvP, arenas can be a tricky things. If everything is set up nicely then they show off the strengths of the game at their finest; if there are flaws, it's a bit like highlighting them with a magnifying glass. Aika has decided to take the plunge, but not on a small scale -- the Aitan Arena doesn't go halfway. The battles are geared to 100 players on each side, with each team duking it out until only one remains standing. Divided into four level brackets, the Aitan Arena pits two teams against one another with a maximum capacity of 200 players on a first-come first-served basis. While that might sound a bit limiting -- especially with only two windows open per day -- the wide brackets and rotating schedule should allow everyone a shot at the match. The real limitations will come once the match starts; with the competition heightened by the fact that there are no respawns within the arena. Once you drop, you're out of the match. Take a look at the full announcement on the official site, and get your blades sharpened for the newest PvP venue in Aika.

  • Take out the trash (timers)!

    by 
    Chris Jahosky
    Chris Jahosky
    09.25.2007

    Over at Blessing of Kings, Coriel recently made the case for removing the respawn timer on trash mobs in raid instances:"When you go into a 5-man instance, you expect to clear it, even if it is your first time going to that instance. You may wipe once or twice, but the general expectation is that you will finish that instance. In this case, an instance time limit is a good idea. If you hit the trash respawn, it's a sign that something is wrong, and perhaps it might be a better idea to try again later, maybe with a different group or after gearing up a bit more.... In contrast, in a raid boss fight, you expect to wipe a lot. That the fight is intricate enough that learning and mastering it will take multiple hours. It took us two or three evenings to refine our strategy and master The Lurker Below, and he's generally considered an easy boss in SSC."He makes a few more good points in the article, including the fact that for casual guilds, losing time to trash mob respawns could be better spent learning a new boss. Obviously this affects more casual raiders than hardcore ones, but I think Coriel summarizes his points well and is worth a read.