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  • Blizzard responds to Guardian Cub controversy

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2011

    If you were struggling against horrible killer androids yesterday (like I was, thanks to Ziebart the Destroyer) you may have missed the news of the Guardian Cub pet, or as Young Master McCurley likes to call it, gold on the paw. There's been a lot of discussion as to what this pet actually means, if it's opening the door to real money trading in World of Warcraft, whether it (and not Deathwing) is the true harbinger of Cataclysm, etc etc. Now Blizzard comes out swinging (okay, more like comes out with cool rationality) in response to a forum thread. Bashiok - Re: Blizzard, you've crossed the line TCG Loot card mounts like the Spectral Tiger have been BoE for a long time now (since patch 3.2), and that was and continues to be well-received, and as far as we've been able to tell hasn't had any adverse impact to the game or economy - despite them selling for sometimes astronomical amounts of gold. It's potentially worth noting that no new gold is being introduced into the game's economy with those mounts or the new Guardian Cub pet. Our goal with the Guardian Cub is to provide alternative ways for players who don't want to spend real money to add these pets to their collection. Even though this has been available a while now with the TCG mounts, this is obviously a new kind of way to deliver Pet Store pets, and we're definitely interested to hear your feedback and ultimately see how this will play out. source To be fair, since this is exactly what I said about the Cub on the WoW Insider Show this week, I'm already on record as agreeing with him fully. The only difference between the Guardian Cub and loot cards is that you don't have to spend money hoping you'll get the Cub. You spend ten bucks and you know you have one. Well, also, the thing is adorable. That's not really germane to the discussion, though. What do you think about our friendly Cub? Cute pet, money for gold, soul-meltingly cute step off of the slippery slope? Tell us.

  • Mark Jacobs: 'I've never been against F2P'

    by 
    Bree Royce
    Bree Royce
    10.11.2011

    In a brief interview today with MMORPG.com, Mark Jacobs, now president and creative director of City State Entertainment, discussed his thoughts on the F2P model and real-money trading. Jacobs is best known to gamers for his previous roles with Mythic Entertainment and Electronic Arts on such games as Dark Age of Camelot and Warhammer Online, and his opinions on the subject of gold-farming are infamous, possibly even extreme. We can't be the only ones who remember the early days of WAR when a crusading, irony-immune Jacobs spammed players' screens with popups whenever gold-spammers were banned. But in this interview, Jacobs aimed to set the record straight: He's against gold-farming specifically and how gold-farming hurts legitimate players, not the free-to-play model. I've never been against F2P. What I was and still remain strongly opposed to is gold farming in games, especially MMOs that weren't designed from the beginning to handle those kind of transactions, and also to the groups that seek to profit from such transactions. What I really dislike isn't so much the gold farming/selling itself, but certain behaviors that occur in games where this happens. He goes on to suggest that the F2P model has surged to prominence due to the weak economy and "a lack of really interesting MMOs," noting that we're due for a shift in the market but that the success of Star Wars: The Old Republic (and its "license to print money" IP) will determine the viability of the subscription model in the future. Jacobs has plenty more to say in the full interview over at MMORPG.com.

  • Blizzard introduces RMT loophole in World of Warcraft

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    Normally, the introduction of yet another pet in Blizzard's online pet store wouldn't raise any eyebrows. This time, however, the company is making one small change with a vanity pet that could have huge consequences in the game itself. World of Warcraft's newly announced Guardian Cub is on its way to the pet store and will retail for $10. The difference between this and other pets available in the store is that the Cub will not bind to the player who purchased it but rather will remain bind-on-equip -- and tradable -- until it is used. Effectively, this turns the Cub into a $10 currency item that can be traded for in-game gold, a fact that Blizzard openly acknowledges in the pet's FAQ: While our goal is to offer players alternative ways to add a Pet Store pet to their collection, we're OK with it if some players choose to use the Guardian Cub as a safe and secure way to try to acquire a little extra in-game gold without turning to third-party gold-selling services. However, please keep in mind that there's never any guarantee that someone will purchase what you put up for sale in the auction house, or how much they'll pay for it. Also, it's important to note that we take a firm stance against buying gold from outside sources because in most cases, the gold these companies offer has been stolen from compromised accounts. While some players might be able to acquire some extra gold by putting the Guardian Cub in the auction house, that's preferable to players contributing to the gold-selling "black market" and account theft. Player reaction has been strong and varied, with many seeing this as a full endorsement of RMT in WoW. [Thanks to everyone who sent this in!]

  • Nexon takes Mabinogi offline to combat RMT

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    Mabinogi fans aren't having the best of weeks, as their MMO of choice has been down for the count since October 4th. ThisIsGame.com reported that Nexon took the free-to-play fantasy title completely offline in order to deal with unauthorized real-money trading and implement new security measures. Players were warned of the downtime approximately one hour before it occurred, and though there's no time table for a restart, Nexon has said that it will compensate customers accordingly. "We have found lots of RMT [resulting] from workers and auto players during the last holiday. So we are working on [an] investigation [...] and proceeding [with] broadscale system maintenance to root it out," the company said.

  • DUST 514 to be the 'biggest multiplayer FPS on the market'

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    "In terms of scale, depth and volume of content, DUST 514 will easily be the biggest multiplayer FPS on the market," says CCP executive producer Brandon Laurino. That's a fairly bold claim given the sheer number of multiplayer shooters already in existence, not to mention the staggering sales figures many of them achieve. Laurino's talking world maps and content, though, and when it comes to the ginormous sci-fi universe of New Eden, size does matter. "You're looking at a conflict taking place across thousands of planets, so we're not just talking a dozen maps -- we're talking an entire universe of planets and areas of engagement within them," Laurino told Eurogamer. Such scale doesn't come cheaply, though, and the only thing bigger than Dust 514's galaxy map is its in-game store. Laurino says that CCP has thousands of microtransaction items ready to be purchased over the PlayStation network, and Sony's willingness to work with the CCP devs is noted as the primary reason for the upcoming shooter's console exclusivity. Laurino also mentions that Dust's beta will be something of an exclusive rollout called Private Trials, but no date-related info is available as of yet.

  • Blizzard introduces tradable "Guardian Cub" companion pet, purchasable through the Blizzard Store

    by 
    Adam Holisky
    Adam Holisky
    10.10.2011

    Blizzard has just announced a companion pet called the Guardian Cub that you can purchase through the Blizzard store. Unlike previous pets, this companion pet will be a one-time-only use item and will not be Bind on Account. Additionally, this pet will be able to be traded to other players for gold. Yes, you heard that right. The pet will cost $10, and you can trade it to other people in game for whatever in-game currency or items you want. The full Blizzard FAQ after the break.

  • Aion fail-proof manastone supplements available in the cash shop

    by 
    Jef Reahard
    Jef Reahard
    09.28.2011

    Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop. If you've never played Aion, here's a run-down: Socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package. You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers. We'll update the post as that info becomes available. [Thanks to Indeterminatus for the tip!]

  • Informal RMT study looks at microtransaction effects across multiple titles

    by 
    Jef Reahard
    Jef Reahard
    09.26.2011

    Wondering whether microtransactions in Western games are as harmless as publishers would have you believe? BitGamer was as well, and as such the website has conducted an informal study of RMT and its effects across seven different titles. Among the surveyed games are MMORPGs that include World of Warcraft, Lord of the Rings Online, Realm of the Mad God and EVE Online. The study includes data collected on over 800 RMT items, and while the conclusions are somewhat lacking in terms of objective analysis ("nobody likes Battlefield," etc.), there is nonetheless a fair bit of interesting info on display. Ultimately the piece reaches the familiar conclusion that RMT is here to stay and that it's OK as long as the implementation avoids the dreaded pay-to-win stigma. That said, "even just cosmetic items will breed a bitter culture of haves and have-nots if you can't reasonably get them for free in a game for which you're already paying," the article states. Be sure to check out Massively's own RMT studies for more insight into the value offered by your favorite microtransaction games.

  • Nexon, NCsoft refuse to fully cooperate with South Korean MMO gambling probe

    by 
    Jef Reahard
    Jef Reahard
    09.22.2011

    South Korean MMO makers are under the Game Rating Board's microscope for allegedly obstructing an investigation related to MMORPG gambling. The ratings board has questions regarding real-world money transactions that offer a chance at valuable in-game items, and a veritable who's who of Korean development firms are refusing to fully cooperate, according to This Is Game. NCsoft, Nexon, and HanbitSoft are just a few of the companies mentioned in the report, and while the publishers have given up item names, costs, and other details related to the transactions, the companies are thus far refusing to divulge information on payout percentages. GRB chairman Soo Keun Lee says that his organization is simply trying to determine the legality of RMT transactions using a set of gambling standards adopted by South Korea in 2008. "Game companies ask us why GRB tries to touch their business model and [they] refuse our request[s]," he said.

  • Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online

    by 
    Jef Reahard
    Jef Reahard
    09.19.2011

    For those of us who lack Batman's financial resources, maintaining several monthly MMO subscriptions can be a challenge. Sony Online Entertainment recognizes this, and as a result, the company has just announced that DC Universe Online will be officially joining the freemium revolution toward the end of October. The new business model will feature a familiar tiered access plan with three membership levels. The Free, Premium, and Legendary plans feature full access to the current game while offering different levels of "convenience and flexibility." Free players will be limited to two character slots, and new "downloadable game packs/updates, additional character slots, powers, and more" will be available for purchase via microtransactions. Premium players, i.e., folks who have spent at least $5 US on the game (including former subscribers and in-game item purchasers), will receive additional character slots, inventory slots, and higher cash limits. Legendary players will take home "maximum features and benefits" including free DLC, more than 15 character slots, and more than 80 inventory slots, all for the regular $14.99 monthly fee. DCUO will also continue to be available on SOE's Station Pass (and subscribing to the monthly all-in-one service nets you Legendary status in DCUO as well as access to all of SOE's MMORPGs). Finally, Massively sat down with SOE president John Smedley and producer Lorin Jameson to chat about the new model, and you can find that transcription after the break.

  • The Daily Grind: Are you in favor of developer-sanctioned RMT?

    by 
    Rubi Bayer
    Rubi Bayer
    09.06.2011

    The Ottawa Citizen recently did a story on real money trading in MMOs, and it started some interesting conversation here on Massively. There are some who feel that the only way to truly eliminate the problem is to legalize it, so to speak -- cutting down on stolen accounts, shady deals, and ripped-off consumers by creating official channels for everything. Others argue that it won't help and that making real-world cash a part of the player economy is a terrible idea in general. It's a discussion that can be approached from plenty of different directions, so what say you? Should developers create official channels and be done with it, or keep working to eliminate it altogether? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The dangers and allure of real money trading in MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2011

    It's been one of the longest-running debates in the MMO industry: whether or not real money trading (RMT) helps or hurts players and the game worlds they inhabit. The Ottawa Citizen shed some light on the subject by showing how the games industry at large has dealt with the subject, from players dealing in grey market trades to studios overseeing RMT in the hopes of keeping players' bank accounts safe while lining the studios' pockets with additional income. Two examples were given of players engaging in illicit -- and ill-advised (Massively disclaimer) -- RMT activities. One player said that he made $7,000 in 2001 by purchasing EverQuest characters from bored players and reselling them to others, even though this was against the game's EULA. He likened it to real-world corporate practices: "It was kind of like buying a company and breaking (it) down and selling off all its assets, and flipping it for more cash." Another player admitted to spending $50 in hopes of gaining 2,000 gold in World of Warcraft, but the third-party company simply took his cash and never delivered the gold. The article notes how games like Second Life and companies like Sony and Microsoft are embracing RMT even as the issue remains taboo in many MMOs.

  • CCP offering first ever bulk PLEX discount for EVE Online

    by 
    Jef Reahard
    Jef Reahard
    09.02.2011

    If you've been searching for a way to spend more money on EVE Online, CCP has just announced a bulk discount on its PLEX currency. What is PLEX, I hear a few of you asking? It's shorthand for Pilot License Extension, and it takes the form of an in-game item that provides one month of game access. The kicker is that it may be legally bought, sold, or traded for other in-game items (or cold, hard cash). The system was originally put in place to combat third-party ISK trading, but many long-time EVE players have amassed enough wealth to enable them to buy PLEX and avoid paying the regular monthly subscription fee. For a limited time (through September 16th, to be exact), CCP is offering 13 PLEX for $199.99, and the one-line press blurb on the official EVE website encourages you to "play the market, pad your wallet, and build your empire."

  • TERA implementing chronoscrolls to combat gold farming

    by 
    Jef Reahard
    Jef Reahard
    08.29.2011

    TERA isn't releasing in North America for several months yet, but the folks at En Masse are already taking steps to curb the inevitable tide of gold farmers sure to be washing up on Arborea's beaches in 2012. A new dev blog released over the weekend outlines the introduction of chronoscrolls, and those of you who are familiar with EVE Online's PLEX system will probably see several parallels between the two mechanics. "If you've never purchased gold, and you're wondering why this new chronoscrolls system is a good addition to the game, consider this: Whether chronoscrolls exist or not, other players are buying gold from real-money traders. By creating the opportunity for players who already buy gold to purchase it legitimately, we help eliminate the incentive for real-money traders to target TERA," says producer Patrick Wyatt.

  • Gamescom 2011: CCP talks DUST 514 microtransactions

    by 
    Jef Reahard
    Jef Reahard
    08.20.2011

    Joystiq caught up with CCP at Gamescom, and the Icelandic dev house responsible for EVE Online and its first-person shooter spin-off called DUST 514 dropped a few hints as to how the microtransaction business model will function in the latter game. DUST, which is launching exclusively on the Playstation 3 in 2012, will carry an initial $20 digital download fee, after which the user will receive access to the game as well as approximately $20 worth of virtual currency. "You're basically getting that bundle of cash that you're using to start the game, and from there if you choose to play for free and just grind, you're welcome to do that," a CCP rep said. CCP also said it expects many gamers to avoid DUST'S shooter gameplay altogether and focus on playing the market, as many capsuleers do in EVE Online. Head to Joystiq for the full report.

  • EVE Online introduces new bot-reporting feature

    by 
    Brendan Drain
    Brendan Drain
    08.18.2011

    Botting is an almost universal problem in the MMO scene, disrupting in-game economies and often funding shady RMT operations. EVE Online has always been a big target for the RMT industry as much of a character's progression relies on in-game currency. In a world where you can buy a bigger ship, better modules and even the loyalty of player-run mercenary corporations, demand for the illicit sale of ISK is high. Several years ago CCP banned over 6200 botters as part of Operation Unholy Rage and launched the PLEX system to provide a legitimate way to buy ISK that doesn't harm the game economy and helps cash-poor players fund their subscription with in-game ISK. This week, CCP continued its plans to rid New Eden of bots with a devblog on its recently implemented "report bot" feature. The devblog explains how to identify a bot, how to report it and the steps GMs take after investigation of reported characters.

  • Warspear Online update features new currency, numerous gameplay tweaks

    by 
    Jef Reahard
    Jef Reahard
    08.11.2011

    If you've never heard of Warspear Online, now's a great time to broaden your horizons. The mobile MMO from AIGRIND has just released its Legacy of Berengar update which brings "many changes and improvements" to the fantasy title. Chief among these changes are the miracle shop and miracle coins, the latter of which serve as a new currency available for real-world money. Also noteworthy is the addition of a friends list, a minimap, two-handed weapons and heavy armor, and new rune and crystal special items that players may slot in their equipment to enhance its characteristics. Warspear has also transitioned from a ranking system to a leveling system, and there are various tweaks and bug fixes in the update as well. The official Warspear forums feature a post with all of the details, so be sure to head over and give it a look-see.

  • The Daily Grind: Do you think Diablo III's RMT policy will affect MMOs?

    by 
    Jef Reahard
    Jef Reahard
    08.11.2011

    Blizzard made something of a stink in fan circles last week with its announcement of Diablo III's RMT-enabled auction house as well as the lack of offline play (and mod support) in the highly anticipated fantasy action sequel. While hardcore fan- and forum-outrage was palpable, it's likely that the title will shatter sales records anyway, and we'll be that much closer to a gaming world devoid of offline play and festooned with microtransactions. What does all of this have to do with MMOs and Massively? That's where you come in, dear readers. Do you think Diablo III's real-money auction house will affect MMOs? How so (or why not)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Enter at Your Own Rift: How gold farming really hurts the economy

    by 
    Karen Bryan
    Karen Bryan
    08.10.2011

    Recently, Trion Worlds CCO and RIFT Executive Producer Scott Hartsman talked to Gamasutra about how gold farming is a much bigger threat than we assume, particularly because of the large amount of credit card fraud. Those who played RIFT at launch probably recall the large wave of hacked accounts early on. According to Hartsman, the hacking attempts were so quick and so intense that the game could have been "denial-of-serviced off the internet" when it launched. As I was browsing the Auctioneer the other day, I was reminded of Scott's statement because gold farming has sucked a lot of the fun out of in-game economies in virtual worlds. Markets early on were lively, unpredictable, exciting, and full of freedom but very vulnerable because of the growing illegal trade of in-game currency for real money. In an effort to combat the rising real-life value of gold, games like RIFT have moved away from gold toward a system of non-tradeable tokens. But while these tokens have helped to curb the value of gold and reduce the demand for third-party RMTs, they've also removed a lot of the freedom from players. After the cut, we'll take a closer look at how exactly that's happened and why it hurts the economy.

  • North Korea employing MMO hackers to fund government

    by 
    Jef Reahard
    Jef Reahard
    08.06.2011

    What's a dictator to do when his third-world economy is wheezing along on its last legs? Hack some video games, of course! According to a report in the New York Times, North Korea's Kim Jong-il unleashed an army of young computer crackers on popular South Korean online gaming portals to find ways to make quick cash. South Korean authorities claim that a squad of approximately 30 hackers operated from a base in China and were given the mission of breaching online gaming servers (including those of the immensely popular Lineage) to set up bot factories and automated farming collectives. The digital booty was then sold to gamers for a reported $6 million over two years. Chung Kil-hwan, a senior officer at South Korea's International Crime Investigation Unit, says that the hacker group "reports to a shadowy Communist Party agency called Office 39, which gathers foreign hard currency for Mr. Kim through drug trafficking, counterfeiting, arms sales, and other illicit activities."