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  • EVE ISK buyers outed in database leak

    by 
    Jef Reahard
    Jef Reahard
    03.10.2011

    Beware, EVE Online ISK buyers! Big brother is watching you. Actually, the whole internet is watching you too, thanks to an insider leak at the IskBank.com currency-trading site. EVEnews24.com, a fan-run news site dedicated to the goings-on in and around CCP's New Eden, has published a huge list of virtual currency buyers that earned IskBank some $290,000 between April 2010 and March 4th, 2011. As you might expect, there's a colossal discussion thread on the official EVE forums, and CCP has issued a brief comment indicating its awareness of the situation. Thus far there has been no mention of potential action against violators of the the game's EULA, but EVEnews24 has posted some reactions from a few of the formerly anonymous buyers. EVEnews24's anonymous source apparently provided a fairly complete record of IskBank's customer and order database, including names and dates, products purchased, and email and IP addresses. EVEnews24 is withholding the personal information of the affected parties but has published a complete list of in-game character names.

  • Age of Conan adding more RMT items

    by 
    Jef Reahard
    Jef Reahard
    02.15.2011

    More microtransactions are making their way to Hyboria, and while Funcom doesn't have a full-blown item shop as of yet, the Age of Conan account page is starting to come pretty close. The game launcher features an introductory paragraph explaining the new items, which include both social pets and limited use consumable packs, and Funcom is looking to provide newer players with access to some of the exclusives previously available only via special subscription offers. New item packs feature various XP buff potions, temporary and permanent teleportation abilities, and social pets like the owlet, loyal crocodile, and fearless crab. All items and item packs are purchased with Funcom points, which are available in various bundles starting at $10.00 (1200 points) and going up to $50.00 (6000 points).

  • Blizzard strikes gold sellers with Paypal notices

    by 
    Mathew McCurley
    Mathew McCurley
    01.28.2011

    Last week, Blizzard sent out strongly worded complaints to Paypal, accusing many gold-selling companies and resellers of "intellectual properties violations" for selling World of Warcraft goods. After receiving these complaints, Paypal sent notices off to the gold sellers Blizzard had complaints against, stating that if these activities continued through their websites and the Paypal service, Paypal would revoke their ability to use the popular payment site as a payment option. Here is Paypal's letter to the gold sellers: You were reported to PayPal as an Intellectual Properties violation by Blizzard Entertainment Inc. for the sale of World of Warcraft Merchandise. If you feel your sales do not infringe upon the intellectual property rights of the Reporting Party, please complette the attached Objection to Infringement Report by January 21, 2011. The completed form should be faxed to the attention of the Acceptable Use Policy Department at [number removed] or emailed to [email removed]. Should you choose not to object to the report, you will be required to remove all World of Warcraft Merchandise from the website [url removed] in order to comply with the Acceptable Use Policy. What's very interesting is that Blizzard is claiming intellectual property violations in the face of the most recent decision in the Glider case. Where Blizzard lost on intellectual property concerns under the EULA, they could have a better shot over their game assets being sold, if somehow it ever went to court. Still, Paypal is the easiest route to go for Blizzard's plan of attack against gold sellers, since most of them are run outside of the country. Suffice to say, it's nice to see some action being taken against gold selling.

  • SEE buys Planet Calypso for $6 million, talks with Massively for an encore

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2011

    For $6 million you could buy a heck of a lot of tacos -- or one virtual planet. Wisely, SEE Virtual Worlds went the latter route, snapping up Planet Calypso from MindArk and saving itself massive heartburn. The sci-fi-themed Planet Calypso operates under the umbrella of Entropia Universe and boasts 950,000 registered accounts since coming online in 2003. As part of the deal, SEE Virtual Worlds also acquired all of the assets of First Planet Company, a former subsidiary of MindArk, which has been transformed into SEE Digital Studios. Under this reorganization, SEE Digital Studios is now responsible for developing and operating Planet Calypso, Planet Michael and Universal Monsters. The company is expected to hire on additional team members for these projects. Fresh from the champagne celebration, SEE Virtual Worlds President Corey Redmond sat down with us to discuss this deal and the future of these three titles. Hit the jump to boogie with Michael Jackson, scream in terror at the Wolfman, and navigate the economy of virtual worlds.

  • Massively's EVE CSM interview: EVE Gate, microtransactions and more

    by 
    Brendan Drain
    Brendan Drain
    01.21.2011

    Earlier this month, the official minutes of meetings between CCP Games and EVE Online's Council of Stellar Management were published to the general public. EVE's democratically elected council of volunteer players meets with CCP's developers twice per year at the company's headquarters in Iceland. At the meetings, the concerns of EVE's players and details of upcoming expansions are discussed. Response to the December summit's minutes has been largely positive so far, which is a huge turnaround from June's tirade of negativity. EVE blogs have been considering some of the problems raised in the meetings, and insider Keith Neilson delivered his assessment of how the meetings went right here on Massively. The only people we have yet to hear from are the council members themselves. To make sure the CSM has its say in the public arena, Massively interviewed council member Dierdra Vaal about the summit and asked some critical questions on CCP's plans for EVE's future. In this first of two interviews, we discussed EVE Gate, the growing botting problem, user interface upgrades, CCP's microtransaction policy, how the summit went in general, and how attitudes within CCP have changed toward the CSM. Skip past the cut to read the first of two illuminating interviews with EVE Online's CSM.

  • EverQuest II makes new vampire race available for purchase

    by 
    Jef Reahard
    Jef Reahard
    12.23.2010

    With all the holiday hype surrounding new MMOs, it's easy to overlook veteran titles like EverQuest II. SOE is doing its part to make sure that you don't, and one of the ways the team is keeping the six-year old title in the public eye is the introduction of the new Freeblood character race. The blood-sucking avatars are available for purchase from the Station marketplace, or if you have a little patience, as part of your subscription fee via the winter rewards program coming in February. Regardless of when you choose to roll your vampire, you'll get a bunch of new abilities, new unarmed combat animations, and access to Freeblood-only accessories like new housing and a speed-boosting bat shapeshift ability. These accessories aren't obtainable in-game and can only be purchased with Station Cash on a Freeblood-enabled account.

  • EVE Evolved: The RMT problem

    by 
    Brendan Drain
    Brendan Drain
    12.19.2010

    Of all the problems that plague MMOs, RMT (real money trading) is perhaps the most disruptive to normal gameplay. By design, almost every MMO has some form of tradable currency that can be collected through normal gameplay. The time it takes to collect that currency has an inherent value, which varies from player to player as not every player values his free time at the same level. It's inevitable that cash-rich players who value their time highly will often want to shortcut normal gameplay by buying the currency directly for cash. The negative impact of RMT and its associated problems is felt in every popular MMO, and EVE Online is no exception. The direct balance issues inherent in allowing players to buy ISK with cash are just the tip of a very unpleasant iceberg. Players who buy ISK from shady websites and services are the reason that the rest of us have to put up with spam-bots in popular chat channels, rampant account hacking, and macros taking up a disproportionately large cut of EVE's in-game resources and server load. In this week's EVE Evolved, I look into the problems caused by RMT, why macro-farming operations have become so wide-spread, and what CCP has done to combat this growing problem.

  • EVE devblogs discuss developments in the war on lag and RMT

    by 
    Brendan Drain
    Brendan Drain
    12.14.2010

    With the Incursion expansion's second phase almost ready to deploy, it's been a busy few weeks for the developers at CCP Games. Work is well underway, but a few of the folks at CCP have taken time out of their busy schedules this week to explain some of the interesting developments that have recently gone on behind the scenes. GM Grimmi, well-known for his work battling EVE's RMT (Real Money Trading) problem, delivered an update on the problem and what CCP is doing to tackle it. Similarly, aptly named developer CCP Masterplan wrote two in-depth devblogs detailing the latest developments in the war on lag. Lag has always been an issue in EVE Online's territorial warfare, as each side in a fight will try to bring as many ships as possible to major battles. The point at which the EVE server lags and server nodes begin to drop has been increased over the years through hardware upgrades and software performance optimisations, allowing much larger fights than were previously possible. With the playerbase growing every year, however, the number of players who can potentially meet in one place for a major battle has similarly risen and the issue of lag has persisted. Skip past the cut for a roundup of three new devblogs detailing CCP's progress in the war on lag, recently deployed optimisations for fleet battles, and the progress made in the fight against RMT and botting.

  • The Tattered Notebook: An Appeal for PLEX

    by 
    Karen Bryan
    Karen Bryan
    12.13.2010

    A funny thing happened on the way to the forum. There I was, sporting my Santa Glugg hat and all set to merrily report on all the Frostfell news, when the following two questions were posted on the official EverQuest II forums: Am I going to get banned for trading platinum in exchange for Station Cash items, and can we get platinum on the marketplace? Surprisingly, Senior Producer Dave "SmokeJumper" Georgeson replied to both. Read on to see what he said and why I think it's time for EverQuest II to follow EVE Online's lead and add purchasable, tradable game time or PLEX.

  • NCsoft answers questions on Aion's new security

    by 
    MJ Guthrie
    MJ Guthrie
    12.09.2010

    Ever been in the middle of a duel with a friend in Aion and watch him (or her) drop offline in the middle of a conversation, then come back online on each alt, strip it down, and sell off everything -- right in front of your eyes? That very scenario has happened to me, and similar situations have happened to others. Even counting RNG rages, nothing really compares to the frustration and heartache of losing all you have worked so hard for in-game, and no one wants to experience this. With this in mind, NCsoft has introduced an extra layer of security -- a new PIN system designed to better safeguard your virtual stash. We were able to speak with Sean Neil, Associate Producer of Aion, and Lance Stites, Executive Vice President of Game Operations and Production at NCsoft West, to bring you the scoop on this new system. Join us past the cut to hear what they had to say.

  • Breakfast Topic: Will you be buying either of the new vanity pets?

    by 
    Alex Ziebart
    Alex Ziebart
    11.30.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Blizzard has been selling us in-game items for a while now; however, it has kept this to noncombat pets and mounts -- things that, outside of counting for totals for achievements, have little to no real effect on gameplay. Some of the items Blizzard does for self-profit, and sometimes it sells in-game pets for charity. People who buy the items get different reactions from the community; the sparkle pony especially got a lot of hate. Personally, I have not bought any of the real-money pets, partially because I am not a collector and partially because I felt that paying for downloadable content should add something major to the game experience. However, I am considering buying the Ragnaros pet for one main reason: because Rags is my major epic memory of vanilla WoW, I always felt he was an awesome model and so imposing, and many of us went around saying "too soon" on Vent. Have you bought any of the vanity pets? Do you buy them all as a completionist/collector? Do you pick and choose the ones you think look cool? Do you only buy the charity pets? Or do you avoid real money transactions in games altogether?

  • The Tattered Notebook: Gifting -- 'tis the season?

    by 
    Karen Bryan
    Karen Bryan
    11.29.2010

    "Mom! Stop driving through the pink lights! Only go through the green ones!" I glanced over at my two kids and bit my tongue. I was in the middle of speeder bike racing and was having a little trouble navigating the course. In the split second that I turned away, my bike steered off the course, ran halfway up the snowy embankment, and lodged itself in a campfire. I was already dead last, but now I had the pleasure of watching the other racers lap me, not once, but twice. I was playing Clone Wars Adventures, the latest free-to-play game from Sony Online Entertainment, and I was experiencing the full effects of the generation gap. I know, you're probably saying, "Wait a second, this is an EverQuest II column!" And you're right, but this week, I'd like to take a look at something that both Clone Wars and EverQuest II now have in common -- gifting. Read on to see why EQII players aren't necessarily viewing this latest game change as much of a gift.

  • Breakfast Topic: Would you pay for extras in a F2P WoW?

    by 
    Alex Ziebart
    Alex Ziebart
    11.11.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Lord of the Rings Online went free-to-play. "Free" is a questionable term, since they charge you for a fee for features you can technically live without but are still fairly important; things such as the gold cap, the ability to gain rested XP, and certain instances and PvP options require a fee. You get an enhanced version slightly above a trial, but you are still limited in what you can do in the free-to-play version of the game. While playing a game, I want to play the whole game, have the entire experience, and not feel as if I have been shortchanged by being on a limited version. Personally having purchased some of the Mass Effect 2 and Dragon Age DLC, I would still have to pay for the added functionality. Not being able to fully advance my character and see large amounts of content would irritate me more than the cost would. Not being allowed to make use of content would make me feel like I was missing out. I want the choice of whether or not I do this instance, raid, or battleground. Could you imagine attempting to zone into Icecrown Citadel and seeing a message that says, "Requires a V.I.P. membership"? WoW has sold us a few items for extra money that are not required, but not having a Lil' XT or a sparkle pony doesn't affect your game functionality. LOTRO offers things like more bag spaces and removing the gold cap and even priority login for those with V.I.P. accounts. So if World of Warcraft decided to follow the LOTRO model and go semi-free-to-play, would you just play the free portion? Would you pay for the V.I.P. portion? Would you buy the other nickel and dime upgrades they have on top of that? Or would you quit WoW altogether, feeling as if Blizzard had shortchanged players by making us pay for things like bag space, PvP and raid availability?

  • Waging WAR: Warhammer's new online store

    by 
    Greg Waller
    Greg Waller
    11.06.2010

    This week's Waging WAR catches a whiff of recent happenings on the internet and with Warhammer Online: Age of Reckoning. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue. Well, apparently the RMT has hit the fan, and the resulting spackle is starting to plaster the proverbial walls of the blogosphere and beyond. Recently, some information was released about what players can expect to buy at EA-Mythic's new store. Although only a few items are actually available now, there's a pretty extensive FAQ on the server transfer service, and we'll have to wait a little longer for the Progression and Personality packs, as they're set to be released along with patch 1.4. Naturally, the drama is building up some nice momentum, and it will be interesting to see how the whine will affect this particular cheese over at the Mythic official forum. For now, you can read past the break and enjoy my rant.

  • EVE Evolved: EVE players debate microtransactions

    by 
    Brendan Drain
    Brendan Drain
    10.10.2010

    Sometimes it seems as though the entire MMO industry is moving toward microtransaction-based pricing schemes. With the success of free-to-play titles like Runes of Magic and Free Realms, it's clear that microtransactions are becoming a popular alternative to the standard subscription model. Famously, Dungeons and Dragons Online also proved that a hybrid model with both subscription and microtransaction options could be a great success. Even World of Warcraft has hopped on the microtransaction bandwagon with its infamous sparkle pony and cosmetic pets. With the industry moving firmly in one direction, questions have been raised over whether EVE Online will ever implement any kind of microtransactions. Believe it or not, the first steps toward doing just that have already been taken. It was discovered some time ago that the Incursion expansion this winter would give players the ability to buy extra neural remaps with PLEX. Neural remapping allows players to re-assign a character's attributes using a points-based system. As attributes are only used to determine the speed with which skills train, remaps allow players to max out the stats required to train a particular branch of skills. In this opinion piece, I look at the microtransaction debate currently raging in the EVE community and weigh in with my opinions on this controversial issue.

  • The Mog Log: Gil rules everything around me

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2010

    My original plan for this week was to step back into the experiment with soloing that I started in Final Fantasy XI what feels like an eternity ago, but the recent updates about Final Fantasy XIV's market system prompted a comment that interested me. A reader noted that the auction block in Final Fantasy XI was partly responsible for the enormous gilselling issue that's plagued the game more or less since its release stateside, with the theory going that the market wards and so forth in Final Fantasy XIV were a specific response to this. It seems fitting, in light of all of the gilselling issues that we've gone through in Vana'diel, to take a look at the sordid history of the currency in the game and at how likely it is to translate to the new kid on the block. I don't think the problem lies so much with the sellers as with the environment that Square-Enix unintentionally created, as well as with the perfect storm of circumstances that devalued the currency of the game to near-worthlessness with no alternatives. That's right -- it's time to look back six years or so to the launch of the game in the U.S.

  • Age of Empires Online promises not to nickle-and-dime players

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    Love it, hate it or meeky accept it, the terms "freemium" and "free-to-play" come with a lot of baggage these days, sometimes to the point of overshadowing the game itself. When Age of Empires fans heard that Microsoft was going to be releasing an online version of the hit RTS series, some of the fans' enthusiasm was tempered by the word that it would adopt the popular freemium business model. Microsoft Game Studio's Dave Luehmann was on hand at Gamescom to assure players that the company isn't out to nickle-and-dime fans to skip parts of the game they don't like. Joystiq reports that they won't be adopting the same strategy as other F2P models. "I don't like to pay for things I don't like to do, that seems kind of backwards," Luehmann said. "So how about we produce things that people actually want?" Instead of purchasing a lot of little items, the studio will simply put up large chunks of content as one-time purchases. These might include a new civilization or an area containing a plethora of quests. Microsoft is still feeling out a fair price point for the additional content, but it pointed to the fact that Age of Empires Online will ship with more than 25 hours of completely free entertainment to enjoy.

  • NCsoft sued for making Lineage II too darned addictive

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    reddit_url='http://massively.joystiq.com/2010/08/20/ncsoft-sued-for-making-lineage-ii-too-darned-addicting/'; reddit_target='gaming' Tweet var digg_url = 'http://digg.com/pc_games/NCsoft_sued_for_making_Lineage_II_too_addicting'; Can a video game publisher be successfully sued for releasing a game that makes players want to play it compulsively? That's the question of the hour in the USA, as Lineage II player Craig Smallwood levied a $3 million negligence suit against NCsoft for making the game too addictive. Smallwood found himself playing the MMO for over 20,000 hours in the last five years, to the point where he is unable to function normally in real life -- and he claims it's NCsoft's fault for not warning him in advance. Smallwood's gameplay averaged around 11 hours per day during that period. Surprisingly, a federal judge has allowed the suit to proceed against the South Korean publisher, stating that "the court finds that plaintiff has stated a claim for both negligence and gross negligence." NCsoft has appealed and asked the judge to dismiss the case. The situation gets more interesting when you consider that Smallwood had his Lineage II accounts banned for alleged grey market RMT activity, although he claims that was a ploy by NCsoft to force players like himself to move over to Aion. Video game addiction is no new issue, to be sure, but it's interesting that this case seeks to shift the blame from the player to the game company itself. This raises a whole host of new questions. Should publishers be required to slap their products with warning labels? Is there no personal responsibility when it comes to playing MMORPGs? We will have to wait and see if Smallwood's suit succeeds, and what, if any, fallout may occur from the attempt.

  • 15 Minutes of Fame: Cory Doctorow on gold farming, part 2

    by 
    Lisa Poisso
    Lisa Poisso
    08.04.2010

    Cory Doctorow: Well as practical matter, I think that you can't not. At the same time, here in World of Warcraft, we have the dungeon finder system that some people say may be actually helping to break down some of the server communities and relationships that exist in the game.

  • 15 Minutes of Fame: Cory Doctorow on gold farming

    by 
    Lisa Poisso
    Lisa Poisso
    08.04.2010

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. digg_url = 'http://wow.joystiq.com/2010/08/04/15-minutes-of-fame-cory-doctorow-on-gold-farming/'; A conversation with Cory Doctorow plunges into the matter at hand so quickly that it's almost impossible not to imagine yourself falling through an internet-era rabbit hole of pop culture and technology. Doctorow is all about synthesizing ideas and spitting them out in as accessible a fashion as possible, and the ground he manages to cover in a single stride can be mind-boggling; he's a science fiction author, activist, journalist and blogger, father, gamer ... A former WoW player and husband of gaming standout Alice Taylor (also previously profiled here in 15 Minutes of Fame), he's widely known as the co-editor of Boing Boing and author of the bestselling young adult novel Little Brother. Doctorow's latest young adult novel, For the Win, pries open the seams of the shady scene behind MMO gold farming. Its young protagonists are gold farmers and gamers themselves. Doctorow has woven his own experience and sensibilities with focused research to outline a world of gold farming that sprawls far beyond the lines of cartoon-image gold farmers that most of us have painted in our heads. We chatted by phone with Doctorow for this lengthy conversation on gold farming and game economies, plus a companion piece at our sister publication Massively.com on gaming culture and his recent fiction.