robert-pelloni

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  • Reggie on Bob's Game: Refused license doesn't reflect on Nintendo's support for the little guy

    by 
    Ben Gilbert
    Ben Gilbert
    04.04.2009

    You remember Bob's Game, don't you? The humble 2D RPG made by a single, possibly loony, individual? Well nearly two months have gone by since the game's creator Robert Pelloni was denied developer status by Nintendo and -- other than a NYC littering spree -- we've heard little about the game as of late. In an interview with Nintendo big boss Reggie Fils-Aime on MTV Multiplayer last week, however, the record was set considerably straighter.When asked for his side of the story on what had come to pass, the Regginator had this to say: "He did submit to be a licensed developer. We have an evaluation process. We evaluated the opportunity. We decided at this point in time that he did not meet the requirements to be a licensed developer." Well that about does it then, no? Apparently MTV wanted more from the conversation, pushing the CEO on what to do if a developer wants to work with Nintendo but doesn't necessarily have two or three major games under its belt, "My hope is that any developer who has a compelling idea will reach out to our licensing organization and share their idea and go through the process of becoming a licensed developer for the Nintendo platform," Fils-Aime said, "And we have a legacy of supporting that type of development." Unfortunately, as it seems, Mr. Pelloni's game wasn't quite "compelling" enough of an idea.

  • Bob's (playable) Game: Homebrew demo released

    by 
    JC Fletcher
    JC Fletcher
    03.31.2009

    We're a bit shocked to see that Robert Pelloni has done something in relation to Bob's Game other than release fake news. In fact, the release of a real, playable demo goes a long way in our minds toward faking an alien abduction. Maybe. At the very least, it's finally something we can believe -- who could ever tell if anything Bob (or the character "Bob") said was real?The demo is an NDS file and thus requires either a flash cart or a DS emulator. The Bob's Game website says that the game works in NO$GBA. Now here's the really freaky part: we haven't loaded it up yet, but based on early reports from sites like Infendo, it's ... pretty cool! Bob seems to be delivering on the idea of a game about growing up with Nintendo, combining a real-world RPG about "Bob" with Retro Game Challenge-style, Nintendo-inspired minigames.[Thanks, Sean!]

  • Nintendo denies official DS developer status to 'Bob's Game' creator

    by 
    JC Fletcher
    JC Fletcher
    02.06.2009

    The latest post issued from rogue Bob's Game creator Robert Pelloni's secret lair features something we were quite sure we'd never see -- no, he didn't give up, but 25 weeks after sending his application for DS development authorization, he finally got his letter from Nintendo. The text of the note is identical to that received by rejected WiiWare developer Xiotex Studios.His entire (not quite) 100-day protest was based on the fact that Nintendo had yet to respond to his application for a Nintendo DS SDK, so official communication from the company is, in one sense, vindication for Pelloni. But in another, more accurate sense, it's a rejection letter.The text of the letter offers clues as to why Pelloni was not approved: Nintendo expects "secure business facilities, sufficient equipment and staffing, financial stability and other attributes that would distinguish the developer." We assume that a sealed office that you pretend is an alien spaceship does not constitute "secure business facilities."Even more telling is the statement that Nintendo "provides Authorized Developers with highly confidential information" and thus "exercises a very high level of discretion" when choosing to whom it grants SDK access. If he really has heard back from Nintendo (and we must express a modicum of doubt in regard to anything Bob's Game-related), then Bob's constant blogging of his own wait for approval seemingly ruined his chances of receiving that approval.

  • Bob's Saga rumbles on

    by 
    Chris Greenhough
    Chris Greenhough
    01.05.2009

    We've been following the Bob's Game drama for a while now, and it's just taken another weird/potentially controversial turn. After sealing himself in his bedroom (see: above) in a bid to obtain a development kit from Nintendo, Bob's Game creator Robert Pelloni recently threatened to release his "masterpiece" on a DSi-compatible flash cart, thus "significantly cut[ting] into Nintendo's bottom line."Now, in a selectbutton forum thread, Pelloni claims that a Chinese firm has approached him and offered to release Bob's Game on a flash cart, and says that a distribution deal with Wal-Mart could be on the cards.Pelloni argues that such a move means both parties win: he gets his game onto store shelves, while the mysterious Chinese company has a legitimate reason to sell a flash cart in a major retailer. We would argue that his actions are quickly severing any potential future ties that could exist between himself and Nintendo.We also advise giving the thread in question a quick read, if only for the part where Pelloni indirectly compares himself to Shigeru Miyamoto.%Gallery-39978%[Via Siliconera]

  • Bob's Ultimatum

    by 
    JC Fletcher
    JC Fletcher
    12.31.2008

    Robert Pelloni, creator of the sedate-looking RPG Bob's Game, has resorted to desperate measures in order to secure his game an official release. If you've been following the story elsewhere, you know that he's in the midst of a self-imposed confinement, locked in an office until Nintendo agrees to sell him the DS software development kit.Now, on day 21 of his protest, Pelloni has discovered a previously unknown, even deeper end off of which to go. After calling out the Nintendo executives he's spoken to, who are apparently holding back his approval as a developer, Pelloni has threatened to bundle Bob's Game with a DSi flash cart if not given the opportunity to develop it as an official DS game. He claims it would be the first "killer app" for a homebrew device, and could "significantly cut into Nintendo's bottom line."We aren't sure if Pelloni ever catches DS Fanboy posts from within his secret fortress, since he claims to have no Internet access other than email from his phone, but if he is, we would like to suggest that he stop doing this kind of stuff, get out of the office, and either continue contacting Nintendo or just go somewhere else. We suspect that the more public he is with this stuff, the less likely Nintendo is to want anything to do with him -- especially if he's talking about flash carts.[Via Joystiq]

  • Confirmed: Bob's Game has gameplay, 'several' publishers interested

    by 
    Chris Greenhough
    Chris Greenhough
    08.18.2008

    After impressing us with the first ever video of Bob's Game, Robert Pelloni is back with a second piece of footage for his homebrew title. This time it looks and sounds more like a game, in that it shows gameplay. The mission in the video above forms part of the title's tutorial, and sees protagonist Yuu hunting around for batteries for his mother. We're yet to figure out how to complete this quest, but then again we're a bit thick at this kind of thing.In other news, Robert reveals on his blog that "several publishers have expressed interest" in Bob's Game, including a "large, well-known" company. After half a decade of development, a publishing deal is probably the least Pelloni deserves.

  • Five years of work: Bob's Game

    by 
    Eric Caoili
    Eric Caoili
    08.11.2008

    What drove Robert Pelloni to spend over five years creating a Nintendo DS game by himself? The same thing that motivates most homebrew programmers: "It's the game I wanted to play when I was younger, a vision I've been following since then."The video above isn't a proper representation of his 20-hour-long adventure game, as it's only a technical demo of its assets and features (in fact, you would be better off watching the annotated version at the clip's Youtube page), but Robert reassures us that the finished product will be like an RPG, except focusing on "story, puzzles, items, and communication instead of repetitive battles with palette-swapped enemies."The project, tentatively titled Bob's Game, doesn't have the high production values of big-budget titles backed by major or even minor dev teams, but the code, sprites, music, tiles, and everything else are all original, making for a very unique game. Who knows, it could be the next Cave Story! Robert is currently seeking a publisher for the project.See also: Japanese homebrew games that will blow your mind