runic-corruption

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  • Lichborne: Learning to live with 3 weird death knight quirks

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.24.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With the end of the year coming up, it's a good time to sit back and reflect. This week, my reflections on the death knight class have tended towards those little quirks, those mechanics that come up week after week in discussions, pet peeves to some people, things they may want changed, or things that are just a bit weird. This week, we'll look at three of these in particular, why they're sources of such controversy and frustration, and speculate on whether or not Blizzard might consider changing them in the upcoming patch 6.0.

  • Lichborne: A final look at the patch 5.4 patch notes for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.10.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we've certainly discussed the patch 5.4 changes for death knights in the past, this week is the big week when patch 5.4 finally comes out and we put it all in action. With that in mind, today will be devoted at look at the patch notes from a death knight point of view and making some quick pronouncements about what we can expect when the servers the come back up. The short version of the changes is this. All 3 specs are buffed overall, DPS more so than tanking. In PvE, blood is about the same, while unholy and frost specs are close enough together that you can either stick with your usual choice, or go with whatever you have the best weapons for. Unholy is slightly behind frost, but not so much that you'll suffer greatly. For a more in-depth look at what's changed, read on.

  • Lichborne: The latest patch 5.4 news for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.19.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. It's been a few weeks since we last discussed patch 5.4 from a death knight perspective. In that time, we have seen the dreaded fix to the RPPM bug for rune regeneration, but we have also seen unholy buffs as compensation. The first numbers pass for death knights also brings a good chunk of buffs to the death knight. Let's dive in and take a look.

  • Three needed changes to the death knight leveling experience

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.06.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So With patch 5.3 not holding much in the way of new content for me, I've been spending my new found free time leveling a brewmastery monk. I must say, it's been a blast. Certainly, I didn't get my entire toolkit at level 10, but I got enough to get by, and as I've leveled almost exclusively by tanking dungeons, I've almost never felt that I was missing something essential to my job. By contrast, leveling a new death knight in early Mists in order to update and rewrite leveling guides, my experience was different by leaps and bounds. Depending on your spec, a new death knight could be missing vital, near-mandatory pieces of their toolkit for 20 levels. I know I'm not alone in seeing an issue with this, and in fact this column was in part inspired by Magdalena (who just got a namesake item in game) pointing it out twitter this morning. With that in mind, today I'm going to make a couple suggestions on slight tweaks to the death knight leveling experience to make sure new faces to the class have a smooth leveling experience that properly equips them for the end game.

  • Lichborne: Proving grounds, proc rate bugs, and more patch 5.4 news

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.30.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Patch 5.4 continues on the test server, introducing new class changes, new features, and more. Today, we'll keep looking at what the latest changes are, both those specific to death knights and those that affect death knights. Do proving grounds prove useful to death knights? What's the latest one weird bug that does weird things for death knights? Read on for the answers to these and other questions. A ghoulish energy While most of the major death knight class changes appeared done a few weeks ago, Blizzard just dropped another one that should be a nice game changer for unholy death knights. Gnaw and Leap, as well as their Dark Transformation equivalents, no longer have an energy cost. This means more energy available for Claw, and the ability for death knights to use those two skills freely without having to worry that they won't have the energy.

  • Lichborne: Reviewing death knight talents for patch 5.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.28.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Lead Systems Designer Greg "Ghostcrawler" Street has indicated that Blizzard is pretty happy with the new Mists of Pandaria talent design, and I have to agree with him. While it does suck to wait 15 levels between new talent choices while leveling a new alt, otherwise the new talent system allows real flexibility and interesting, meaningful choices, arguably more than we had under the 51 or 31 point talent systems, where almost every tier had a clear best choice for whatever role you were playing. That said, there's always room for improvement, and the devs have mentioned they plan to use patch 5.4 as another opportunity to go over talent trees and bolster talents that see less use or otherwise feel underpowered. With that in mind, this week we'll look at the death knight tree and pick out some candidates for a patch 5.4 redesign.

  • Lichborne: 2012 predictions for death knights and how they actually shook out

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.01.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As it was for, to some extent, all classes, 2012 was a busy time for the death knights, as one expansion ended and another began. As the news of Mists of Pandaria began pouring in, I started making some predictions. As the Mists beta progressed, I started mentioning things that I felt, or that the death knight community felt, needed to change or would change. This week, I figured it might be interesting to look back on some of those old articles and see what exactly happened, and how far off the mark I was (or wasn't).

  • Lichborne: What do I do at level 90? And 2 other burning death knight questions

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.20.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Reading a guide is all well and good, but sometimes, even after you read, you still have questions or need clarification. This week, I've taken 3 questions I see death knights ask a lot at various places around the web, and provide some advice and clarification. Why don't tanks need so much hit and expertise? If you've been reading the column, you've probably noticed that I have de-emphasized hit and expertise when discussing blood death knight tank gear and strategy. This is for a very good reason. Certainly, active tanking is the rule of the day in Mists, which means in theory that tanks should want hit and expertise so their abilities land. In theory, if your Death Strike doesn't land, you don't get the healing or the blood shield, right?

  • Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.04.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec. Unholy basics Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone. Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

  • Lichborne: Guide to PvE blood death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.28.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria fast approaching, we continue our basic guides to the specs as they stand in the expansion. This week, we catch up with blood tanks. As a reminder, the following guide is for the basics of the class and spec. Blood basics in Mists of Pandaria Blood has changed remarkably little in Mists of Pandaria. Our basic setup is still using Death Strike to get our Blood Shield up, while trying to keep threat at the same time. Vengeance is now based off the amount of damage you've taken in the last 20 seconds, which won't be a huge deal but may lead to some attack power and threat spikes in the long run. Be aware that, especially at the start of a fight, you may need to work slightly harder for threat. The two things you will probably notice the most are the 1-second global cooldown and the loss of 30-second Outbreak. The GCD change was one that was very much needed for DPS death knights but wasn't really an issue for us. However, since Blizzard decided to make that GCD change global to the class, we do have to deal with it. It may cause some noticeable downtime. That said, it will also allow you to fit in more emergency health-gaining cooldowns faster, so it may be a fair trade. Overall, it's something that should be easy to get used to and may work to our advantage more often than not. A 30-second Outbreak is a little more of a solid nerf, in that you will have to deal with Outbreak's being on cooldown just when you need it most, but Blizzard has taken most of that agony out of the equation, since Scarlet Fever now allows Blood Boil to refresh diseases. Just be sure not to let diseases completely drop, and you're golden.

  • Lichborne: Guide to PvE frost death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.0.4 barreling down on us and the release date for Mists of Pandaria itself a mere month away, we've probably seen our new class specs and mechanics get about as solid as they're going to get. With that in mind, we'll start in our guides for all death knight specs. Note that these guides will cover primarily the basics of group PvE for each spec. This week, we cover frost DPS. Stat weights and other basics Frost hasn't changed much mechanically from Cataclysm, at least on the surface. We still have the same strikes and spells serving the same basic function. You can now switch more freely between dual wielding and two-handed frost, as you get both Threat of Thassarian and Might of the Frozen Wastes by default. Frost Presence is now the best DPS presence for frost death knights, in a move that should make literal-minded death knights happy. In addition, the runic power regeneration on Frost Presence helps make up for some the runic power generation talents we lost in the revamp. Your stats priorities are also more or less in the same order they were for Cataclysm, with a few minor changes and caveats.

  • Lichborne: Passing time until Pandaria on your death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.31.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With a release date finally forthcoming for Mists of Pandaria, we have less than two months until the expansion drops and even less time until we reach patch 5.0.4. With all that in mind, how do you pass the time until then? This week, we'll take a look at a few things death knights can do to look and feel their best when the expansion drops. Solo to swell your stables Soloing is a time-honored death knight tradition, and with the expansion winding down, it's the perfect way to pass the time. When choosing your soloing target, you may factor in nostalgia, transmogrification needs, or just plain ease of access. Another popular reason is grabbing mounts and pets. In the Cataclysm era, both Vortex Pinnacle and The Stonecore normal modes drop a mount. Soloing same-level dungeons can be a bit hairy, but considering these two were in the game at the start of the expansion, you should find that even with Dragon Soul raid finder gear, you'll barely break a sweat in blood spec. As a bonus, both of these mounts will be going account-wide in Mists of Pandaria, so you'll be grabbing some possible stylish mount options for your alts as well.

  • Lichborne: 3 more death knight issues that need fixing soon

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.19.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, I talked about three quick fixes death knights should get before the Mists of Pandaria beta is over. This week, I'd like to discuss three more death knight issues. These aren't necessarily any less urgent or problematic than last week's issues, but they're complicated enough that we probably can't expect them to be fixed before the expansion goes live. Still, they should probably be dealt with sooner rather than later. 1. Tier 5 talents have got to go. I have to admit, the level 75 death knight talent tier had me pretty excited when it was unveiled. Finally, anyone could choose their flavor of rune regeneration. At optimal balance, it seemed like everything could turn out great. People could choose how much control they wanted, people could avoid rune tetris if they wanted, and everything would be cool. In practice, it hasn't worked out like that. It's become more and more obvious that it will be nearly impossible to balance the three types and that Blood Tap is the clear winner for any death knight DPS player, with Runic Empowerment nearly equal and Runic Corruption taking up the distant rear. The level 75 tier, in other words, doesn't pass the basic litmus test for the new talent system. There's no real choice. Min-maxers will feel forced to take a specific talent on this tier in all situations, and it will, in fact, almost always be Blood Tap.

  • Lichborne: The latest Mists of Pandaria beta updates for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.17.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Since the last time we talked, we have seen a couple of new updates to the Mists of Pandaria beta. There haven't been many earth-shattering changes for death knights, but some of the changes have been significant enough that it's worth talking about both what they mean for the class and what they may imply about future updates. It's difficult to say where Blizzard is going with our class in Mists, if only because they haven't said much. They've started talking on the beta forums, but they haven't directed anything at the death knight class yet. This isn't completely surprising. Our class is not in a horrible place right now, and the beta's young. Chances are we'll get our turn eventually. That said, having developer feedback is useful for figuring out how to mold your own feedback. Knowing what a developer intends with a certain change can help us test that change with a better understanding of how it fits in to a larger vision. In absence of that, however, we can still look at the implications of these changes to see what we come up with.

  • Lichborne: Testing notes and goals for death knights in the Mists of Pandaria beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.27.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With the Mists of Pandaria beta test under way, I'm reminded of an interesting discussion I've seen going around the death knight community. Coming out of Wrath, we were most definitely seen as overpowered, and starting a few patches later, we started off on a balance roller coaster we've never quite disembarked from, getting nerfs, de-nerfs, tweaks, and even the removal or redesign of entire spells and systems. Some argue that we could have avoided this by being more thorough and honest while beta testing in Wrath. By not only advocating for what we needed but being honest that some stuff (such as, say, the stun effect on Death and Decay) was overpowered, we might have avoided a lot of heartache down the road. Whether you believe this is true or not, it does highlight the importance of beta testing. Blizzard certainly has its own internal numbers and testing methods, but for those of us lucky enough to get hands on in the beta, this is our chance to help make sure our class gets through this great period of balancing. This week, let's look at a few things we'll need to focus on when we finally get those invites and get to beta test our death knights.

  • Lichborne: New Mists of Pandaria talent updates for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build. Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

  • Lichborne: Analyzing patch 5.0 death knight talents

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.15.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As you probably know by now, Blizzard has drastically overhauled the talent system for patch 5.0, giving everyone a ton of automatic level-ups and then a choice between three talents every 15 levels. This week, we'll take a look at the talents they previewed for death knights at BlizzCon 2011: what they mean, how they work, what looks good, and what sort of sucks. As a reminder, these talents are all a work in progress that can and will change before patch 5.0 goes live, which could easily be over half a year from now. With that in mind, we'll focus more on mechanics and philosophy and less on math. Math can always be tweaked. %Gallery-137279%

  • Lichborne: A look at the death knight tier 13 set bonuses

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.27.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. We got a nice bit of weekend news a few days ago, as Zarhym unveiled the tier 13 class set bonuses for all to see. Tier 13, of course, will come to us with patch 4.3. They've definitely provoked a lot of discussion and debate, and the death knight bonuses are no exception. Unfortunately, the early consensus on the status of the bonuses leans toward "failed experiment." After the break, we'll delve in a bit deeper and discuss how the bonuses fail and succeed.

  • Lichborne: 3 things death knights need in patch 4.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.22.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. Now, before you get too excited about the title, we still don't know when patch 4.1 is dropping, much less when it's coming to the PTR, so don't think this is any sort of announcement. That said, it's never too early to wish and speculate. I won't deny it, I love death knights and I love balanced classes, but not everything I want for death knights is ironclad. A lot of what I want would probably turn them into horribly overpowered machines of death and destruction, powered by the tears of lesser classes. That said, as I've played my death knight day by day, there are a few things I've noticed time and time again, quality of life issues that could really use some TLC from the dev team -- things that I am relatively sure wouldn't overpower us if fixed up. This week, I'm going to discuss three death knight issues I've noticed in Cataclysm and how I think Blizzard should fix them with the next major content or class balance patch.

  • Looking at death knight changes testing in PTR Patch 4.0.6

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.07.2011

    There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out. Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.