screen-tearing

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  • Halo: Reach beta visually dissected by Digital Foundry

    by 
    Ben Gilbert
    Ben Gilbert
    05.01.2010

    Well, we knew it was bound to happen sooner or later, right? First things first: Yes, Halo: Reach is apparently running at a full 720p according to Digital Foundry's review of the beta thus far (so many Ps!). And, like Halo 3 before it, the Reach beta achieves a near constant 30 frames-per-second of highly frenetic gameplay, albeit dropping a few every now and then during, um ... explosive situations (let us once again remind you that the game is still in beta). In fact, aside from the occasional screen tear and a bit of a "ghosting" issue ("frame bending" -- two or more images being blurred together -- can sometimes result in objects on screen not appearing solid, as seen in this image), DF is quite impressed with the beta's visual presentation, not to mention the gameplay. The three pages on the beta go into far more detail than we've dropped into this post, and, well, we've got a lot more Reach to play, so we'd encourage you to read more right here.

  • Digital Foundry analyzes Darksiders post-patch

    by 
    Justin McElroy
    Justin McElroy
    01.28.2010

    Removing screen tearing from a game requires plenty of work (probably!), so Digital Foundry was understandably skeptical when a patch to the 360 version of Darksiders, less than a month after its launch, claimed to help the game's image quality. But according to DF's analysis, Vigil and THQ were able to pull it off, reducing tearing by as much as 50 percent. How'd they do it? It would appear that this feat was achieved by locking the frame rate at 30 per second rather than letting the game push out as many frames as it could at any given moment. That seems like good news for fans and great news for all those poor, torn screens.

  • Darksiders screen-tearing patch out tomorrow

    by 
    David Hinkle
    David Hinkle
    01.26.2010

    Starting tomorrow, the screen-tearing present in the Xbox 360 version of Darksiders will (hopefully) be a thing of the past, as the game's official blog reports the patch will be available for download starting tomorrow. You'll find the update available starting tomorrow at 2am PT (5am ET). We'd like to be a bit more excited about it, but knowing that everyone ever in the world will eventually succumb to the apocalypse ... well, we're finding it a bit difficult to get pumped about an update to some video game. If you'll excuse us, we're going to call our families and tell 'em how awesome they are. [Via VG247]

  • Darksiders patch to sew up Xbox 360 screen-tearing issue

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.07.2010

    You'd think some screen tearing was only natural in the aftermath of ... the Apocalypse -- but apparently it's an unintended hiccup in the Xbox 360 version of Vigil Games' Darksiders. Speaking to IGN, studio head Joe Madureira confirmed that Vigil is aware of the issue and is planning a title update to address it. "It's something that's really not a difficult fix for us, and so we're going to implement a patch to resolve the problem," Madureira assured. "We're fairly certain it'll happen really soon, so look out for it." Phew! It's good to know that the end of the world will be running a little smoother in no time. %Gallery-19839%