second-life-viewer

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  • Second Life's Emerald client facing obsolescence

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.24.2010

    Recent months have not been wholly kind to Second Life, and those circumstances don't seem finished just yet. The Emerald client, one of the most popular third-party viewers -- estimated to be used by as many as half of all players -- has fallen out of favor with Linden Labs and is no longer an officially endorsed option. Scott Jennings has posted a full rundown of the client's history, charting its progress from the earliest inception of the project to its current status of having fallen from grace. The short version (or as short a version as you can get for drama four years in the making) is that Emerald's coders included some rather... hack-tacular backdoors in the client's coding. This is a downside for reasons that should not need to be specified, but does add up to some major problems for the large playerbase still using Emerald. Second Life has had a hard time getting its users to switch to the 2.0 viewer, and about the only upside may be that the removal of Emerald will change that... but the overall drama isn't going to be kind for either the Emerald project or Linden Labs itself.

  • The Virtual Whirl: Linden Lab goes back to basics

    by 
    Tateru Nino
    Tateru Nino
    07.31.2010

    Yesterday, Linden Lab's interim CEO Philip Rosedale and CFO/COO Bob Komin did a talk and Q&A session in Second Life focused on where things were at, and where things were going. This week, on The Virtual Whirl, we're going to take a look at that session and see if some sense can't be made of it all.

  • The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond

    by 
    Tateru Nino
    Tateru Nino
    07.10.2010

    This week, we cover the final installment of our summarized history of Second Life and Linden Lab (check out the first installment or the second, if you missed them). It's only possible to cover a tiny fraction of the events that took place in the space we have here, but the highlights paint an interesting picture. We'll be working our way from 2008 to June 2010, and looking at what future directions we expect from there.

  • Linden Lab guns for service-based Second Life viewers

    by 
    Tateru Nino
    Tateru Nino
    07.06.2010

    Service-based viewers for Second Life are a little different to the standard kind of viewer software that users might be used to. Standard viewers are downloaded to your PC, run on them and talk directly to the servers. Service-based viewers (also sometimes referred to as 'cloud-based') are either running on a remote server through a web interface, or running on a cloud (or other remote system) and sending data and graphics to a thin client that you run locally. The ill-fated Vollee client was one such example, and Comverse is another. Most Some of the (relatively few) extant viewers for mobile devices (iPhones, iPads, et al), and web-based Second Life viewers like AJAX Life are service-based viewers (as are a number in development), and Linden Lab seems bent on closing them down.

  • Fahy vs Linden Lab: This just gets weirder

    by 
    Tateru Nino
    Tateru Nino
    04.20.2010

    The other day we covered a lawsuit by Corey Fahy (AKA Belial Foulsbane in Second Life) vs Linden Lab, various third-party viewer developers, content creators and others. While there doesn't seem to be any case to really answer (because you can't copyright a name, method, process or algorithm, and Fahy seems ineligible for legal costs and statutory damages in any case) things definitely took a turn for the weird last week.

  • Fahy vs Linden Lab: No case to answer?

    by 
    Tateru Nino
    Tateru Nino
    04.14.2010

    Last week, on Thursday 8 April, Corey Fahy in Philadelphia filed a lawsuit against Linden Lab and more than 25 others, in the Pennsylvania East District Court (case number 2:2010cv01561, assigned to judge Joel Harvey Slomsky). Fahy alleges that an algorithm in one of his Second Life products has been subjected to copyright infringement, accompanied by the usual requests for damages, statutory damages, ten times damages, attorney's fees and all that. Where do we even begin? We'll spare you most of the cruft and go straight to the heart of the problems that we can see with this particular lawsuit.

  • Second Life 2.0 goes live today

    by 
    Tateru Nino
    Tateru Nino
    03.31.2010

    As we previously predicted, the Second Life 2.0 viewer is going live today, meeting the originally slated release target of Q1 2010, if only by a few hours. The 2.0 viewer has been in public beta since 23 February. In addition to the new viewer, its rearranged user-interface, slate color scheme and slick Shared Media implementation, today sees the launch of two new Orientation experiences and a selection of new starter avatars to select from (we wonder if any of them are blue).

  • Second Life third-party viewer policies get an update but still fail to do the job

    by 
    Tateru Nino
    Tateru Nino
    03.22.2010

    Last week, the promised update of Linden Lab's Third-Party Viewer (TPV) policies crept out onto the Second Life Web-site with little fanfare. After the fuss caused by the tangle of legal incompatibilities, muddled terminology and ambiguous phrasing in the first version, the Lab said it would go back and address the problems, and get the policy document fixed. So, you'd think they'd have gotten it right this time around, right? We certainly did. We were wrong.

  • Imprudence 1.3.0(beta 1) released

    by 
    Tateru Nino
    Tateru Nino
    03.01.2010

    The Imprudence project has released version 1.3(beta 1) of their Second Life viewer. Imprudence is one of our favorite after-market Second Life viewers, and the only third-party viewer that we're certain complies with all of the source and asset licensing. This edition merges all things Imprudence with the codebase for 1.23, providing one of the fastest and smoothest viewers currently available that we're aware of, along with the usual featureful experience.

  • Second Life third-party viewer policies not well received

    by 
    Tateru Nino
    Tateru Nino
    02.26.2010

    The hallmark of a good license is that it is clear, easy to understand and unambiguous. The gold-standard for a good contract is that it is all of the above and provides all parties with equal amounts of protection. There are bonus points for not conflicting with rights guaranteed by law, or with other prerequisite licenses or agreements. Linden Lab's Third Party Viewer (TPV) policies, as published on Tuesday, regrettably reflect none of these ideals. We'd go so far as to say that it's the worst day's work that we've seen come out of the Lab to-date. So much so that almost immediately after publishing them the Lab has sent them back to legal for both clarification and rewriting.

  • A red-letter day for Second Life, Second Life 2.0 viewer and more

    by 
    Tateru Nino
    Tateru Nino
    02.23.2010

    Over about the last 60-90 minutes, Tom Hale's been delivering a keynote at the SL Pro! conference held in Second Life. There are multiple hefty announcements from Linden Lab involved, and some of that should be reaching the official Second Life blogs as you read this. Golly, what do we have among all of this? We've got the Second Life 2.0 viewer public beta, which should be available right now. We've got the new third-party viewer registry and third-party policies being announced today; We've got changes in the names of content-ratings. We've got the official release of open source viewer Snowglobe and the announcement of Snowglobe 2; and all capped off with a slew of supporting FAQs, guides, video tutorials, wiki pages and what-have-you!

  • Linden Lab investigates new/updated technologies for Second Life

    by 
    Tateru Nino
    Tateru Nino
    02.18.2010

    Over the last few weeks, Linden Lab staff have been talking about a few upcoming Second Life projects during their in-world office-hours sessions. Now the Lab has always been quick to stress that the accuracy and reliability of information obtained through those venues is questionable, and that we shouldn't assume that anything said at them is actually accurate. With that in mind, we went back to the Lab about several identifiable (or at least apparent) projects to get the skinny on them and find out what's actually happening with them, and where they're at.

  • The Virtual Whirl: Questions from the virtual mailbag

    by 
    Tateru Nino
    Tateru Nino
    02.06.2010

    This week, in The Virtual Whirl, we're going to take a selection of reader questions that we've received in comments and in the virtual mailbag and do our best to offer up some useful answers. Join us as we whirl through the mail.

  • The Virtual Whirl: Community guide to Virtual Worlds

    by 
    Tateru Nino
    Tateru Nino
    01.24.2010

    Welcome to The Virtual Whirl, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it. Virtual environments covers a whole lot of ground. From William Crowther's original efforts in 1976 that based a game in a virtual version of the Mammoth Cave in Kentucky, virtual environments have been a part of gaming, artificial intelligence and behavioral research, modeling, telemetry and process control and more. Nowadays we're seeing Second Life, Blue Mars, There.com, IMVU and others trying to find places in non-game contexts, like content-development and prototyping, publishing and performance, entertainment and social, education and business; efforts that are met with varying amounts of success.

  • Second Life 2.0 viewer for February/March

    by 
    Tateru Nino
    Tateru Nino
    01.22.2010

    Linden Lab says it hopes to have a public beta of the Second Life 2.0 viewer in February, presumably targeting an official release in March. Given that the Lab wants to move forward with quarterly planned viewer releases, this means that the current Second Life 1.23 viewer will lose official support at approximately the end of June. Linden Lab says it has already finalized features and the user-interface at this stage, and is not planning on making any substantive changes between now and release. Any work beyond bug-fixes and stabilization for the viewer is to be deferred to the mid-year 2.1 release.

  • Imprudence 1.3 merge test build for Second Life

    by 
    Tateru Nino
    Tateru Nino
    01.04.2010

    Quite a delicious seasonal treat for those that use the third-party Second Life viewer from the Imprudence project, as they've got a test-build out today with all the usual goodness, but rebased against the 1.23 source tree. What the heck does that even mean anyway? Well, it means that the Imprudence viewer now supports adult content ratings and restrictions, and is compatible with a larger variety of third-party features and extensions than previously.

  • Imprudence 1.2 viewer for Second Life

    by 
    Tateru Nino
    Tateru Nino
    11.27.2009

    The Imprudence project has released version 1.2 of their Second Life viewer. Imprudence is one of our favorite after-market Second Life viewers, and after some months in beta (and a couple of false starts), the latest release version of this viewer is available. There are some user-interface changes this time around, the ability to backup and restore your own intellectual property, an improved radar/minimap, improved third-party simulator support, RLVa support, optional vertical IM tabs, double-click go-to and teleports, more world map data and a host of other tweaks and features.

  • Second Life Global Provider Program troubled?

    by 
    Tateru Nino
    Tateru Nino
    11.16.2009

    Back in 2007, Linden Lab formed regional partnerships with companies to operate localized portals for the Second Life platform, called the Global Provider Program (also sometimes referred to by the Lab as the Gold Provider Program, though distinct from the Gold Solution Provider Program). Linden Lab identified three non-English regional markets that it felt were priorities for support and localization: Brazil, Korea and Germany. The first of the providers was Kaizen Games in Brazil, followed by Barunson Games (then called T-Entertainment) in Korea in October 2007. Bokowsky and Laymann might constitute a third partner in this program for Germany, but the the actual arrangement there isn't very clear.

  • Leaked test feedback offers insights into Linden Lab design processes

    by 
    Tateru Nino
    Tateru Nino
    11.10.2009

    Back, just before Halloween, a Linden Lab staffer accidentally sent an email intended for internal circulation to a mailing list containing quite a number of Second Life users. We were sent a copy a few minutes later, and the email was widely circulated among developers of third-party Second Life viewers by Halloween. What caught people's eye about the email was how harsh it was when it came to describing aspects of the upcoming Second Life Viewer 2.0 user-interface (the key feature of that software). It certainly didn't pull many punches leveling criticism at various design choices that were obviously in evidence in the evaluation version that had come up for testing. And for just that reason we are, after a little thought, rather heartened by it.

  • Exclusive interview with Linden Lab CEO Mark Kingdon

    by 
    Tateru Nino
    Tateru Nino
    11.05.2009

    Mark Kingdon, Linden Lab's CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, interests and direction. We were very pleased, therefore, when he took the time to sit down with us and answer a whole grab-bag of questions, about himself, about Linden Lab, and – of course – about Second Life. Bear with us, because we've got a lot of ground to cover.