sector-one

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  • Two years after the fall of the world: Fallen Earth's second anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2011

    It's no secret that Fallen Earth is somewhat of a staff favorite here at Massively. While its combat system may not hold the same polish of other titles, it more than makes up for it in sheer exploration, incredibly deep crafting, an engagingly different game world, and the dark humor that seeps into every aspect of the game. In fact, Massively is what convinced me to give Fallen Earth a shot when it came out two years ago. At the time, I was just a regular gamer looking for something a little different than the elves-'n'-fantasy fare that 99% of MMOs were dishing my way. Fallen Earth's semi-familiar setting -- modern guns, post office boxes, motorcycles, sunglasses, giant mutated ants -- was at once familiar and foreign. It took me two solid tries to get into the game, but once I did, I was hooked. I've always felt bad that Fallen Earth never got more popular than it already is, although I can understand why. The post-apocalypse setting is enough to weird players out, and the paradigm shift from getting your gear via looting to building your own gear via crafting takes some getting used to. Plus, the troubles that Icarus Studios ran into early on didn't help matters any. Fortunately, the future looks bright for Fallen Earth, and as it celebrates its second anniversary, we should look back at this past year to see just how far this cult MMO has come. Clones, assemble!

  • Wasteland Diaries: Sector 1

    by 
    Edward Marshall
    Edward Marshall
    10.01.2010

    In the past few weeks in Fallen Earth, I've been spending a bit of time in sector 1 -- the Plateau Sector. I have to admit, it's still my favorite sector. It's the epitome of a post-apocalyptic wasteland. The other sectors (possibly excluding Deadfall) look a bit too lush and green for my tastes. Of all the sectors, it is also the busiest. It holds the most missions, towns and bonus AP. Even though it looks like a sparsely populated wasteland, there is plenty for a new clone (or an old one) to do. In this post I will take a look at Fallen Earth's sector 1 in all its glory, from the starter towns to the capital. I've visited them all, and they all have a distinct place in my earliest memories of Fallen Earth. I was most amazed at how different the entire sector looks now, after all the graphical enhancements. I was looking at some old screenshots from last year, and everything looks so much better now. I'm not saying that an apocalyptic landscape can be a beautiful thing, but I sometimes stop killing whatever it is that I'm killing to admire the sunset. So, without any further ado, let's take a look at sector 1.

  • Wasteland Diaries: Do-over

    by 
    Edward Marshall
    Edward Marshall
    07.16.2010

    Have you ever fantasized about a second chance? To go back to some major turning point in your life and do things differently from there? Well, as far as I know that's impossible in real life. But we can do it in games. Rolling an alt (as it's referred to) is a rather common thing among many MMO players. Some will never do it, and others do it way too often. I fall somewhere in the middle. In Fallen Earth I have three max-level characters: one pistoleer, one rifleman and a melee-specialist. Two are PvP characters, and the other is my maxed-out crafter. Aside from sporadic PvP, that doesn't leave me with much to do but gather resources and stockpile chips. No thank you. I'd rather roll an alt. Now, in the many months I have played Fallen Earth, I have learned a great many things, which should improve my chances of survival in the wasteland during my seventh time (counting my beta characters) through. We shall see whether the knowledge I have amassed will keep me alive for any length of time. After the cut I'll chronicle my 12-hour rebirth.