sects

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  • gPotato reveals Age of Wulin sects

    by 
    Jef Reahard
    Jef Reahard
    07.27.2012

    gPotato has released some more information about its upcoming Age of Wulin fantasy martial arts sandbox. The game will feature eight different sects, which are basically an analog for factions in other massively multiplayer titles. Each of the game's sects will be either good-, evil-, or neutral-aligned, and each will feature a unique fighting style "shaped by its identity and philosophy." Good-aligned sects typically boast strong melee combat abilities. Evil groups focus on "ruthless techniques" and blade weapons, while the neutral sects offer everything from absorption and debuff skills to a "dance-like" fighting style designed to combat multiple opponents simultaneously. Good-aligned groups include the Shaolin, Wudang, Emei, and Beggars' sects. The Blissful Valley and Royal Guards sects are evil-aligned. Finally, the Tang Clan and the Scholar's Academy are Age of Wulin's neutral sects. For more on the game, check out our impressions from last month's E3. [Source: gPotato press release]

  • Fallen Earth dev blog explains game's post-apocalyptic religious zealotry

    by 
    James Egan
    James Egan
    05.12.2009

    Fallen Earth is a massively multiplayer online game currently in development where, in the wake of nuclear and viral armageddon, humanity's survivors are left to fend for themselves in the wasteland. The scenario painted by Fallen Earth's lore is that the world's established religions have largely burned away or decayed along with most of the human race. What's left are sects whose experiences and hardships in watching the world die are reflected in their belief systems, extreme views that come in various flavors of post-apocalyptic zealotry. As Fallen Earth subscribers, the players will align themselves with certain belief systems when creating their characters, affecting their outlook on the aftermath. In a WarCry exclusive, Fallen Earth writer Grace Hagood explains the game's religious and pseudo-religious elements, and some of the fanaticism embodied by these groups. She writes, "Let's face it: religion is a touchy subject. A lot of game designers would rather steer clear of including religion in their work. However, a game like Fallen Earth, set in a future based on extrapolations of current society, can't ignore the reality of religious extremism. What we can do, though, is use our particular (and sometimes peculiar) filters to present religious fanaticism in a post-apocalyptic framework."