server-wipe

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  • H1Z1 suffers overnight downtime, whispers of server wipes [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2015

    It's not an easy time to be playing H1Z1 right now, especially since you sort of can't. The game's servers went down last night for a quick fix, according to Sony Online Entertainment president John Smedley; they've been down since, with players getting increasingly vocal and anxious about what comes next. No further updates have come from the company after Smedley's assurance that there are issues to be fixed that cannot be solved simply by rolling back to the previous patch. Once players can get back in to the game, there may very well be a server wipe greeting them (a possibility suggested by the technical director), although perks like tickets, crates, and cosmetic recipes will not be lost in the event of a server wipe. SOE has promised to give plenty of notice before taking such drastic measures. Players are divided on whether this is a good thing or not, although widespread reports of item duping sit at the root of the issue. There's still no ETA on when the servers will be back online or what will be fixed when they come back up, but players could be looking at a very different environment. [Update: Servers appear to be up again now. SOE has said that the promised European servers are still incoming: "getting MORE servers, still calculating what we can fit."]

  • The Daily Grind: When are rollbacks and wipes absolutely necessary?

    by 
    Bree Royce
    Bree Royce
    05.20.2013

    In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies: Diablo III and Neverwinter. In Diablo III's case, a gold duping bug apparently pumped insane amounts of cash into the economy. Neverwinter's exploits run the gamut from Foundry abuses to negative auction hall bids that don't consume gold to classes that can one-shot bosses making farming trivial. According to these claims, NW exploiters are making off with thousands of real-life dollars when cashing out their ill-gotten funds. In both cases, players called for characters wipes and rollbacks, believing each exploit severe enough to merit a clean slate. But in Diablo III's case, while the studio dealt harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy. Neverwinter, on the other hand, chose to roll back the servers, causing widespread uproar. That brings us to today's question: Which studio was right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you still play if you had to start over?

    by 
    Bree Royce
    Bree Royce
    09.10.2012

    In their struggle to save their game from sunset in November, City of Heroes fans are faced with a dilemma: What if their heroic measures work but only halfway? What if they manage to save the game but not the team and the game stays on life support? Or what if they save the game and the team but not the servers and everything on them -- would people still play? That exact situation has already hit Ryzom players, whose servers are set to be wiped and consolidated in an effort to keep the game online. So suppose your favorite game lost all of its data for some reason. Your characters are gone, with no hope of retrieval. No levels. No currency. No twinking gear. No achievements. No vet rewards. No guilds. No resources. All of it, gone. Would you start over? If not, would you take it as a sign to play another game? And if so, what would you do differently the second time around? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Exclusive Ryzom interview details player wipes and server merges

    by 
    Beau Hindman
    Beau Hindman
    09.07.2012

    If you have been a Ryzom fan as long as I have, you know that the road to Atys has been long and bumpy. Unfortunately, the bumps haven't stopped. Winchgate has just announced that it's planning to merge existing servers and wipe existing characters. That means if you have built characters over these last several years, they will no longer be as they were Massively interviewed Vianney Lecroart, Ryzom's CTO, to ask about what this means for the game and community, so read on for first the official announcement and then Lecroart's comments.

  • Wakfu open beta starts January 4th

    by 
    Jef Reahard
    Jef Reahard
    12.26.2011

    Ankama and Square-Enix have announced that Wakfu's open beta will begin on January 4th. The date will also mark the release of content update 0.311, which will bring a new achievement tracking tool and the Srams Shadow class to the game. The Shadow is an assassin archetype who comes complete with invisibility mechanics and the ability to dish out considerable melee damage. The devs will also be wiping the servers for the open beta phase, but contest, promotional items, and holiday event items will persist through the reset. Ankama is also temporarily removing two classes (the Ecaflip and the Rogue) for further balancing. Look for the Rogue and its rival Masqueraider to make their return shortly after Wakfu's February launch. [Thanks to AterNox for the tip!]

  • Dawntide closing beta server for massive world revamp

    by 
    Jef Reahard
    Jef Reahard
    12.06.2011

    The curious saga of Dawntide continues, and the next chapter includes a wipe, a world revamp, and two weeks of sheer unadulterated mayhem. The fantasy sandbox has had a rough go of it in 2011, first with funding issues and then with all of the trials and gameplay tribulations that come with bringing an indie MMO project to fruition. Due to the large-scale world re-design, the title will be going dark for a couple of months beginning on December 19th. The game's open beta server will be wiped, and the devs at Working as Intended will be constructing and populating "a new, more interesting, detailed and visually appealing world." Prior to the wipe, players will enjoy skill gains at five times the normal rate as well as no-holds barred PvP in every corner of the game world save for the starting towns. WAI is also allowing players to keep their equipment upon death until wipe day, but the official website notes that these changes are only temporary and will not be returning when the server reopens in January or February.